Player Matchup

Danzaburou
Danzaburou
Beardsloth
Danzaburou
Level 107
God Stats
8W - 3L
1,794 SR
Queue Stats
14W - 7L
1,597 Elo+
Party 1
Nu Wa
Nu Wa
Darth1Revan
Nu Wa
Level 102
God Stats
80W - 61L
1,556 SR
Queue Stats
134W - 127L
1,501 Elo+
Party 2
Apollo
Apollo
Howling Wolf504
Apollo
Level 5
God Stats
2W - 2L
1,460 SR
Queue Stats
2W - 5L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
Motown Mufasa
Cthulhu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,546 Elo+
Party 1
Ratatoskr
Ratatoskr
UneasyKitten3
Ratatoskr
Level 37
God Stats
1W - 8L
1,280 SR
Queue Stats
135W - 133L
1,376 Elo+
Party 2
Team Averages
Level 76
1,518 SR
1,486 Elo+

VS

Team Averages
Level 125
1,601 SR
1,476 Elo+
Geb
Geb
DashingW4rlock
Geb
Level 124
God Stats
2W - 1L
1,610 SR
Queue Stats
39W - 49L
1,388 Elo+
Solo
Shiva
Shiva
RoyalRoyce17
Shiva
Level 78
God Stats
3W - 0L
1,656 SR
Queue Stats
38W - 40L
1,422 Elo+
Solo
Ra
Ra
Tenspots
Ra
Level 81
God Stats
3W - 1L
1,839 SR
Queue Stats
189W - 163L
1,483 Elo+
Solo
Ne Zha
Ne Zha
XxCPTSaveABroxX
Ne Zha
Level 169
God Stats
6W - 7L
1,476 SR
Queue Stats
217W - 200L
1,508 Elo+
Solo
Jing Wei
Jing Wei
llRistll
Jing Wei
Level 171
God Stats
2W - 1L
1,425 SR
Queue Stats
40W - 25L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beardsloth
Danzaburou
10
0 / 0 / 0
5,567
464
3,001
5,776
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 0
5,971
498
4,815
7,238
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,242
437
2,068
7,738
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
8
0 / 0 / 0
5,480
457
4,342
7,577
4,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ratatoskr
UneasyKitten3
Ratatoskr
10
0 / 4 / 0
5,469
456
2,314
9,759
3,430
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,350
529
3,328
6,357
4,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 0 / 3
7,261
605
6,207
7,932
7,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 5
6,553
546
6,806
6,451
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 0 / 3
7,577
631
4,801
7,460
3,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
llRistll
Jing Wei
12
0 / 0 / 0
6,738
562
3,235
7,304
2,671
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
11
11
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Beardsloth
Danzaburou
0
0
0
0
L
1
3
0
0.33
W
3
0
2
4
L
0
4
0
0
L
Cthulhu
0
0
0
0
W
1
0
3
2.5
W
0
1
5
2.5
L
Ratatoskr
UneasyKitten3
Ratatoskr
0
4
0
0
W
7
0
3
8.5
W
Jing Wei
llRistll
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,540
Damage
24,377
38,088
Taken
35,504
14,942
Mitigated
19,409
8,184
Healing
10,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Beardsloth
Danzaburou
3,001
766
0
2,904
5,776
2,000
0
258
5,518
0
41,968
L
4,815
827
0
1,162
7,238
2,815
104
5,036
2,071
40,494
0
W
3,328
410
0
2,444
6,357
4,244
0
2,589
3,576
12,020
0
L
2,068
1,358
0
1,346
7,738
2,356
0
0
7,738
0
29,418
L
Cthulhu
4,342
385
1,259
1,173
7,577
4,341
0
2,961
4,261
21,848
0
W
6,207
836
0
1,098
7,932
7,160
0
181
7,665
0
48,538
W
6,806
720
504
1,616
6,451
2,277
0
3,523
2,696
63,893
0
L
Ratatoskr
UneasyKitten3
Ratatoskr
2,314
601
0
340
9,759
3,430
0
1,435
8,324
0
37,504
W
4,801
1,004
0
916
7,460
3,057
0
1,456
5,906
0
49,108
W
Jing Wei
llRistll
Jing Wei
3,235
2,435
0
3,839
7,304
2,671
655
980
6,298
0
58,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,729
Gold Earned
34,479
291
Minions Killed
388
0
Camps Cleared
0
1,186,233
Distance Traveled
1,208,004
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,567
464
71
6
0
236,320
0
L
Nu Wa
5,971
498
79
7
0
202,137
0
W
Geb
6,350
529
16
1
0
237,442
0
L
Apollo
5,242
437
56
5
0
222,440
0
L
Cthulhu
5,480
457
32
3
0
245,010
2
W
Shiva
7,261
605
81
7
0
213,173
0
W
Ra
6,553
546
114
10
0
219,332
2
L
Ratatoskr
5,469
456
53
4
0
280,326
0
W
Ne Zha
7,577
631
69
6
0
282,489
0
W
Jing Wei
6,738
562
108
9
0
255,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role