Player Matchup

Maui
Maui
 
Maui
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AndresTodoNice
Anhur
Level 120
God Stats
3W - 3L
1,607 SR
Queue Stats
212W - 197L
1,486 Elo+
Solo
Anubis
Anubis
ArhiVetl
Anubis
Level 85
God Stats
11W - 5L
1,706 SR
Queue Stats
110W - 82L
1,527 Elo+
Solo
Serqet
Serqet
alejandroMR2003
Serqet
Level 72
God Stats
6W - 2L
1,771 SR
Queue Stats
162W - 147L
1,526 Elo+
Party 2
King Arthur
King Arthur
yMxriio
King Arthur
Level 54
God Stats
10W - 13L
1,507 SR
Queue Stats
30W - 29L
1,447 Elo+
Party 2
Team Averages
Level 79
1,618 SR
1,497 Elo+

VS

Team Averages
Level 124
1,476 SR
1,463 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
ELwasonBB-ernest
Jormungandr
Level 128
God Stats
15W - 24L
1,337 SR
Queue Stats
108W - 134L
1,388 Elo+
Party 3
Danzaburou
Danzaburou
jokker99
Danzaburou
Level 140
God Stats
2W - 1L
1,738 SR
Queue Stats
114W - 132L
1,404 Elo+
Party 3
Janus
Janus
yblmht_
Janus
Level 103
God Stats
1W - 2L
1,254 SR
Queue Stats
157W - 160L
1,472 Elo+
Party 1
Sol
Sol
Мрачновато
Sol
Level 159
God Stats
2W - 6L
1,554 SR
Queue Stats
179W - 251L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
8
0 / 0 / 3
5,093
509
3,550
9,601
5,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 2 / 0
5,213
521
4,399
6,698
2,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
ArhiVetl
Anubis
12
4 / 1 / 0
6,646
665
5,713
5,933
2,683
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 2
5,515
552
3,279
6,860
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
yMxriio
King Arthur
10
0 / 1 / 1
5,711
571
2,981
7,646
4,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
0 / 2 / 1
5,602
560
1,336
7,297
2,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
ELwasonBB-ernest
Jormungandr
8
1 / 1 / 1
5,544
554
5,829
8,324
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
jokker99
Danzaburou
9
1 / 2 / 1
5,423
542
5,993
6,947
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
yblmht_
Janus
10
1 / 2 / 0
6,018
602
3,799
5,287
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 0
6,671
667
4,135
6,471
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
4
4
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
0
3
1.5
L
Cliodhna
 
Cliodhna
0
2
1
0.25
W
2
2
0
1
W
Anubis
ArhiVetl
Anubis
4
1
0
4
L
Jormungandr
ELwasonBB-ernest
Jormungandr
1
1
1
1.5
W
1
0
2
2
L
Danzaburou
jokker99
Danzaburou
1
2
1
0.75
W
King Arthur
yMxriio
King Arthur
0
1
1
0.5
L
Janus
yblmht_
Janus
1
2
0
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,922
Damage
21,092
36,738
Taken
34,326
17,442
Mitigated
13,455
14,952
Healing
12,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,550
1,204
0
2,662
9,601
5,958
0
2,928
6,673
14,792
0
L
Cliodhna
 
Cliodhna
1,336
132
0
1,639
7,297
2,192
0
2,654
4,643
0
39,903
W
4,399
3,232
0
2,366
6,698
2,260
0
2,776
3,922
0
30,274
W
Anubis
ArhiVetl
Anubis
5,713
117
0
3,761
5,933
2,683
0
2,570
3,055
53,826
0
L
Jormungandr
ELwasonBB-ernest
Jormungandr
5,829
1,960
0
2,284
8,324
5,228
10
1,542
6,782
27,413
0
W
3,279
405
0
3,933
6,860
2,500
0
1,207
5,607
0
34,240
L
Danzaburou
jokker99
Danzaburou
5,993
3,137
0
3,138
6,947
2,119
0
2,008
4,939
0
31,957
W
King Arthur
yMxriio
King Arthur
2,981
215
0
2,230
7,646
4,041
0
3,590
4,056
0
38,087
L
Janus
yblmht_
Janus
3,799
278
0
1,500
5,287
1,425
0
3,137
2,025
39,602
0
L
4,135
1,972
0
4,431
6,471
2,491
1,256
0
6,471
44,296
6,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,178
Gold Earned
29,258
313
Minions Killed
331
0
Camps Cleared
0
1,064,213
Distance Traveled
1,009,058
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
5,093
509
19
2
0
211,856
4
L
Cliodhna
5,602
560
65
7
0
226,861
0
W
Anhur
5,213
521
61
6
0
178,211
1
W
Anubis
6,646
665
98
10
0
191,022
0
L
Jormungandr
5,544
554
37
4
0
191,902
0
W
Serqet
5,515
552
64
6
0
247,774
0
L
Danzaburou
5,423
542
57
6
0
213,191
1
W
King Arthur
5,711
571
71
7
0
235,350
0
L
Janus
6,018
602
79
8
0
204,616
0
L
Sol
6,671
667
93
9
0
172,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role