Player Matchup

Ix Chel
Ix Chel
Breakink
Ix Chel
Level 67
God Stats
2W - 12L
1,590 SR
Queue Stats
39W - 70L
1,261 Elo+
Party 1
Ymir
Ymir
EL SLAY
Ymir
Level 58
God Stats
28W - 56L
1,402 SR
Queue Stats
28W - 57L
1,261 Elo+
Party 1
Apollo
Apollo
II PROPH II
Apollo
Level 86
God Stats
0W - 2L
1,453 SR
Queue Stats
9W - 21L
1,238 Elo+
Party 1
Team Averages
Level 70
1,482 SR
1,253 Elo+

VS

Team Averages
Level 99
1,427 SR
1,317 Elo+
Lancelot
Lancelot
Da_Mad_Lad
Lancelot
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
43W - 38L
1,325 Elo+
Party 2
Mulan
Mulan
NoodleManJones
Mulan
Level 84
God Stats
3W - 3L
1,242 SR
Queue Stats
33W - 28L
1,183 Elo+
Party 2
Ra
Ra
SFManhuah
Ra
Level 147
God Stats
65W - 57L
1,540 SR
Queue Stats
468W - 494L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Breakink
Ix Chel
13
3 / 1 / 0
10,897
641
11,154
3,848
1,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
EL SLAY
Ymir
14
0 / 1 / 3
10,736
632
5,815
16,367
12,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
12
0 / 7 / 2
10,399
612
3,854
13,305
5,588
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Da_Mad_Lad
Lancelot
15
3 / 2 / 5
12,014
707
8,390
13,557
6,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 0 / 5
12,201
718
9,325
12,351
13,927
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
3 / 1 / 6
12,459
733
10,435
7,523
4,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
9
9
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Breakink
Ix Chel
3
1
0
3
W
Lancelot
Da_Mad_Lad
Lancelot
3
2
5
2.75
L
Ymir
EL SLAY
Ymir
0
1
3
1.5
L
Apollo
0
7
2
0.14
W
3
0
5
5.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,823
Damage
28,150
33,520
Taken
33,431
19,378
Mitigated
24,349
4,262
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Breakink
Ix Chel
11,154
1,748
1,011
858
3,848
1,552
0
1,275
2,399
45,473
0
W
Lancelot
Da_Mad_Lad
Lancelot
8,390
330
0
1,854
13,557
6,396
467
7,804
5,750
0
34,454
L
Ymir
EL SLAY
Ymir
5,815
56
0
789
16,367
12,238
0
7,252
8,988
39,841
224
L
Apollo
3,854
1,959
0
1,604
13,305
5,588
0
3,248
10,057
0
36,760
W
9,325
1,418
0
2,477
12,351
13,927
1,250
6,386
5,917
656
29,438
W
10,435
600
4,688
3,452
7,523
4,026
1,094
3,036
4,419
89,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,032
Gold Earned
36,674
157
Minions Killed
202
0
Camps Cleared
0
715,069
Distance Traveled
882,125
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,897
641
55
3
0
215,923
0
W
Lancelot
12,014
707
53
3
0
313,297
0
L
Ymir
10,736
632
48
3
0
270,904
0
L
Apollo
10,399
612
54
3
0
228,242
0
W
Mulan
12,201
718
30
2
0
273,670
2
W
Ra
12,459
733
119
7
0
295,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role