Player Matchup

Chiron
Chiron
HappiestBear
Chiron
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,493 Elo+
Party 1
Jing Wei
Jing Wei
JJ_TaTo17
Jing Wei
Level 125
God Stats
2W - 3L
1,375 SR
Queue Stats
209W - 235L
1,552 Elo+
Solo
Discordia
Discordia
Songie
Discordia
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,436 Elo+
Party 1
Cabrakan
Cabrakan
Tiffner
Cabrakan
Level 128
God Stats
2W - 0L
1,728 SR
Queue Stats
100W - 113L
1,436 Elo+
Party 1
Horus
Horus
Vokuu
Horus
Level 128
God Stats
1W - 0L
1,792 SR
Queue Stats
7W - 10L
1,452 Elo+
Party 1
Team Averages
Level 131
1,579 SR
1,474 Elo+

VS

Team Averages
Level 114
1,504 SR
1,569 Elo+
Poseidon
Poseidon
ArsenaL o
Poseidon
Level 142
God Stats
3W - 8L
1,384 SR
Queue Stats
535W - 532L
1,568 Elo+
Solo
Hades
Hades
Guts4Ever
Hades
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,507 Elo+
Party 2
Charybdis
Charybdis
MistaJayMMA
Charybdis
Level 155
God Stats
1W - 2L
1,482 SR
Queue Stats
56W - 51L
1,499 Elo+
Solo
Horus
Horus
NothingX9
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,730 Elo+
Party 2
Kuzenbo
Kuzenbo
ScoopSnookems
Kuzenbo
Level 193
God Stats
33W - 23L
1,655 SR
Queue Stats
1,120W - 1,132L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
6 / 3 / 14
11,886
743
18,797
12,724
6,737
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
JJ_TaTo17
Jing Wei
20
10 / 3 / 10
13,841
865
22,075
16,037
10,066
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Songie
Discordia
20
5 / 2 / 14
11,976
749
20,162
10,591
6,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Tiffner
Cabrakan
19
2 / 5 / 15
11,832
740
8,509
19,899
33,633
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
Vokuu
Horus
17
0 / 3 / 20
11,349
709
7,871
21,549
27,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ArsenaL o
Poseidon
19
5 / 4 / 8
12,084
755
12,969
11,364
5,032
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hades
Guts4Ever
Hades
17
3 / 5 / 8
10,834
677
11,804
19,447
19,313
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
MistaJayMMA
Charybdis
17
3 / 4 / 5
10,407
650
13,641
11,377
5,664
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
NothingX9
Horus
17
3 / 6 / 9
10,307
644
9,383
22,217
21,766
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
18
1 / 4 / 13
11,438
715
19,129
20,858
27,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
58
23
Kills
15
16
Deaths
23
73
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Poseidon
ArsenaL o
Poseidon
5
4
8
2.25
L
Hades
Guts4Ever
Hades
3
5
8
1.4
W
Chiron
6
3
14
4.33
W
Jing Wei
JJ_TaTo17
Jing Wei
10
3
10
5
L
Charybdis
MistaJayMMA
Charybdis
3
4
5
1.38
L
Horus
NothingX9
Horus
3
6
9
1.25
L
Kuzenbo
1
4
13
1.88
W
Discordia
Songie
Discordia
5
2
14
6
W
Cabrakan
Tiffner
Cabrakan
2
5
15
1.9
W
Horus
Vokuu
Horus
0
3
20
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,414
Damage
66,926
80,800
Taken
85,263
83,911
Mitigated
79,592
36,838
Healing
27,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
ArsenaL o
Poseidon
12,969
1,719
4,789
1,521
11,364
5,032
1,600
5,369
5,895
45,012
0
L
Hades
Guts4Ever
Hades
11,804
1,231
2,685
4,361
19,447
19,313
576
5,450
13,962
19,327
0
W
Chiron
18,797
8,312
1,710
2,543
12,724
6,737
1,484
6,986
5,674
0
37,056
W
Jing Wei
JJ_TaTo17
Jing Wei
22,075
16,649
3,265
5,240
16,037
10,066
2,880
11,243
4,597
0
70,541
L
Charybdis
MistaJayMMA
Charybdis
13,641
6,156
966
634
11,377
5,664
1,960
4,574
6,737
0
31,838
L
Horus
NothingX9
Horus
9,383
3,205
1,296
2,343
22,217
21,766
244
6,777
14,841
157
13,099
L
Kuzenbo
19,129
4,156
4,741
4,513
20,858
27,817
197
9,973
10,319
31,954
0
W
Discordia
Songie
Discordia
20,162
1,245
1,798
2,324
10,591
6,177
2,643
6,537
3,998
51,247
0
W
Cabrakan
Tiffner
Cabrakan
8,509
1,047
738
1,726
19,899
33,633
186
10,397
9,276
16,414
0
W
Horus
Vokuu
Horus
7,871
1,607
9,345
8,149
21,549
27,298
578
8,907
12,368
5,382
7,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,884
Gold Earned
55,070
240
Minions Killed
169
0
Camps Cleared
0
1,403,332
Distance Traveled
1,424,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
12,084
755
80
5
0
278,347
0
L
Hades
10,834
677
18
1
0
264,694
0
W
Chiron
11,886
743
46
3
0
261,443
0
W
Jing Wei
13,841
865
105
7
0
300,283
0
L
Charybdis
10,407
650
40
3
0
270,297
0
L
Horus
10,307
644
8
1
0
289,161
0
L
Kuzenbo
11,438
715
23
1
0
321,992
0
W
Discordia
11,976
749
69
4
0
284,955
0
W
Cabrakan
11,832
740
12
1
0
293,547
0
W
Horus
11,349
709
8
1
0
263,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role