Player Matchup

Artio
Artio
Dank xx Nugs
Artio
Level 157
God Stats
2W - 1L
1,838 SR
Queue Stats
183W - 194L
1,555 Elo+
Solo
Amaterasu
Amaterasu
PichuWarrior
Amaterasu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,271 Elo+
Party 1
He Bo
He Bo
Zattack123456789
He Bo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Da Ji
Da Ji
kiltchalla
Da Ji
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 110L
1,524 Elo+
Solo
Odin
Odin
thebobbylobby
Odin
Level 129
God Stats
3W - 4L
1,627 SR
Queue Stats
277W - 263L
1,506 Elo+
Solo
Team Averages
Level 92
1,593 SR
1,471 Elo+

VS

Team Averages
Level 117
1,401 SR
1,512 Elo+
Olorun
Olorun
Pato301202
Olorun
Level 29
God Stats
1W - 3L
1,170 SR
Queue Stats
180W - 176L
1,496 Elo+
Solo
Thoth
Thoth
SANTYespi1996
Thoth
Level 127
God Stats
3W - 1L
1,585 SR
Queue Stats
145W - 153L
1,494 Elo+
Solo
Cernunnos
Cernunnos
Sunahme
Cernunnos
Level 182
God Stats
11W - 14L
1,292 SR
Queue Stats
377W - 377L
1,560 Elo+
Solo
Shiva
Shiva
WindyCityNole
Shiva
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
254W - 246L
1,525 Elo+
Solo
Ymir
Ymir
xcrabcakesx
Ymir
Level 143
God Stats
1W - 3L
1,457 SR
Queue Stats
286W - 296L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
4,299
860
537
2,784
2,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
PichuWarrior
Amaterasu
10
0 / 5 / 1
5,049
1,010
3,885
8,219
4,369
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 5 / 2
4,769
954
4,967
5,962
2,201
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
10
2 / 2 / 1
5,180
1,036
3,069
3,743
2,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 1
5,246
1,049
1,246
5,636
4,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Pato301202
Olorun
12
3 / 0 / 10
6,703
1,341
5,252
5,321
2,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
5 / 0 / 7
6,919
1,384
5,201
2,362
854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Sunahme
Cernunnos
11
4 / 1 / 8
6,611
1,322
5,588
5,809
2,602
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 2 / 9
5,872
1,174
2,735
5,695
4,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 1 / 8
6,485
1,297
2,820
5,136
4,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
3
Kills
15
15
Deaths
4
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Olorun
Pato301202
Olorun
3
0
10
8
L
Amaterasu
PichuWarrior
Amaterasu
0
5
1
0.1
W
5
0
7
8.5
W
Cernunnos
Sunahme
Cernunnos
4
1
8
8
W
0
2
9
2.25
L
0
5
2
0.2
L
Da Ji
2
2
1
1.25
L
1
2
1
0.75
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,704
Damage
21,596
26,344
Taken
24,323
16,058
Mitigated
15,597
3,744
Healing
10,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
537
70
78
303
2,784
2,403
0
1,029
1,755
1,423
0
W
Olorun
Pato301202
Olorun
5,252
4,236
2,714
2,195
5,321
2,528
2,936
1,487
3,834
8,266
0
L
Amaterasu
PichuWarrior
Amaterasu
3,885
696
0
942
8,219
4,369
0
4,930
3,289
0
8,439
W
5,201
152
0
830
2,362
854
1,352
439
1,923
15,873
0
W
Cernunnos
Sunahme
Cernunnos
5,588
2,628
351
633
5,809
2,602
1,297
690
5,081
0
8,818
W
2,735
316
1,336
1,102
5,695
4,700
214
1,192
4,315
441
6,076
L
4,967
689
0
175
5,962
2,201
0
2,970
2,992
6,076
0
L
Da Ji
3,069
373
83
890
3,743
2,174
0
1,894
1,849
0
8,070
L
1,246
128
59
1,214
5,636
4,911
0
3,035
2,601
0
1,644
W
2,820
417
475
732
5,136
4,913
0
1,662
3,282
5,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,543
Gold Earned
32,590
25
Minions Killed
59
0
Camps Cleared
0
364,412
Distance Traveled
481,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,299
860
0
0
0
30,020
0
W
Olorun
6,703
1,341
13
3
0
101,693
0
L
Amaterasu
5,049
1,010
10
2
0
80,245
0
W
Thoth
6,919
1,384
18
4
0
104,191
0
W
Cernunnos
6,611
1,322
13
3
0
110,026
0
W
Shiva
5,872
1,174
4
1
0
92,976
0
L
He Bo
4,769
954
4
1
0
90,285
0
L
Da Ji
5,180
1,036
11
2
0
90,933
0
L
Odin
5,246
1,049
0
0
0
72,929
0
W
Ymir
6,485
1,297
11
2
0
72,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role