Player Matchup

Charon
Charon
BuildAntiHeals
Charon
Level 86
God Stats
1W - 3L
1,792 SR
Queue Stats
90W - 87L
1,455 Elo+
Party 2
Persephone
Persephone
DizzyyHITZ
Persephone
Level 139
God Stats
0W - 5L
1,636 SR
Queue Stats
197W - 198L
1,514 Elo+
Solo
Ra
Ra
MLGProSmiter
Ra
Level 86
God Stats
0W - 2L
1,205 SR
Queue Stats
21W - 37L
1,402 Elo+
Solo
Cthulhu
Cthulhu
PenjiminCity656
Cthulhu
Level 123
God Stats
3W - 1L
1,862 SR
Queue Stats
221W - 180L
1,503 Elo+
Party 2
Set
Set
SIumpCity
Set
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 205L
1,471 Elo+
Party 2
Team Averages
Level 108
1,599 SR
1,469 Elo+

VS

Team Averages
Level 54
1,555 SR
1,457 Elo+
Horus
Horus
CelestialGrizly
Horus
Level 26
God Stats
2W - 0L
1,715 SR
Queue Stats
12W - 27L
1,387 Elo+
Party 3
Anhur
Anhur
EpicXpanther33
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 20L
1,460 Elo+
Party 3
Artemis
Artemis
Hunterblood02
Artemis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,554 Elo+
Party 1
Vulcan
Vulcan
ShaskaNator07
Vulcan
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,550 Elo+
Party 1
Kukulkan
Kukulkan
natertater_1900
Kukulkan
Level 29
God Stats
2W - 1L
1,560 SR
Queue Stats
46W - 66L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
5,988
499
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
DizzyyHITZ
Persephone
20
3 / 2 / 5
10,315
860
16,315
9,651
4,587
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

20
7 / 3 / 3
11,008
917
15,387
12,896
7,270
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 0 / 0
5,988
499
0
165
137
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

5
0 / 0 / 0
5,988
499
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 2
10,357
863
1,313
12,674
10,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
1 / 2 / 3
9,401
783
2,554
10,563
4,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
16
1 / 1 / 3
9,323
777
5,692
6,637
2,869
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
1 / 2 / 4
10,163
847
5,876
7,282
3,832
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
14
0 / 4 / 3
8,644
720
5,049
10,186
4,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
10
Kills
5
5
Deaths
11
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
2
2
2
1.5
L
Persephone
DizzyyHITZ
Persephone
3
2
5
2.75
W
1
2
3
1.25
W
Artemis
1
1
3
2.5
L
7
3
3
2.83
L
0
0
0
0
L
0
0
0
0
W
1
2
4
1.5
W
Kukulkan
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,702
Damage
20,484
22,712
Taken
47,342
11,994
Mitigated
25,767
10,735
Healing
18,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
1,313
824
4,499
4,742
12,674
10,050
602
6,629
5,055
73
2,144
L
Persephone
DizzyyHITZ
Persephone
16,315
1,073
139
2,086
9,651
4,587
0
5,829
3,810
39,916
0
W
2,554
822
252
2,331
10,563
4,607
2,645
8,544
1,881
0
12,132
W
Artemis
5,692
1,914
711
1,893
6,637
2,869
3,226
4,699
1,879
0
21,881
L
15,387
678
3,050
5,460
12,896
7,270
370
5,064
7,716
47,032
0
L
0
0
0
0
165
137
0
0
165
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
5,876
2,040
908
860
7,282
3,832
1,163
3,217
4,065
41,226
0
W
Kukulkan
5,049
813
851
1,349
10,186
4,409
316
8,251
1,849
16,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,287
Gold Earned
47,888
128
Minions Killed
139
0
Camps Cleared
0
432,123
Distance Traveled
1,032,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,988
499
0
0
0
3,830
0
W
Horus
10,357
863
1
0
0
211,507
0
L
Persephone
10,315
860
51
4
0
204,451
0
W
Anhur
9,401
783
25
2
0
203,038
0
W
Artemis
9,323
777
24
2
0
160,039
0
L
Ra
11,008
917
77
6
0
221,794
0
L
Cthulhu
5,988
499
0
0
0
2,048
0
L
Set
5,988
499
0
0
0
0
0
W
Vulcan
10,163
847
63
5
0
229,888
0
W
Kukulkan
8,644
720
26
2
0
227,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role