Player Matchup

Pele
Pele
 
Pele
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AngriNob
Artemis
Level 99
God Stats
21W - 5L
1,545 SR
Queue Stats
271W - 267L
1,472 Elo+
Party 1
Charon
Charon
Yournanonsniff
Charon
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
309W - 292L
1,463 Elo+
Solo
Bacchus
Bacchus
sushigamer457
Bacchus
Level 67
God Stats
6W - 8L
1,425 SR
Queue Stats
210W - 198L
1,455 Elo+
Solo
Nox
Nox
ŃúWá
Nox
Level 112
God Stats
7W - 6L
1,321 SR
Queue Stats
141W - 133L
1,477 Elo+
Solo
Team Averages
Level 111
1,458 SR
1,473 Elo+

VS

Team Averages
Level 69
1,462 SR
1,409 Elo+
Bellona
Bellona
Juudge
Bellona
Level 82
God Stats
3W - 1L
1,878 SR
Queue Stats
16W - 17L
1,351 Elo+
Solo
Janus
Janus
chulthu
Janus
Level 116
God Stats
13W - 17L
1,447 SR
Queue Stats
90W - 93L
1,502 Elo+
Solo
Thanatos
Thanatos
izanxd101
Thanatos
Level 49
God Stats
0W - 2L
1,258 SR
Queue Stats
22W - 15L
1,520 Elo+
Solo
Medusa
Medusa
radovanovicm092
Medusa
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 66L
1,224 Elo+
Solo
Cabrakan
Cabrakan
vlaad2002
Cabrakan
Level 65
God Stats
0W - 3L
1,227 SR
Queue Stats
11W - 17L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 1 / 6
8,061
576
8,646
13,700
5,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
AngriNob
Artemis
13
5 / 3 / 4
7,867
562
9,030
8,917
3,564
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 2 / 0
6,743
482
4,050
9,798
4,914
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bacchus
9
2 / 4 / 5
6,876
491
5,440
13,754
10,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nox
14
4 / 2 / 3
8,733
624
5,505
6,927
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Juudge
Bellona
13
2 / 0 / 2
7,734
552
8,986
12,237
9,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
chulthu
Janus
12
3 / 5 / 2
7,474
534
7,647
8,132
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
izanxd101
Thanatos
8
1 / 2 / 1
5,803
415
3,115
7,340
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 5 / 4
6,134
438
5,299
10,072
3,664
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
vlaad2002
Cabrakan
11
3 / 3 / 3
7,053
504
6,366
13,491
15,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
15
Kills
11
12
Deaths
15
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
6
7
W
Artemis
AngriNob
Artemis
5
3
4
2.33
L
Bellona
Juudge
Bellona
2
0
2
3
W
0
2
0
0
L
Janus
chulthu
Janus
3
5
2
0.8
L
Thanatos
izanxd101
Thanatos
1
2
1
0.75
L
2
5
4
0.8
W
Bacchus
2
4
5
1.13
L
Cabrakan
vlaad2002
Cabrakan
3
3
3
1.5
W
Nox
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,671
Damage
31,413
53,096
Taken
51,272
26,937
Mitigated
33,978
12,619
Healing
14,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,646
1,890
0
4,011
13,700
5,386
0
4,200
9,256
0
62,101
W
Artemis
AngriNob
Artemis
9,030
5,064
0
1,858
8,917
3,564
0
3,586
5,265
0
48,130
L
Bellona
Juudge
Bellona
8,986
3,144
0
5,628
12,237
9,479
65
4,791
7,446
0
61,207
W
4,050
116
0
2,485
9,798
4,914
0
228
9,570
49,013
0
L
Janus
chulthu
Janus
7,647
177
0
950
8,132
2,680
0
2,510
5,596
47,840
0
L
Thanatos
izanxd101
Thanatos
3,115
847
0
4,107
7,340
2,543
0
2,086
5,254
0
30,633
L
5,299
2,268
0
1,553
10,072
3,664
204
2,096
7,976
0
29,670
W
Bacchus
5,440
861
1,453
1,968
13,754
10,160
0
3,267
10,363
16,630
0
L
Cabrakan
vlaad2002
Cabrakan
6,366
1,237
0
2,387
13,491
15,612
195
3,701
9,742
18,079
0
W
Nox
5,505
506
0
844
6,927
2,913
2,526
2,356
4,447
66,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,280
Gold Earned
34,198
360
Minions Killed
288
0
Camps Cleared
0
1,355,376
Distance Traveled
1,318,831
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,061
576
80
6
0
310,861
0
W
Artemis
7,867
562
74
5
0
246,442
0
L
Bellona
7,734
552
98
7
0
271,448
0
W
Charon
6,743
482
67
5
0
257,597
0
L
Janus
7,474
534
79
6
0
298,750
0
L
Thanatos
5,803
415
51
4
0
209,583
0
L
Medusa
6,134
438
40
3
0
261,005
2
W
Bacchus
6,876
491
14
1
0
270,275
0
L
Cabrakan
7,053
504
20
1
0
278,045
3
W
Nox
8,733
624
125
9
0
270,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role