Player Matchup

Charon
Charon
 
Charon
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
LaVidaLoca67GS
Ravana
Level 64
God Stats
6W - 1L
1,711 SR
Queue Stats
31W - 37L
1,449 Elo+
Solo
Thor
Thor
blackfox4527
Thor
Level 104
God Stats
7W - 7L
1,501 SR
Queue Stats
89W - 86L
1,466 Elo+
Solo
Anhur
Anhur
tr1gu3r01976
Anhur
Level 63
God Stats
4W - 1L
1,475 SR
Queue Stats
55W - 36L
1,450 Elo+
Solo
Team Averages
Level 92
1,537 SR
1,473 Elo+

VS

Team Averages
Level 85
1,502 SR
1,489 Elo+
Cu Chulainn
Cu Chulainn
Henryzet0411
Cu Chulainn
Level 51
God Stats
0W - 1L
1,716 SR
Queue Stats
3W - 4L
1,491 Elo+
Solo
Athena
Athena
SAFRENFULL041
Athena
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
69W - 74L
1,484 Elo+
Solo
Ix Chel
Ix Chel
Tino FFA
Ix Chel
Level 122
God Stats
2W - 2L
1,625 SR
Queue Stats
265W - 274L
1,501 Elo+
Solo
Thor
Thor
aleegonzaleez
Thor
Level 64
God Stats
0W - 3L
1,169 SR
Queue Stats
93W - 96L
1,455 Elo+
Solo
Heimdallr
Heimdallr
qSoFTMaN
Heimdallr
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 54L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
1 / 1 / 0
5,020
628
1,780
4,262
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
 
Bastet
8
0 / 0 / 1
4,801
600
1,507
6,162
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 0 / 0
4,428
554
2,444
3,034
1,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 0 / 0
6,198
775
5,121
4,680
2,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

8
0 / 0 / 0
4,642
580
2,277
4,255
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Henryzet0411
Cu Chulainn
4
0 / 4 / 0
3,418
427
1,383
6,769
4,982
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

4
0 / 0 / 0
3,713
464
716
3,479
1,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
Tino FFA
Ix Chel
9
0 / 1 / 1
4,761
595
2,161
3,854
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 0 / 0
4,621
578
1,199
5,383
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
qSoFTMaN
Heimdallr
8
0 / 0 / 0
4,114
514
2,446
4,601
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
5
Kills
1
1
Deaths
5
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
1
0
1
W
Bastet
 
Bastet
0
0
1
0.5
L
Cu Chulainn
Henryzet0411
Cu Chulainn
0
4
0
0
W
0
0
0
0
L
0
0
0
0
L
Ix Chel
Tino FFA
Ix Chel
0
1
1
0.5
L
1
0
0
1
W
4
0
0
4
L
Heimdallr
qSoFTMaN
Heimdallr
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,129
Damage
7,905
22,393
Taken
24,086
9,194
Mitigated
11,034
7,681
Healing
6,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
1,780
188
0
500
4,262
1,822
0
1,820
2,442
23,881
0
W
Bastet
 
Bastet
1,507
485
0
3,789
6,162
1,875
27
377
5,785
0
25,603
L
Cu Chulainn
Henryzet0411
Cu Chulainn
1,383
500
0
21
6,769
4,982
0
0
6,769
884
7,075
W
2,444
623
0
488
3,034
1,507
466
337
2,697
0
22,383
L
716
275
0
1,224
3,479
1,380
0
0
3,479
6,331
0
L
Ix Chel
Tino FFA
Ix Chel
2,161
323
280
1,050
3,854
1,312
0
1,477
2,377
30,170
0
L
1,199
77
0
2,310
5,383
1,897
0
303
5,080
0
26,691
W
5,121
1,925
0
642
4,680
2,815
0
266
4,414
0
37,847
L
Heimdallr
qSoFTMaN
Heimdallr
2,446
855
0
1,992
4,601
1,463
0
0
4,601
0
23,799
W
2,277
935
0
2,262
4,255
1,175
740
379
3,876
0
26,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,089
Gold Earned
20,627
248
Minions Killed
165
0
Camps Cleared
0
862,056
Distance Traveled
749,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,020
628
40
5
0
170,361
0
W
Bastet
4,801
600
52
7
0
199,126
0
L
Cu Chulainn
3,418
427
12
2
0
140,045
0
W
Ravana
4,428
554
39
5
0
202,432
0
L
Athena
3,713
464
10
1
0
85,690
0
L
Ix Chel
4,761
595
55
7
0
173,934
0
L
Thor
4,621
578
52
7
0
185,941
0
W
Thor
6,198
775
71
9
0
137,413
0
L
Heimdallr
4,114
514
36
5
0
164,016
0
W
Anhur
4,642
580
46
6
0
152,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role