Player Matchup

Xing Tian
Xing Tian
NeloSumbarine
Xing Tian
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,475 Elo+
Party 1
Neith
Neith
Obijohnmyhomie
Neith
Level 192
God Stats
3W - 4L
1,500 SR
Queue Stats
500W - 499L
1,535 Elo+
Party 1
He Bo
He Bo
Riot01
He Bo
Level 41
God Stats
3W - 5L
1,347 SR
Queue Stats
334W - 305L
1,503 Elo+
Solo
Bacchus
Bacchus
Sha0linFunk
Bacchus
Level 156
God Stats
2W - 0L
1,709 SR
Queue Stats
52W - 47L
1,536 Elo+
Party 1
Horus
Horus
Yuns22D
Horus
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 145L
1,517 Elo+
Solo
Team Averages
Level 113
1,511 SR
1,513 Elo+

VS

Team Averages
Level 145
1,281 SR
1,556 Elo+
Serqet
Serqet
Bluti1
Serqet
Level 120
God Stats
1W - 5L
1,074 SR
Queue Stats
407W - 411L
1,532 Elo+
Solo
Maui
Maui
CraY233
Maui
Level 141
God Stats
4W - 3L
1,149 SR
Queue Stats
242W - 234L
1,574 Elo+
Solo
Chang'e
Chang'e
NexuSh4me
Chang'e
Level 186
God Stats
1W - 3L
1,209 SR
Queue Stats
484W - 460L
1,496 Elo+
Solo
Gilgamesh
Gilgamesh
Vebbsify
Gilgamesh
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,657 Elo+
Solo
Izanami
Izanami
VoIver
Izanami
Level 159
God Stats
4W - 4L
1,474 SR
Queue Stats
148W - 161L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
NeloSumbarine
Xing Tian
15
1 / 1 / 5
9,041
646
5,248
15,705
16,898
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
4 / 0 / 6
10,461
747
15,656
12,968
9,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
Riot01
He Bo
17
3 / 2 / 7
9,981
713
13,237
10,602
6,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Sha0linFunk
Bacchus
17
2 / 0 / 7
9,418
673
13,170
17,035
22,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
Yuns22D
Horus
15
0 / 2 / 8
9,865
705
8,416
18,298
22,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bluti1
Serqet
17
1 / 1 / 3
8,414
601
8,464
9,836
7,922
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
CraY233
Maui
16
2 / 1 / 3
9,489
678
8,481
13,870
13,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chang'e
NexuSh4me
Chang'e
13
0 / 2 / 5
7,842
560
10,814
10,706
5,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Vebbsify
Gilgamesh
14
0 / 3 / 4
8,058
576
11,997
14,955
16,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
VoIver
Izanami
15
2 / 3 / 2
8,793
628
19,247
11,261
6,303
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
10
Kills
5
5
Deaths
10
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Serqet
Bluti1
Serqet
1
1
3
2.5
L
Maui
CraY233
Maui
2
1
3
3.5
W
Xing Tian
NeloSumbarine
Xing Tian
1
1
5
3.5
L
Chang'e
NexuSh4me
Chang'e
0
2
5
1.25
W
4
0
6
7
W
He Bo
Riot01
He Bo
3
2
7
3.25
W
Bacchus
Sha0linFunk
Bacchus
2
0
7
5.5
L
Gilgamesh
Vebbsify
Gilgamesh
0
3
4
0.67
L
Izanami
VoIver
Izanami
2
3
2
1
W
Horus
Yuns22D
Horus
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,727
Damage
59,003
74,608
Taken
60,628
77,375
Mitigated
50,132
38,125
Healing
29,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Bluti1
Serqet
8,464
387
1,872
1,275
9,836
7,922
0
6,940
2,632
0
10,144
L
Maui
CraY233
Maui
8,481
711
1,328
2,873
13,870
13,918
25
7,484
6,042
11,731
0
W
Xing Tian
NeloSumbarine
Xing Tian
5,248
265
597
602
15,705
16,898
674
3,975
11,238
13,309
0
L
Chang'e
NexuSh4me
Chang'e
10,814
618
11,373
5,594
10,706
5,716
0
5,348
5,294
19,820
0
W
15,656
2,845
2,416
5,544
12,968
9,012
950
1,469
11,149
0
45,091
W
He Bo
Riot01
He Bo
13,237
185
1,131
960
10,602
6,357
1,365
2,776
7,608
24,281
0
W
Bacchus
Sha0linFunk
Bacchus
13,170
525
2,475
4,890
17,035
22,641
591
5,472
10,817
21,631
0
L
Gilgamesh
Vebbsify
Gilgamesh
11,997
1,068
1,422
2,064
14,955
16,273
0
9,203
5,752
0
21,905
L
Izanami
VoIver
Izanami
19,247
9,714
895
1,180
11,261
6,303
393
5,820
5,441
0
46,696
W
Horus
Yuns22D
Horus
8,416
2,056
10,695
8,815
18,298
22,467
346
5,750
12,033
5,818
9,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,766
Gold Earned
42,596
140
Minions Killed
124
0
Camps Cleared
0
1,429,611
Distance Traveled
1,205,488
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,414
601
9
1
0
280,563
0
L
Maui
9,489
678
4
0
0
253,200
0
W
Xing Tian
9,041
646
10
1
0
256,054
0
L
Chang'e
7,842
560
20
1
0
198,135
0
W
Neith
10,461
747
72
5
0
294,664
0
W
He Bo
9,981
713
38
3
0
277,724
0
W
Bacchus
9,418
673
14
1
0
298,613
0
L
Gilgamesh
8,058
576
22
2
0
267,794
0
L
Izanami
8,793
628
69
5
0
205,796
0
W
Horus
9,865
705
6
0
0
302,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role