Player Matchup

Anubis
Anubis
BioHazard0usMuf
Anubis
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,621 Elo+
Party 2
Charon
Charon
DarkDiamond2222
Charon
Level 113
God Stats
3W - 5L
1,425 SR
Queue Stats
182W - 169L
1,594 Elo+
Party 2
Fenrir
Fenrir
Wobyukia
Fenrir
Level 82
God Stats
20W - 16L
1,611 SR
Queue Stats
138W - 125L
1,533 Elo+
Solo
Team Averages
Level 103
1,512 SR
1,583 Elo+

VS

Team Averages
Level 98
1,589 SR
1,567 Elo+
Danzaburou
Danzaburou
Nairru
Danzaburou
Level 128
God Stats
1W - 1L
1,572 SR
Queue Stats
99W - 89L
1,595 Elo+
Party 1
Maui
Maui
oAura
Maui
Level 48
God Stats
8W - 4L
1,697 SR
Queue Stats
114W - 90L
1,574 Elo+
Party 1
Chang'e
Chang'e
q MrPower c
Chang'e
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
298W - 291L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 5
11,060
851
10,243
9,732
4,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 1 / 7
10,489
807
9,116
12,880
13,300
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Wobyukia
Fenrir
13
2 / 3 / 8
9,984
768
8,738
12,306
5,961
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nairru
Danzaburou
13
3 / 4 / 4
9,997
769
9,756
9,919
4,337
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
oAura
Maui
11
1 / 3 / 4
8,774
675
4,289
13,628
12,050
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chang'e
q MrPower c
Chang'e
13
3 / 4 / 4
9,872
759
9,418
11,338
5,219
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
11
Kills
7
7
Deaths
11
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
W
4
1
7
7.5
L
Danzaburou
Nairru
Danzaburou
3
4
4
1.25
W
Fenrir
Wobyukia
Fenrir
2
3
8
2
L
Maui
oAura
Maui
1
3
4
1
L
Chang'e
q MrPower c
Chang'e
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,097
Damage
23,463
34,918
Taken
34,885
24,103
Mitigated
21,606
9,421
Healing
7,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,243
646
322
4,490
9,732
4,842
879
4,535
5,197
48,802
0
W
9,116
1,996
0
2,488
12,880
13,300
504
4,913
7,923
28,673
1,023
L
Danzaburou
Nairru
Danzaburou
9,756
3,625
0
1,650
9,919
4,337
671
5,001
4,918
0
47,617
W
Fenrir
Wobyukia
Fenrir
8,738
4,155
0
2,121
12,306
5,961
1,492
4,730
7,576
0
33,759
L
Maui
oAura
Maui
4,289
1,453
0
2,330
13,628
12,050
207
8,163
5,405
13,136
239
L
Chang'e
q MrPower c
Chang'e
9,418
545
1,354
2,202
11,338
5,219
0
5,733
5,605
48,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,533
Gold Earned
28,643
138
Minions Killed
149
0
Camps Cleared
0
693,171
Distance Traveled
686,458
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,060
851
85
7
0
218,989
1
W
Charon
10,489
807
21
2
0
231,337
3
L
Danzaburou
9,997
769
73
6
0
209,651
0
W
Fenrir
9,984
768
32
2
0
242,845
0
L
Maui
8,774
675
12
1
0
249,730
0
L
Chang'e
9,872
759
64
5
0
227,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role