Player Matchup

Cthulhu
Cthulhu
GetMelted
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,424 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
GrandePito
Ah Muzen Cab
Level 147
God Stats
1W - 1L
1,737 SR
Queue Stats
132W - 128L
1,511 Elo+
Party 3
Achilles
Achilles
KadreBandit
Achilles
Level 157
God Stats
10W - 12L
1,579 SR
Queue Stats
260W - 261L
1,467 Elo+
Party 3
Nu Wa
Nu Wa
Smile_ur_Dead545
Nu Wa
Level 148
God Stats
4W - 2L
1,589 SR
Queue Stats
93W - 97L
1,444 Elo+
Solo
Ares
Ares
SocraticVlad
Ares
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,557 Elo+
Party 2
Team Averages
Level 125
1,581 SR
1,480 Elo+

VS

Team Averages
Level 103
1,587 SR
1,514 Elo+
Izanami
Izanami
 
Izanami
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ItsJustJakes
Anubis
Level 81
God Stats
29W - 17L
1,662 SR
Queue Stats
232W - 199L
1,500 Elo+
Party 1
Surtr
Surtr
MUSHROOM MAN273
Surtr
Level 128
God Stats
6W - 4L
1,535 SR
Queue Stats
160W - 154L
1,498 Elo+
Solo
Da Ji
Da Ji
Wizardgamer19
Da Ji
Level 64
God Stats
1W - 1L
1,705 SR
Queue Stats
162W - 138L
1,531 Elo+
Solo
The Morrigan
The Morrigan
agkurh
The Morrigan
Level 102
God Stats
23W - 24L
1,530 SR
Queue Stats
227W - 207L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GetMelted
Cthulhu
12
2 / 3 / 1
6,510
592
6,856
11,051
5,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
GrandePito
Ah Muzen Cab
9
0 / 3 / 1
5,210
474
2,380
9,073
2,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
KadreBandit
Achilles
10
1 / 1 / 0
5,832
530
2,556
8,500
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 5 / 0
5,240
476
3,366
7,421
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 4 / 0
5,347
486
4,741
10,319
7,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 0 / 5
6,911
628
5,634
6,963
2,429
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
11
5 / 0 / 5
6,537
594
9,230
6,032
2,698
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 3 / 1
7,241
658
6,463
13,000
7,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 3
6,506
591
4,234
7,927
3,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

The Morrigan
agkurh
The Morrigan
12
2 / 1 / 5
6,860
624
5,193
5,183
2,058
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
16
16
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
5
5.5
L
Cthulhu
GetMelted
Cthulhu
2
3
1
0.83
L
Ah Muzen Cab
GrandePito
Ah Muzen Cab
0
3
1
0.17
W
Anubis
5
0
5
7.5
L
Achilles
KadreBandit
Achilles
1
1
0
1
W
4
3
1
1.5
L
1
5
0
0.2
L
1
4
0
0.25
W
2
1
3
3.5
W
The Morrigan
agkurh
The Morrigan
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,899
Damage
30,754
46,364
Taken
39,105
20,951
Mitigated
17,808
10,725
Healing
12,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,634
3,708
0
3,217
6,963
2,429
758
2,227
4,736
0
52,189
L
Cthulhu
GetMelted
Cthulhu
6,856
1,494
0
2,352
11,051
5,754
0
2,245
8,706
44,678
0
L
Ah Muzen Cab
GrandePito
Ah Muzen Cab
2,380
1,050
0
1,160
9,073
2,541
0
4,217
4,832
0
30,013
W
Anubis
9,230
332
0
3,306
6,032
2,698
0
2,733
3,299
32,123
0
L
Achilles
KadreBandit
Achilles
2,556
545
0
4,422
8,500
3,288
0
1,064
7,436
0
42,943
W
6,463
2,586
0
3,378
13,000
7,311
408
6,127
6,287
785
52,070
L
3,366
1,275
0
625
7,421
2,163
0
2,967
4,454
29,752
0
L
4,741
480
217
1,949
10,319
7,205
0
4,067
6,040
14,438
0
W
4,234
1,640
0
1,302
7,927
3,312
70
1,654
6,211
0
52,061
W
The Morrigan
agkurh
The Morrigan
5,193
1,275
0
859
5,183
2,058
54
1,650
3,493
46,156
6,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,139
Gold Earned
34,055
269
Minions Killed
424
0
Camps Cleared
0
1,148,625
Distance Traveled
1,142,230
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,911
628
94
9
0
222,105
6
L
Cthulhu
6,510
592
84
8
0
208,724
0
L
Ah Muzen Cab
5,210
474
48
4
0
226,676
3
W
Anubis
6,537
594
58
5
0
242,994
0
L
Achilles
5,832
530
74
7
0
291,166
0
W
Surtr
7,241
658
101
9
0
217,729
0
L
Nu Wa
5,240
476
45
4
0
191,151
2
L
Ares
5,347
486
18
2
0
230,908
4
W
Da Ji
6,506
591
80
7
0
245,801
0
W
The Morrigan
6,860
624
91
8
0
213,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role