Player Matchup

He Bo
He Bo
Bliviano
He Bo
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
359W - 334L
1,550 Elo+
Party 2
Persephone
Persephone
Da WEWU
Persephone
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,501 Elo+
Party 2
Mulan
Mulan
RYSEofATLAS
Mulan
Level 122
God Stats
0W - 2L
1,615 SR
Queue Stats
82W - 77L
1,518 Elo+
Solo
Agni
Agni
Viziex
Agni
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 39L
1,496 Elo+
Solo
Neith
Neith
pipestupid
Neith
Level 122
God Stats
2W - 5L
1,507 SR
Queue Stats
245W - 246L
1,458 Elo+
Solo
Team Averages
Level 118
1,524 SR
1,505 Elo+

VS

Team Averages
Level 77
1,465 SR
1,259 Elo+
Bellona
Bellona
DaaniFTW
Bellona
Level 74
God Stats
1W - 0L
1,735 SR
Queue Stats
1W - 3L
1,176 Elo+
Party 1
Chaac
Chaac
Efikei
Chaac
Level 68
God Stats
1W - 0L
1,119 SR
Queue Stats
2W - 6L
1,261 Elo+
Party 1
Osiris
Osiris
LikesBrownEye
Osiris
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 148L
1,503 Elo+
Solo
Maui
Maui
Vi100_Chiquito
Maui
Level 69
God Stats
1W - 0L
1,469 SR
Queue Stats
2W - 6L
1,261 Elo+
Party 1
Sobek
Sobek
jordigrant1998
Sobek
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,094 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bliviano
He Bo
15
3 / 6 / 7
8,617
718
8,232
12,760
5,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
Da WEWU
Persephone
14
2 / 3 / 6
8,441
703
6,129
7,779
3,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 4 / 6
8,734
728
4,374
9,646
5,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
Viziex
Agni
13
0 / 4 / 11
7,822
652
12,039
9,056
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
18
5 / 2 / 9
9,909
826
14,663
11,793
6,256
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DaaniFTW
Bellona
15
5 / 3 / 12
9,647
804
7,591
12,591
14,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Efikei
Chaac
18
4 / 1 / 14
10,227
852
12,938
13,627
12,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 4 / 11
9,774
815
16,518
16,557
20,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 16
8,516
710
5,851
7,129
5,235
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 4 / 10
9,947
829
4,962
14,966
18,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
82
13
Kills
19
19
Deaths
14
39
Assists
63
Player
Kills
Deaths
Assists
KDA
L
He Bo
Bliviano
He Bo
3
6
7
1.08
L
Persephone
Da WEWU
Persephone
2
3
6
1.67
W
Bellona
DaaniFTW
Bellona
5
3
12
3.67
W
Chaac
Efikei
Chaac
4
1
14
11
W
6
4
11
2.88
L
3
4
6
1.5
W
1
2
16
4.5
L
Agni
Viziex
Agni
0
4
11
1.38
W
3
4
10
2
L
Neith
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,437
Damage
47,860
51,034
Taken
64,870
24,243
Mitigated
71,910
16,919
Healing
20,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Bliviano
He Bo
8,232
192
436
2,967
12,760
5,372
0
2,457
9,566
23,022
0
L
Persephone
Da WEWU
Persephone
6,129
130
1,203
895
7,779
3,178
0
2,239
5,100
11,376
0
W
Bellona
DaaniFTW
Bellona
7,591
1,650
269
1,854
12,591
14,985
215
5,830
6,653
0
15,585
W
Chaac
Efikei
Chaac
12,938
489
548
6,710
13,627
12,540
485
4,384
9,243
0
36,860
W
16,518
3,805
1,342
4,698
16,557
20,717
18
6,112
10,345
0
27,832
L
4,374
427
853
1,401
9,646
5,675
0
2,101
7,154
0
10,882
W
5,851
696
372
819
7,129
5,235
504
2,518
4,457
8,805
0
L
Agni
Viziex
Agni
12,039
899
1,396
2,145
9,056
3,762
0
1,180
7,647
18,845
0
W
4,962
183
422
3,217
14,966
18,433
316
6,989
7,590
10,858
520
L
Neith
14,663
6,480
1,122
4,501
11,793
6,256
0
2,414
8,882
0
29,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,523
Gold Earned
48,111
115
Minions Killed
128
0
Camps Cleared
0
1,101,703
Distance Traveled
1,247,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,617
718
33
3
0
233,917
0
L
Persephone
8,441
703
12
1
0
207,918
0
W
Bellona
9,647
804
22
2
0
243,417
0
W
Chaac
10,227
852
43
4
0
281,215
0
W
Osiris
9,774
815
28
2
0
234,156
0
L
Mulan
8,734
728
15
1
0
214,697
0
W
Maui
8,516
710
12
1
0
255,170
0
L
Agni
7,822
652
18
2
0
226,124
0
W
Sobek
9,947
829
23
2
0
233,995
0
L
Neith
9,909
826
37
3
0
219,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role