Player Matchup

Merlin
Merlin
NB-_-Red
Merlin
Level 119
God Stats
5W - 11L
1,297 SR
Queue Stats
118W - 192L
1,395 Elo+
Party 1
Geb
Geb
Ras_Benda
Geb
Level 126
God Stats
1W - 7L
1,293 SR
Queue Stats
54W - 111L
1,357 Elo+
Party 1
Chaac
Chaac
SimplyEric03
Chaac
Level 107
God Stats
3W - 3L
1,862 SR
Queue Stats
95W - 165L
1,375 Elo+
Party 1
Neith
Neith
chipchip8000
Neith
Level 116
God Stats
1W - 4L
1,500 SR
Queue Stats
34W - 58L
1,407 Elo+
Party 1
Bakasura
Bakasura
phlalis
Bakasura
Level 29
God Stats
0W - 3L
1,262 SR
Queue Stats
26W - 52L
1,262 Elo+
Party 1
Team Averages
Level 99
1,443 SR
1,359 Elo+

VS

Team Averages
Level 111
1,554 SR
1,462 Elo+
Tsukuyomi
Tsukuyomi
SBanz
Tsukuyomi
Level 128
God Stats
6W - 2L
1,732 SR
Queue Stats
392W - 322L
1,306 Elo+
Party 3
Anubis
Anubis
UberPositivity
Anubis
Level 25
God Stats
7W - 1L
1,500 SR
Queue Stats
20W - 5L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
WyFu-Generic
Cu Chulainn
Level 123
God Stats
50W - 38L
1,582 SR
Queue Stats
402W - 383L
1,482 Elo+
Solo
Charon
Charon
onelazylineman
Charon
Level 126
God Stats
1W - 1L
1,231 SR
Queue Stats
35W - 54L
1,510 Elo+
Party 2
Hachiman
Hachiman
xH0ganx
Hachiman
Level 155
God Stats
1W - 0L
1,724 SR
Queue Stats
6W - 10L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NB-_-Red
Merlin
14
0 / 4 / 0
8,720
459
5,558
7,987
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 1
8,383
441
5,159
15,286
14,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 4 / 0
8,995
473
10,869
19,668
19,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 2 / 1
9,681
510
6,536
8,984
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
phlalis
Bakasura
15
0 / 6 / 1
8,882
467
8,738
18,797
8,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SBanz
Tsukuyomi
18
8 / 0 / 2
11,636
612
14,707
14,842
6,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
7 / 0 / 3
11,850
624
10,167
7,429
4,080
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
WyFu-Generic
Cu Chulainn
17
2 / 4 / 4
11,033
581
14,290
17,388
14,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 1 / 7
9,416
496
4,786
14,475
10,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
xH0ganx
Hachiman
17
1 / 0 / 2
10,420
548
6,034
11,848
4,721
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
19
19
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
NB-_-Red
Merlin
0
4
0
0
L
0
3
1
0.17
W
Tsukuyomi
SBanz
Tsukuyomi
8
0
2
9
L
3
4
0
0.75
W
7
0
3
8.5
W
Cu Chulainn
WyFu-Generic
Cu Chulainn
2
4
4
1
L
1
2
1
0.75
W
1
1
7
4.5
L
Bakasura
phlalis
Bakasura
0
6
1
0.08
W
Hachiman
xH0ganx
Hachiman
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,860
Damage
49,984
70,722
Taken
65,982
48,309
Mitigated
40,618
14,564
Healing
21,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
NB-_-Red
Merlin
5,558
278
0
500
7,987
2,504
722
2,895
5,092
69,970
0
L
5,159
558
0
3,828
15,286
14,069
243
4,447
10,801
27,476
0
W
Tsukuyomi
SBanz
Tsukuyomi
14,707
3,786
0
2,169
14,842
6,853
0
2,554
12,121
0
111,943
L
10,869
2,362
0
3,897
19,668
19,984
0
2,393
17,275
605
66,201
W
10,167
398
0
6,163
7,429
4,080
2,141
2,246
5,183
99,027
0
W
Cu Chulainn
WyFu-Generic
Cu Chulainn
14,290
2,462
0
3,783
17,388
14,323
468
658
16,490
295
90,673
L
6,536
1,464
0
3,000
8,984
3,309
686
2,503
6,481
0
86,056
W
4,786
480
0
2,938
14,475
10,641
1,143
4,907
9,289
22,697
0
L
Bakasura
phlalis
Bakasura
8,738
4,690
0
3,339
18,797
8,443
0
3,064
15,689
0
62,332
W
Hachiman
xH0ganx
Hachiman
6,034
3,074
0
6,074
11,848
4,721
4,026
1,682
10,087
0
100,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,661
Gold Earned
54,355
542
Minions Killed
633
0
Camps Cleared
0
1,909,094
Distance Traveled
1,960,497
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,720
459
120
6
0
357,025
4
L
Geb
8,383
441
21
1
0
399,805
2
W
Tsukuyomi
11,636
612
137
7
0
444,961
3
L
Chaac
8,995
473
104
5
0
334,489
0
W
Anubis
11,850
624
175
9
0
409,133
0
W
Cu Chulainn
11,033
581
141
7
0
363,493
0
L
Neith
9,681
510
174
9
0
369,573
5
W
Charon
9,416
496
22
1
0
379,894
9
L
Bakasura
8,882
467
123
6
0
448,202
0
W
Hachiman
10,420
548
158
8
0
363,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role