Player Matchup

Hachiman
Hachiman
AgentCodyGanks
Hachiman
Level 156
God Stats
1W - 0L
1,566 SR
Queue Stats
202W - 170L
1,533 Elo+
Party 2
Ah Puch
Ah Puch
Ctack
Ah Puch
Level 169
God Stats
6W - 2L
1,721 SR
Queue Stats
348W - 356L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
DeathRKain
Baron Samedi
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 38L
1,619 Elo+
Solo
Kuzenbo
Kuzenbo
Kalico 15
Kuzenbo
Level 171
God Stats
5W - 2L
1,565 SR
Queue Stats
194W - 169L
1,529 Elo+
Party 2
Ravana
Ravana
Sparticus1001
Ravana
Level 107
God Stats
6W - 5L
1,539 SR
Queue Stats
163W - 151L
1,549 Elo+
Party 1
Team Averages
Level 152
1,578 SR
1,555 Elo+

VS

Team Averages
Level 97
1,431 SR
1,525 Elo+
Ao Kuang
Ao Kuang
Demiise43
Ao Kuang
Level 66
God Stats
2W - 3L
1,372 SR
Queue Stats
22W - 15L
1,554 Elo+
Solo
Tyr
Tyr
ItachiSnipes
Tyr
Level 107
God Stats
3W - 4L
1,341 SR
Queue Stats
146W - 129L
1,569 Elo+
Party 3
Hou Yi
Hou Yi
Overgrog33
Hou Yi
Level 136
God Stats
2W - 6L
1,126 SR
Queue Stats
187W - 181L
1,505 Elo+
Solo
Nox
Nox
PurpleGaymer
Nox
Level 86
God Stats
1W - 2L
1,493 SR
Queue Stats
123W - 114L
1,564 Elo+
Party 3
Sol
Sol
l-Enyo-l
Sol
Level 89
God Stats
5W - 3L
1,825 SR
Queue Stats
57W - 67L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
3 / 2 / 4
8,184
546
7,351
6,793
2,353
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Ctack
Ah Puch
14
5 / 1 / 4
8,766
584
12,238
8,052
4,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
DeathRKain
Baron Samedi
15
1 / 1 / 0
8,938
596
7,286
7,793
5,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Kalico 15
Kuzenbo
12
1 / 1 / 6
7,606
507
5,698
12,945
12,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
5 / 0 / 5
8,974
598
5,726
7,054
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Demiise43
Ao Kuang
12
2 / 4 / 0
7,391
493
5,453
13,047
4,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 2
8,311
554
4,525
14,193
10,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Overgrog33
Hou Yi
14
2 / 2 / 0
8,166
544
5,818
9,842
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 2
7,330
489
3,998
10,874
7,688
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 3 / 0
6,899
460
5,377
11,511
4,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
5
5
Deaths
15
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
3
2
4
2.5
W
Ah Puch
Ctack
Ah Puch
5
1
4
7
W
Baron Samedi
DeathRKain
Baron Samedi
1
1
0
1
L
Ao Kuang
Demiise43
Ao Kuang
2
4
0
0.5
L
0
2
2
0.5
W
Kuzenbo
Kalico 15
Kuzenbo
1
1
6
4
L
Hou Yi
Overgrog33
Hou Yi
2
2
0
1
L
1
4
2
0.5
W
5
0
5
7.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,299
Damage
25,171
42,637
Taken
59,467
27,561
Mitigated
30,879
15,112
Healing
17,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
7,351
4,285
0
2,915
6,793
2,353
792
535
6,258
0
57,936
W
Ah Puch
Ctack
Ah Puch
12,238
55
0
3,089
8,052
4,417
0
5,410
2,517
72,538
0
W
Baron Samedi
DeathRKain
Baron Samedi
7,286
1,279
0
2,157
7,793
5,252
52
1,328
6,465
62,214
0
L
Ao Kuang
Demiise43
Ao Kuang
5,453
1,403
0
1,334
13,047
4,698
0
3,548
9,475
46,703
0
L
4,525
586
0
5,620
14,193
10,842
0
7,267
6,354
182
59,959
W
Kuzenbo
Kalico 15
Kuzenbo
5,698
2,010
1,479
3,324
12,945
12,304
132
5,376
7,569
30,074
0
L
Hou Yi
Overgrog33
Hou Yi
5,818
2,863
0
4,950
9,842
3,557
488
1,055
8,787
0
68,339
L
3,998
609
0
1,470
10,874
7,688
0
4,498
6,372
26,617
0
W
5,726
2,118
0
2,148
7,054
3,235
533
2,276
4,734
0
75,742
L
5,377
2,311
0
3,939
11,511
4,094
0
8,331
3,180
54,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,468
Gold Earned
38,097
501
Minions Killed
460
0
Camps Cleared
0
1,472,719
Distance Traveled
1,402,285
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,184
546
102
7
0
296,235
3
W
Ah Puch
8,766
584
123
8
0
275,473
2
W
Baron Samedi
8,938
596
142
9
0
254,671
0
L
Ao Kuang
7,391
493
70
5
0
295,107
0
L
Tyr
8,311
554
112
7
0
271,565
0
W
Kuzenbo
7,606
507
36
2
0
303,004
5
L
Hou Yi
8,166
544
128
9
0
280,961
1
L
Nox
7,330
489
50
3
0
283,013
4
W
Ravana
8,974
598
98
7
0
343,336
0
L
Sol
6,899
460
100
7
0
271,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role