Player Matchup

Jormungandr
Jormungandr
ChizU8899
Jormungandr
Level 79
God Stats
5W - 6L
1,503 SR
Queue Stats
165W - 161L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
ElF4NT4SMA
Kuzenbo
Level 132
God Stats
4W - 2L
1,626 SR
Queue Stats
38W - 24L
1,669 Elo+
Solo
Thoth
Thoth
InkyKun9983
Thoth
Level 88
God Stats
2W - 0L
1,504 SR
Queue Stats
127W - 116L
1,464 Elo+
Solo
Thanatos
Thanatos
backstaber11761
Thanatos
Level 51
God Stats
18W - 17L
1,473 SR
Queue Stats
216W - 216L
1,481 Elo+
Solo
Ishtar
Ishtar
outragedrip33
Ishtar
Level 101
God Stats
15W - 13L
1,578 SR
Queue Stats
147W - 150L
1,436 Elo+
Solo
Team Averages
Level 90
1,537 SR
1,505 Elo+

VS

Team Averages
Level 65
1,425 SR
1,416 Elo+
Charon
Charon
 
Charon
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
JustZane20
Odin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,284 Elo+
Party 1
Anhur
Anhur
Ruklier061
Anhur
Level 61
God Stats
8W - 9L
1,500 SR
Queue Stats
312W - 285L
1,518 Elo+
Solo
Agni
Agni
SirFrohst
Agni
Level 64
God Stats
25W - 18L
1,127 SR
Queue Stats
472W - 452L
1,480 Elo+
Solo
Lancelot
Lancelot
ZoraTheMaster
Lancelot
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChizU8899
Jormungandr
14
2 / 2 / 4
8,935
558
6,412
12,546
11,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kuzenbo
ElF4NT4SMA
Kuzenbo
15
2 / 2 / 2
9,006
563
9,831
12,521
15,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 3 / 3
8,656
541
6,977
10,953
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
14
3 / 2 / 3
8,578
536
5,459
12,098
5,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 3 / 2
8,462
529
6,245
8,958
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
1
0 / 0 / 0
4,785
299
0
0
0
13
3 / 4 / 1
7,786
487
7,504
15,590
9,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
14
4 / 2 / 0
8,456
529
7,968
13,173
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
13
3 / 5 / 0
7,896
494
7,362
13,585
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
ZoraTheMaster
Lancelot
12
2 / 2 / 4
7,700
481
7,209
11,962
5,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
12
Kills
12
12
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
0
0
0
W
Jormungandr
ChizU8899
Jormungandr
2
2
4
2
W
Kuzenbo
ElF4NT4SMA
Kuzenbo
2
2
2
1.5
W
4
3
3
1.83
L
3
4
1
0.88
L
Anhur
4
2
0
2
L
Agni
3
5
0
0.6
L
Lancelot
ZoraTheMaster
Lancelot
2
2
4
2
W
Thanatos
3
2
3
2.25
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,924
Damage
30,043
57,076
Taken
54,310
40,993
Mitigated
24,114
18,594
Healing
11,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
ChizU8899
Jormungandr
6,412
1,344
0
2,432
12,546
11,840
114
1,391
11,155
62,008
0
W
Kuzenbo
ElF4NT4SMA
Kuzenbo
9,831
2,306
0
2,772
12,521
15,791
104
1,224
11,297
56,766
521
W
6,977
685
0
2,352
10,953
4,218
330
4,547
6,406
55,285
0
L
7,504
1,191
0
1,750
15,590
9,761
0
9,331
5,345
3,002
39,799
L
Anhur
7,968
4,198
0
4,608
13,173
5,391
0
3,012
10,161
0
69,180
L
Agni
7,362
201
0
2,760
13,585
3,845
0
6,379
7,155
58,272
0
L
Lancelot
ZoraTheMaster
Lancelot
7,209
1,171
0
2,123
11,962
5,117
0
3,859
8,054
0
46,357
W
Thanatos
5,459
717
0
8,398
12,098
5,193
254
1,170
10,928
0
60,714
W
6,245
3,330
102
2,538
8,958
3,951
268
244
8,714
0
67,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,637
Gold Earned
36,623
463
Minions Killed
337
0
Camps Cleared
0
1,515,488
Distance Traveled
1,250,486
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,785
299
0
0
0
0
0
W
Jormungandr
8,935
558
78
5
0
311,228
0
W
Kuzenbo
9,006
563
89
6
0
283,214
0
W
Thoth
8,656
541
90
6
0
288,331
0
L
Odin
7,786
487
69
4
0
288,646
0
L
Anhur
8,456
529
100
6
0
310,885
2
L
Agni
7,896
494
102
6
0
281,173
0
L
Lancelot
7,700
481
66
4
0
369,782
4
W
Thanatos
8,578
536
90
6
0
339,454
0
W
Ishtar
8,462
529
116
7
0
293,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role