Player Matchup

Charon
Charon
 
Charon
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Batimano7760
Geb
Level 66
God Stats
10W - 10L
1,524 SR
Queue Stats
130W - 132L
1,514 Elo+
Solo
Bellona
Bellona
Death2Me
Bellona
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,261 Elo+
Solo
Rama
Rama
ONDEMONTIMENI
Rama
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 46L
1,331 Elo+
Solo
Jing Wei
Jing Wei
SheLuvDivine
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 102L
1,453 Elo+
Party 1
Team Averages
Level 54
1,505 SR
1,412 Elo+

VS

Team Averages
Level 62
1,514 SR
1,455 Elo+
Agni
Agni
Imadexerec
Agni
Level 54
God Stats
3W - 2L
1,732 SR
Queue Stats
309W - 313L
1,565 Elo+
Solo
Thor
Thor
JACKBOY7384
Thor
Level 68
God Stats
4W - 3L
1,572 SR
Queue Stats
68W - 74L
1,384 Elo+
Solo
Jormungandr
Jormungandr
LoopyBEAST
Jormungandr
Level 62
God Stats
15W - 3L
1,623 SR
Queue Stats
136W - 136L
1,453 Elo+
Solo
Izanami
Izanami
Ovey5858
Izanami
Level 64
God Stats
7W - 7L
1,329 SR
Queue Stats
92W - 97L
1,379 Elo+
Solo
Heimdallr
Heimdallr
TRAIDORxSEN
Heimdallr
Level 63
God Stats
1W - 1L
1,314 SR
Queue Stats
8W - 5L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
3 / 2 / 2
7,264
519
6,243
14,953
7,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 2 / 5
6,786
485
5,319
14,387
9,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bellona
Death2Me
Bellona
9
0 / 2 / 0
5,963
426
943
9,124
6,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 1
6,284
449
3,742
12,514
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
SheLuvDivine
Jing Wei
10
1 / 2 / 4
6,294
450
4,274
10,175
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
7,354
525
12,975
8,927
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 1 / 2
8,388
599
6,617
9,384
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
LoopyBEAST
Jormungandr
14
2 / 0 / 1
9,052
647
7,661
5,378
4,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Ovey5858
Izanami
11
0 / 1 / 1
6,662
476
4,695
6,736
2,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
TRAIDORxSEN
Heimdallr
11
2 / 4 / 2
7,382
527
8,008
9,896
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
7
Kills
11
11
Deaths
7
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
3
2
2
2
L
2
2
5
2.25
L
Bellona
Death2Me
Bellona
0
2
0
0
W
2
1
2
3
W
5
1
2
6
W
Jormungandr
LoopyBEAST
Jormungandr
2
0
1
2.5
L
1
3
1
0.5
W
Izanami
Ovey5858
Izanami
0
1
1
0.5
L
Jing Wei
SheLuvDivine
Jing Wei
1
2
4
1.5
W
Heimdallr
TRAIDORxSEN
Heimdallr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,521
Damage
39,956
61,153
Taken
40,321
30,582
Mitigated
17,751
17,809
Healing
12,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
6,243
957
0
4,800
14,953
7,087
0
4,692
10,261
53,321
0
L
5,319
133
0
5,179
14,387
9,435
0
3,848
10,415
21,288
0
L
Bellona
Death2Me
Bellona
943
207
0
2,001
9,124
6,932
0
5,496
3,628
0
30,149
W
12,975
1,191
0
2,555
8,927
3,185
88
2,108
6,819
48,555
0
W
6,617
685
0
4,181
9,384
4,055
146
2,765
6,619
0
59,590
W
Jormungandr
LoopyBEAST
Jormungandr
7,661
1,339
0
2,183
5,378
4,063
0
799
4,579
65,532
110
L
3,742
2,628
0
2,122
12,514
4,013
0
6,525
5,989
0
37,253
W
Izanami
Ovey5858
Izanami
4,695
2,740
0
1,927
6,736
2,297
704
1,684
5,052
0
47,643
L
Jing Wei
SheLuvDivine
Jing Wei
4,274
3,864
0
3,707
10,175
3,115
231
101
10,074
0
38,130
W
Heimdallr
TRAIDORxSEN
Heimdallr
8,008
4,182
0
1,965
9,896
4,151
573
4,230
5,666
0
36,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,591
Gold Earned
38,838
277
Minions Killed
398
0
Camps Cleared
0
1,340,809
Distance Traveled
1,472,265
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,264
519
90
6
0
345,040
0
L
Geb
6,786
485
26
2
0
267,395
9
L
Bellona
5,963
426
51
4
0
162,857
0
W
Agni
7,354
525
76
5
0
283,449
0
W
Thor
8,388
599
88
6
0
328,215
0
W
Jormungandr
9,052
647
110
8
0
290,467
3
L
Rama
6,284
449
61
4
0
246,169
0
W
Izanami
6,662
476
69
5
0
288,989
0
L
Jing Wei
6,294
450
49
4
0
319,348
0
W
Heimdallr
7,382
527
55
4
0
281,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role