Player Matchup

Charybdis
Charybdis
Barleye
Charybdis
Level 9
God Stats
0W - 4L
1,097 SR
Queue Stats
2W - 5L
1,338 Elo+
Party 1
Nu Wa
Nu Wa
Cain0-0nine
Nu Wa
Level 81
God Stats
42W - 37L
1,548 SR
Queue Stats
219W - 244L
1,405 Elo+
Solo
Cthulhu
Cthulhu
DogtorJ
Cthulhu
Level 26
God Stats
19W - 27L
1,400 SR
Queue Stats
58W - 85L
1,369 Elo+
Party 1
Sol
Sol
PestilenceWolf
Sol
Level 71
God Stats
11W - 10L
1,454 SR
Queue Stats
112W - 145L
1,368 Elo+
Party 1
Thanatos
Thanatos
SolWorsham
Thanatos
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 201L
1,385 Elo+
Party 1
Team Averages
Level 46
1,400 SR
1,373 Elo+

VS

Team Averages
Level 107
1,529 SR
1,533 Elo+
Poseidon
Poseidon
Deacon Jones 75
Poseidon
Level 195
God Stats
156W - 147L
1,522 SR
Queue Stats
964W - 774L
1,587 Elo+
Solo
Tiamat
Tiamat
Dezinhoacg
Tiamat
Level 104
God Stats
6W - 2L
1,516 SR
Queue Stats
245W - 133L
1,629 Elo+
Party 2
Bacchus
Bacchus
SebasthianPiscis
Bacchus
Level 67
God Stats
12W - 9L
1,549 SR
Queue Stats
112W - 119L
1,456 Elo+
Party 2
Horus
Horus
Seventybuffa
Horus
Level 104
God Stats
13W - 15L
1,426 SR
Queue Stats
247W - 249L
1,483 Elo+
Solo
Awilix
Awilix
baccodaddy
Awilix
Level 67
God Stats
8W - 3L
1,634 SR
Queue Stats
313W - 260L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Barleye
Charybdis
12
0 / 0 / 0
6,712
959
4,261
4,924
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
0 / 3 / 1
7,326
1,047
7,932
7,233
2,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
DogtorJ
Cthulhu
12
0 / 6 / 1
6,897
985
5,680
13,143
7,907
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
1 / 0 / 0
7,420
1,060
3,828
4,085
1,456
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
SolWorsham
Thanatos
12
1 / 3 / 1
7,057
1,008
3,036
8,838
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

259

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
0 / 0 / 7
7,635
1,091
6,326
3,010
1,363
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
Dezinhoacg
Tiamat
14
5 / 0 / 5
9,172
1,310
11,559
5,256
4,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 7
7,652
1,093
4,676
4,875
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 0 / 9
8,045
1,149
6,452
9,786
4,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Awilix
baccodaddy
Awilix
13
4 / 2 / 3
7,675
1,096
6,401
6,119
2,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
12
12
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Barleye
Charybdis
0
0
0
0
L
0
3
1
0.17
W
Poseidon
0
0
7
3.5
W
Tiamat
Dezinhoacg
Tiamat
5
0
5
7.5
L
Cthulhu
DogtorJ
Cthulhu
0
6
1
0.08
L
1
0
0
1
W
1
0
7
4.5
W
2
0
9
6.5
L
Thanatos
SolWorsham
Thanatos
1
3
1
0.5
W
Awilix
baccodaddy
Awilix
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,737
Damage
35,414
38,223
Taken
29,046
17,725
Mitigated
17,615
3,087
Healing
5,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Barleye
Charybdis
4,261
1,494
0
403
4,924
1,882
0
3,591
1,333
0
9,850
L
7,932
3,172
0
0
7,233
2,448
0
3,878
3,343
25,486
0
W
Poseidon
6,326
376
0
0
3,010
1,363
0
2,539
471
32,532
0
W
Tiamat
Dezinhoacg
Tiamat
11,559
996
0
1,595
5,256
4,042
0
3,038
2,218
38,837
0
L
Cthulhu
DogtorJ
Cthulhu
5,680
699
52
825
13,143
7,907
0
8,716
4,355
13,378
0
L
3,828
1,300
0
508
4,085
1,456
0
2,457
1,628
24,007
0
W
4,676
187
0
1,076
4,875
4,655
0
2,946
1,837
8,293
0
W
6,452
2,430
716
1,660
9,786
4,995
0
6,155
3,631
197
17,386
L
Thanatos
SolWorsham
Thanatos
3,036
920
0
1,299
8,838
4,032
0
4,118
4,720
0
4,359
W
Awilix
baccodaddy
Awilix
6,401
2,004
0
282
6,119
2,560
0
2,867
3,252
0
13,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,412
Gold Earned
40,179
116
Minions Killed
178
5
Camps Cleared
7
625,485
Distance Traveled
734,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,712
959
18
3
1
111,086
0
L
Nu Wa
7,326
1,047
41
6
1
136,375
0
W
Poseidon
7,635
1,091
60
9
2
145,137
0
W
Tiamat
9,172
1,310
77
11
1
152,559
0
L
Cthulhu
6,897
985
9
1
1
112,164
0
L
Sol
7,420
1,060
43
6
1
127,768
0
W
Bacchus
7,652
1,093
3
0
0
161,922
0
W
Horus
8,045
1,149
20
3
4
143,947
0
L
Thanatos
7,057
1,008
5
1
1
138,092
0
W
Awilix
7,675
1,096
18
3
0
130,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role