Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Adieu Amayu
Fenrir
Level 157
God Stats
15W - 12L
1,642 SR
Queue Stats
213W - 185L
1,541 Elo+
Party 1
Chang'e
Chang'e
Americano4234
Chang'e
Level 100
God Stats
9W - 8L
1,689 SR
Queue Stats
133W - 134L
1,515 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ImNoOnesNugget
Kumbhakarna
Level 136
God Stats
2W - 0L
1,604 SR
Queue Stats
85W - 93L
1,456 Elo+
Party 3
Charybdis
Charybdis
Sspiderrr
Charybdis
Level 124
God Stats
2W - 0L
1,952 SR
Queue Stats
111W - 109L
1,477 Elo+
Party 3
Team Averages
Level 121
1,678 SR
1,498 Elo+

VS

Team Averages
Level 98
1,441 SR
1,510 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Apex25
Kali
Level 126
God Stats
4W - 6L
1,118 SR
Queue Stats
331W - 297L
1,515 Elo+
Solo
King Arthur
King Arthur
Babygirlyanna34
King Arthur
Level 69
God Stats
6W - 8L
1,467 SR
Queue Stats
287W - 298L
1,522 Elo+
Solo
Chiron
Chiron
FatalKnives
Chiron
Level 55
God Stats
2W - 1L
1,570 SR
Queue Stats
155W - 131L
1,481 Elo+
Solo
Fafnir
Fafnir
iNehellenia
Fafnir
Level 173
God Stats
11W - 14L
1,552 SR
Queue Stats
63W - 66L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 3 / 3
7,664
511
3,583
10,606
4,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
16
6 / 0 / 1
10,237
682
8,774
14,509
13,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
11
1 / 2 / 3
6,952
463
9,222
11,045
4,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
ImNoOnesNugget
Kumbhakarna
10
0 / 5 / 3
6,720
448
6,133
16,504
13,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
Sspiderrr
Charybdis
14
4 / 2 / 0
8,513
568
10,978
12,967
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 2 / 4
7,501
500
12,381
13,376
11,920
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kali
Apex25
Kali
14
7 / 2 / 2
8,529
569
12,327
15,155
7,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Babygirlyanna34
King Arthur
10
0 / 5 / 0
6,441
429
4,743
10,486
8,535
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
13
1 / 3 / 4
7,292
486
6,349
11,780
4,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
10
2 / 0 / 6
7,404
494
6,655
13,908
16,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
12
Kills
12
12
Deaths
12
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
3
3
0.83
L
Zhong Kui
 
Zhong Kui
2
2
4
2
W
Fenrir
6
0
1
6.5
W
Chang'e
1
2
3
1.25
L
Kali
Apex25
Kali
7
2
2
4
L
King Arthur
Babygirlyanna34
King Arthur
0
5
0
0
L
Chiron
1
3
4
1
W
Kumbhakarna
ImNoOnesNugget
Kumbhakarna
0
5
3
0.3
W
Charybdis
Sspiderrr
Charybdis
4
2
0
2
L
Fafnir
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,690
Damage
42,455
65,631
Taken
64,705
41,680
Mitigated
48,938
17,348
Healing
21,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,583
1,356
0
1,674
10,606
4,141
335
3,402
7,168
0
39,542
L
Zhong Kui
 
Zhong Kui
12,381
1,462
0
8,926
13,376
11,920
422
5,839
7,199
71,879
0
W
Fenrir
8,774
1,358
0
3,178
14,509
13,961
114
1,676
12,833
634
71,424
W
Chang'e
9,222
942
1,456
4,205
11,045
4,268
249
3,956
7,089
45,929
0
L
Kali
Apex25
Kali
12,327
5,484
0
3,582
15,155
7,290
0
4,729
10,222
0
84,291
L
King Arthur
Babygirlyanna34
King Arthur
4,743
859
0
570
10,486
8,535
0
525
9,961
905
38,013
L
Chiron
6,349
2,840
243
3,118
11,780
4,444
0
671
11,109
0
60,903
W
Kumbhakarna
ImNoOnesNugget
Kumbhakarna
6,133
692
0
1,990
16,504
13,840
0
8,167
8,337
20,317
0
W
Charybdis
Sspiderrr
Charybdis
10,978
7,289
0
4,845
12,967
5,470
1,733
2,564
10,403
0
69,059
L
Fafnir
6,655
1,721
0
5,100
13,908
16,749
98
3,555
10,087
19,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,086
Gold Earned
37,167
404
Minions Killed
424
0
Camps Cleared
0
1,358,957
Distance Traveled
1,275,117
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,664
511
52
3
0
266,048
0
L
Zhong Kui
7,501
500
121
8
0
243,265
0
W
Fenrir
10,237
682
119
8
0
281,121
0
W
Chang'e
6,952
463
83
6
0
277,229
0
L
Kali
8,529
569
117
8
0
323,168
1
L
King Arthur
6,441
429
73
5
0
221,827
2
L
Chiron
7,292
486
101
7
0
249,463
0
W
Kumbhakarna
6,720
448
35
2
0
273,923
3
W
Charybdis
8,513
568
115
8
0
260,636
0
L
Fafnir
7,404
494
12
1
0
237,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role