Player Matchup

Charon
Charon
 
Charon
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
I1LU51ONR4V3R
Tyr
Level 148
God Stats
6W - 9L
1,261 SR
Queue Stats
533W - 535L
1,514 Elo+
Solo
Athena
Athena
Javi_1-o_o-1
Athena
Level 45
God Stats
3W - 5L
1,701 SR
Queue Stats
273W - 261L
1,507 Elo+
Solo
Nemesis
Nemesis
Kohai Momo
Nemesis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 95L
1,508 Elo+
Party 2
Skadi
Skadi
ShadowExalt
Skadi
Level 155
God Stats
1W - 2L
1,757 SR
Queue Stats
340W - 305L
1,543 Elo+
Solo
Team Averages
Level 125
1,544 SR
1,514 Elo+

VS

Team Averages
Level 111
1,532 SR
1,606 Elo+
Arachne
Arachne
Artaise
Arachne
Level 129
God Stats
1W - 0L
1,818 SR
Queue Stats
183W - 114L
1,588 Elo+
Solo
Shiva
Shiva
CrowPrime
Shiva
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,771 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FLOW-ST8
Morgan Le Fay
Level 156
God Stats
2W - 2L
1,341 SR
Queue Stats
466W - 483L
1,512 Elo+
Solo
Kukulkan
Kukulkan
Garuda27
Kukulkan
Level 49
God Stats
1W - 0L
1,408 SR
Queue Stats
3W - 2L
1,636 Elo+
Party 1
Chaac
Chaac
JZDOOM
Chaac
Level 155
God Stats
5W - 4L
1,593 SR
Queue Stats
417W - 407L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
1 / 3 / 8
8,059
733
17,723
9,000
5,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 5 / 4
7,161
651
9,865
17,755
17,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
14
3 / 6 / 3
8,257
751
7,407
18,332
19,957
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
Kohai Momo
Nemesis
16
4 / 1 / 6
8,347
759
7,701
9,426
9,559
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 4 / 7
8,155
741
14,545
13,311
6,200
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Artaise
Arachne
15
6 / 3 / 9
9,231
839
13,404
18,716
23,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Shiva
CrowPrime
Shiva
15
3 / 2 / 14
8,825
802
11,264
14,514
14,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
FLOW-ST8
Morgan Le Fay
16
5 / 2 / 8
9,087
826
12,517
10,788
5,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Garuda27
Kukulkan
16
3 / 1 / 14
9,212
837
12,904
8,892
4,788
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chaac
JZDOOM
Chaac
16
2 / 3 / 11
8,899
809
12,630
15,902
18,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
75
10
Kills
19
19
Deaths
11
28
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
3
8
1.67
W
Arachne
Artaise
Arachne
6
3
9
3.5
W
Shiva
CrowPrime
Shiva
3
2
14
5
W
Morgan Le Fay
FLOW-ST8
Morgan Le Fay
5
2
8
4.5
W
Kukulkan
Garuda27
Kukulkan
3
1
14
10
L
0
5
4
0.4
W
Chaac
JZDOOM
Chaac
2
3
11
2.5
L
Athena
3
6
3
0.75
L
Nemesis
Kohai Momo
Nemesis
4
1
6
7
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,241
Damage
62,719
67,824
Taken
68,812
58,927
Mitigated
67,126
19,756
Healing
24,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
17,723
824
2,605
1,335
9,000
5,580
0
4,172
4,501
32,412
0
W
Arachne
Artaise
Arachne
13,404
8,822
490
5,010
18,716
23,352
420
7,218
11,216
0
17,452
W
Shiva
CrowPrime
Shiva
11,264
1,178
2,899
2,907
14,514
14,330
120
4,829
9,298
0
13,403
W
Morgan Le Fay
FLOW-ST8
Morgan Le Fay
12,517
1,346
2,240
3,428
10,788
5,741
636
3,021
7,447
29,900
0
W
Kukulkan
Garuda27
Kukulkan
12,904
838
861
1,205
8,892
4,788
345
2,764
5,445
28,330
0
L
9,865
37
1,268
3,300
17,755
17,631
0
6,145
10,898
83
18,660
W
Chaac
JZDOOM
Chaac
12,630
1,079
756
4,304
15,902
18,915
0
4,874
9,925
0
21,578
L
Athena
7,407
1,281
1,060
1,352
18,332
19,957
0
6,801
11,013
18,000
653
L
Nemesis
Kohai Momo
Nemesis
7,701
1,760
1,156
3,627
9,426
9,559
0
2,796
6,127
0
17,005
L
14,545
5,939
728
3,325
13,311
6,200
0
5,683
7,384
36
31,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,979
Gold Earned
45,254
153
Minions Killed
121
0
Camps Cleared
0
1,069,845
Distance Traveled
1,205,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,059
733
39
4
0
199,476
0
W
Arachne
9,231
839
17
2
0
215,763
0
W
Shiva
8,825
802
10
1
0
254,290
0
W
Morgan Le Fay
9,087
826
31
3
0
253,570
0
W
Kukulkan
9,212
837
48
4
0
254,326
0
L
Tyr
7,161
651
17
2
0
228,450
0
W
Chaac
8,899
809
15
1
0
227,762
0
L
Athena
8,257
751
29
3
0
195,180
0
L
Nemesis
8,347
759
21
2
0
242,550
0
L
Skadi
8,155
741
47
4
0
204,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role