Player Matchup

Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Bronze IV
Emrow
Aphrodite
Bronze IV
Level 44
God Stats
1W - 2L
1,612 SR
Queue Stats
1W - 3L
1,400 MMR
Solo
Susano
Susano
Gold V
MrRATBOY
Susano
Gold V
Level 142
God Stats
0W - 1L
1,815 SR
Queue Stats
146W - 148L
1,416 MMR
Solo
Sol
Sol
Silver I
RaniZ
Sol
Silver I
Level 103
God Stats
5W - 6L
1,570 SR
Queue Stats
22W - 26L
1,407 MMR
Solo
Nox
Nox
Bronze III
slayforfun
Nox
Bronze III
Level 145
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 4L
1,409 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,556 SR
1,426 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,639 SR
1,425 MMR
Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
BabaApo
Ix Chel
Gold IV
Level 126
God Stats
12W - 9L
1,461 SR
Queue Stats
156W - 160L
1,464 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
Mozàrt
Tsukuyomi
Bronze III
Level 47
God Stats
3W - 2L
2,071 SR
Queue Stats
144W - 144L
1,399 MMR
Solo
Anhur
Anhur
Silver I
sepster
Anhur
Silver I
Level 121
God Stats
4W - 4L
1,510 SR
Queue Stats
10W - 9L
1,419 MMR
Solo
Kali
Kali
Gold V
wowthisguyisfine
Kali
Gold V
Level 83
God Stats
9W - 7L
1,652 SR
Queue Stats
152W - 155L
1,342 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 3 / 0
6,406
458
3,984
13,388
11,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Emrow
Aphrodite
9
0 / 3 / 3
6,365
455
3,619
8,454
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Susano
MrRATBOY
Susano
12
4 / 5 / 1
7,137
510
7,062
15,231
5,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
RaniZ
Sol
11
3 / 4 / 0
7,119
509
13,687
12,153
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 5 / 2
6,728
481
5,726
7,663
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebJanusMulan

VS

Bans
MartichorasAo KuangBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 1 / 10
7,317
523
5,079
14,001
13,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
BabaApo
Ix Chel
14
5 / 4 / 5
8,850
632
10,851
10,236
4,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Mozàrt
Tsukuyomi
15
4 / 0 / 1
8,577
613
11,355
10,397
5,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
sepster
Anhur
14
5 / 0 / 2
8,127
581
6,800
9,084
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 2 / 8
8,481
606
7,324
12,454
7,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
20
20
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
W
Sobek
 
Sobek
0
1
10
5
W
Ix Chel
BabaApo
Ix Chel
5
4
5
1.88
L
Aphrodite
Emrow
Aphrodite
0
3
3
0.5
W
Tsukuyomi
Mozàrt
Tsukuyomi
4
0
1
4.5
L
Susano
MrRATBOY
Susano
4
5
1
0.9
L
Sol
RaniZ
Sol
3
4
0
0.75
W
Anhur
sepster
Anhur
5
0
2
6
L
0
5
2
0.2
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,078
Damage
41,409
56,889
Taken
56,172
27,655
Mitigated
35,163
13,022
Healing
19,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,984
328
0
2,839
13,388
11,431
0
2,067
11,321
0
44,654
W
Sobek
 
Sobek
5,079
250
0
3,318
14,001
13,328
80
9,424
4,397
19,531
0
W
Ix Chel
BabaApo
Ix Chel
10,851
1,423
1,072
1,416
10,236
4,323
385
3,377
6,732
73,725
0
L
Aphrodite
Emrow
Aphrodite
3,619
855
2,356
3,133
8,454
3,810
110
2,074
6,380
14,609
0
W
Tsukuyomi
Mozàrt
Tsukuyomi
11,355
3,949
0
4,801
10,397
5,977
150
734
9,625
0
76,026
L
Susano
MrRATBOY
Susano
7,062
1,969
0
866
15,231
5,894
0
4,472
10,715
0
49,673
L
Sol
RaniZ
Sol
13,687
5,641
0
3,338
12,153
3,578
1,201
3,452
8,617
59,603
0
W
Anhur
sepster
Anhur
6,800
3,707
0
4,940
9,084
3,925
442
5,807
3,223
0
66,523
L
5,726
292
0
490
7,663
2,942
0
3,775
3,888
38,318
0
W
7,324
3,966
0
4,176
12,454
7,610
144
3,104
9,100
0
55,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,755
Gold Earned
41,352
328
Minions Killed
455
0
Camps Cleared
0
1,336,503
Distance Traveled
1,474,400
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,406
458
65
5
0
265,249
0
W
Sobek
7,317
523
23
2
0
284,909
8
W
Ix Chel
8,850
632
126
9
0
282,138
0
L
Aphrodite
6,365
455
16
1
0
251,125
5
W
Tsukuyomi
8,577
613
100
7
0
305,568
0
L
Susano
7,137
510
69
5
0
299,504
3
L
Sol
7,119
509
93
7
0
246,364
1
W
Anhur
8,127
581
121
9
0
260,701
4
L
Nox
6,728
481
85
6
0
274,261
2
W
Kali
8,481
606
85
6
0
341,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role