Player Matchup

Cthulhu
Cthulhu
AviDevil
Cthulhu
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
198W - 189L
1,337 Elo+
Party 1
Anubis
Anubis
Smaytelol
Anubis
Level 69
God Stats
9W - 9L
1,409 SR
Queue Stats
86W - 91L
1,347 Elo+
Solo
Izanami
Izanami
haryhayn
Izanami
Level 65
God Stats
12W - 11L
1,601 SR
Queue Stats
113W - 98L
1,428 Elo+
Solo
Neith
Neith
ibnlwaleed
Neith
Level 86
God Stats
271W - 260L
1,546 SR
Queue Stats
1,078W - 1,084L
1,475 Elo+
Solo
Shiva
Shiva
mSillEr2019
Shiva
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 107L
1,343 Elo+
Party 1
Team Averages
Level 70
1,511 SR
1,386 Elo+

VS

Team Averages
Level 52
1,495 SR
1,271 Elo+
Discordia
Discordia
AIeXandeR96
Discordia
Level 60
God Stats
12W - 14L
1,406 SR
Queue Stats
106W - 102L
1,403 Elo+
Solo
King Arthur
King Arthur
AleRo20iker
King Arthur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 81L
1,324 Elo+
Solo
Charon
Charon
Cylo420
Charon
Level 31
God Stats
5W - 6L
1,500 SR
Queue Stats
86W - 103L
1,182 Elo+
Solo
Fenrir
Fenrir
juanmaxx146
Fenrir
Level 61
God Stats
0W - 1L
1,568 SR
Queue Stats
6W - 8L
1,104 Elo+
Solo
Chernobog
Chernobog
nubbsen
Chernobog
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 43L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AviDevil
Cthulhu
8
3 / 1 / 2
5,727
573
4,267
8,459
5,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Smaytelol
Anubis
10
2 / 2 / 1
6,399
640
5,690
7,219
3,378
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
haryhayn
Izanami
11
2 / 0 / 1
6,316
632
1,279
5,571
2,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
9
2 / 3 / 3
5,273
527
7,111
8,030
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 0
5,843
584
3,682
6,694
4,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AIeXandeR96
Discordia
11
1 / 1 / 1
5,311
531
6,158
5,193
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
AleRo20iker
King Arthur
9
1 / 1 / 0
5,234
523
2,241
6,879
5,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
Cylo420
Charon
8
1 / 3 / 3
5,376
538
7,054
9,053
4,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
9
3 / 2 / 0
5,524
552
2,414
7,813
2,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
nubbsen
Chernobog
8
1 / 3 / 1
4,969
497
4,165
8,368
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
7
7
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Discordia
AIeXandeR96
Discordia
1
1
1
1.5
L
King Arthur
AleRo20iker
King Arthur
1
1
0
1
W
Cthulhu
AviDevil
Cthulhu
3
1
2
4
L
Charon
Cylo420
Charon
1
3
3
0.83
W
Anubis
Smaytelol
Anubis
2
2
1
1.25
W
Izanami
haryhayn
Izanami
2
0
1
2.5
W
Neith
2
3
3
1.17
L
Fenrir
3
2
0
1.5
W
1
1
0
1
L
Chernobog
nubbsen
Chernobog
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,029
Damage
22,032
35,973
Taken
37,306
18,842
Mitigated
15,620
13,186
Healing
8,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AIeXandeR96
Discordia
6,158
234
0
500
5,193
1,177
0
3,165
2,028
37,161
0
L
King Arthur
AleRo20iker
King Arthur
2,241
405
0
1,000
6,879
5,038
0
0
6,879
839
27,448
W
Cthulhu
AviDevil
Cthulhu
4,267
270
0
1,624
8,459
5,303
0
3,463
4,879
20,755
0
L
Charon
Cylo420
Charon
7,054
1,613
0
3,612
9,053
4,454
0
2,216
6,738
20,910
0
W
Anubis
Smaytelol
Anubis
5,690
391
0
3,878
7,219
3,378
637
5,705
1,514
50,963
0
W
Izanami
haryhayn
Izanami
1,279
341
32
3,255
5,571
2,458
0
827
4,744
0
53,357
W
Neith
7,111
3,251
0
2,995
8,030
2,922
0
3,234
4,796
0
30,031
L
Fenrir
2,414
621
0
117
7,813
2,331
0
2,748
5,065
0
22,705
W
3,682
784
0
1,402
6,694
4,781
0
279
6,415
0
32,910
L
Chernobog
nubbsen
Chernobog
4,165
2,787
0
2,909
8,368
2,620
0
1,841
6,527
0
31,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,558
Gold Earned
26,414
291
Minions Killed
224
0
Camps Cleared
0
982,484
Distance Traveled
1,013,861
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,311
531
59
6
0
215,259
1
L
King Arthur
5,234
523
44
4
0
210,792
0
W
Cthulhu
5,727
573
20
2
0
214,057
0
L
Charon
5,376
538
36
4
0
185,731
0
W
Anubis
6,399
640
89
9
0
168,975
0
W
Izanami
6,316
632
92
9
0
202,737
3
W
Neith
5,273
527
43
4
0
195,502
1
L
Fenrir
5,524
552
37
4
0
215,039
0
W
Shiva
5,843
584
47
5
0
201,213
0
L
Chernobog
4,969
497
48
5
0
187,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role