Player Matchup

Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
AGameOfShadows
Hachiman
Gold V
Level 209
God Stats
6W - 12L
1,256 SR
Queue Stats
498W - 523L
1,318 MMR
Solo
Atlas
Atlas
Gold V
Kitsune-Chibi
Atlas
Gold V
Level 139
God Stats
3W - 4L
1,395 SR
Queue Stats
381W - 401L
1,280 MMR
Solo
Thor
Thor
Gold V
SoAxBladexB4N
Thor
Gold V
Level 157
God Stats
4W - 8L
1,588 SR
Queue Stats
164W - 183L
1,318 MMR
Solo
Guan Yu
Guan Yu
Silver I
zmkzltzh
Guan Yu
Silver I
Level 105
God Stats
1W - 1L
1,721 SR
Queue Stats
23W - 29L
1,283 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,492 SR
1,340 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,593 SR
1,310 MMR
Mercury
Mercury
Gold V
Dangodude16
Mercury
Gold V
Level 124
God Stats
14W - 6L
1,856 SR
Queue Stats
86W - 94L
1,312 MMR
Solo
King Arthur
King Arthur
Silver I
HRTwillyrex
King Arthur
Silver I
Level 108
God Stats
15W - 6L
1,584 SR
Queue Stats
313W - 333L
1,219 MMR
Solo
Bacchus
Bacchus
Silver IV
JarryDrulz
Bacchus
Silver IV
Level 148
God Stats
4W - 4L
1,477 SR
Queue Stats
35W - 30L
1,244 MMR
Party 1
Set
Set
Gold V
Kriegito
Set
Gold V
Level 107
God Stats
5W - 8L
1,458 SR
Queue Stats
204W - 206L
1,277 MMR
Solo
Scylla
Scylla
Gold III
demonking321
Scylla
Gold III
Level 153
God Stats
12W - 10L
1,592 SR
Queue Stats
51W - 49L
1,498 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 1 / 1
5,875
588
5,537
4,267
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
9
0 / 1 / 0
5,295
530
2,332
8,184
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
5,228
523
3,717
8,429
3,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
5,005
501
2,352
9,633
3,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
zmkzltzh
Guan Yu
9
0 / 2 / 0
4,781
478
2,183
10,209
6,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
RavanaCharybdisThanatos

VS

Bans
KaliMartichorasSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dangodude16
Mercury
10
3 / 1 / 2
5,985
599
3,392
7,523
2,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
HRTwillyrex
King Arthur
12
1 / 0 / 1
6,806
681
7,509
7,868
6,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
JarryDrulz
Bacchus
9
0 / 1 / 7
5,493
549
4,230
8,016
8,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 2
5,653
565
5,884
7,182
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
11
3 / 0 / 3
6,166
617
3,127
3,958
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
9
9
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
1
1
1.5
L
Hachiman
0
1
0
0
W
Mercury
Dangodude16
Mercury
3
1
2
4
W
King Arthur
HRTwillyrex
King Arthur
1
0
1
1.5
W
Bacchus
JarryDrulz
Bacchus
0
1
7
3.5
L
0
3
1
0.17
W
2
0
2
3
L
0
2
0
0
W
Scylla
3
0
3
4.5
L
Guan Yu
zmkzltzh
Guan Yu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,121
Damage
24,142
40,722
Taken
34,547
17,177
Mitigated
21,680
10,606
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,537
424
0
886
4,267
1,263
0
1,690
2,485
47,771
0
L
Hachiman
2,332
1,559
0
3,917
8,184
2,525
0
436
7,748
0
35,953
W
Mercury
Dangodude16
Mercury
3,392
809
0
1,242
7,523
2,704
0
1,599
5,860
0
43,116
W
King Arthur
HRTwillyrex
King Arthur
7,509
1,371
0
2,553
7,868
6,146
0
77
7,791
113
54,840
W
Bacchus
JarryDrulz
Bacchus
4,230
390
0
2,206
8,016
8,004
0
3,441
4,403
17,262
0
L
3,717
1,162
1,060
1,829
8,429
3,491
0
3,289
5,046
21,178
0
W
5,884
3,075
0
3,414
7,182
3,298
243
1,108
6,034
0
37,197
L
2,352
484
0
850
9,633
3,276
0
1,779
7,757
0
37,966
W
Scylla
3,127
505
0
898
3,958
1,528
0
2,820
1,114
50,685
0
L
Guan Yu
zmkzltzh
Guan Yu
2,183
709
0
2,064
10,209
6,622
0
109
10,100
0
25,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,184
Gold Earned
30,103
303
Minions Killed
342
0
Camps Cleared
0
982,838
Distance Traveled
1,090,173
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,875
588
103
10
0
194,777
0
L
Hachiman
5,295
530
77
8
0
165,005
2
W
Mercury
5,985
599
69
7
0
247,209
2
W
King Arthur
6,806
681
89
9
0
201,110
0
W
Bacchus
5,493
549
24
2
0
227,916
0
L
Atlas
5,228
523
23
2
0
193,012
2
W
Set
5,653
565
57
6
0
205,315
0
L
Thor
5,005
501
59
6
0
225,341
4
W
Scylla
6,166
617
103
10
0
208,623
4
L
Guan Yu
4,781
478
41
4
0
204,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role