Player Matchup

Fenrir
Fenrir
Chubby_Kratos911
Fenrir
Level 140
God Stats
6W - 4L
1,516 SR
Queue Stats
94W - 82L
1,484 Elo+
Party 3
Charon
Charon
NickFromWithin
Charon
Level 158
God Stats
12W - 5L
1,622 SR
Queue Stats
182W - 173L
1,499 Elo+
Party 3
Mulan
Mulan
R0CKC0NSPIRAT0R
Mulan
Level 156
God Stats
8W - 2L
1,607 SR
Queue Stats
94W - 87L
1,526 Elo+
Solo
Loki
Loki
Theο
Loki
Level 138
God Stats
4W - 1L
1,936 SR
Queue Stats
69W - 45L
1,666 Elo+
Party 1
Raijin
Raijin
vBlas
Raijin
Level 27
God Stats
9W - 5L
1,719 SR
Queue Stats
186W - 194L
1,673 Elo+
Party 1
Team Averages
Level 124
1,680 SR
1,570 Elo+

VS

Team Averages
Level 120
1,556 SR
1,626 Elo+
Kuzenbo
Kuzenbo
CubanFilete
Kuzenbo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 30L
1,711 Elo+
Party 2
Vulcan
Vulcan
GaryTheDamnSnail
Vulcan
Level 69
God Stats
1W - 1L
1,713 SR
Queue Stats
87W - 72L
1,564 Elo+
Solo
Hachiman
Hachiman
Ghost3061
Hachiman
Level 149
God Stats
11W - 3L
1,835 SR
Queue Stats
127W - 104L
1,681 Elo+
Party 2
Baba Yaga
Baba Yaga
cum-anhur-cheeks
Baba Yaga
Level 154
God Stats
1W - 1L
1,612 SR
Queue Stats
366W - 354L
1,480 Elo+
Solo
Thor
Thor
xKillerCubanx
Thor
Level 127
God Stats
1W - 2L
1,121 SR
Queue Stats
98W - 78L
1,692 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,144
473
1,867
9,965
4,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 0 / 9
7,187
553
7,359
11,903
8,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 1 / 2
8,156
627
6,866
12,484
8,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
Theο
Loki
13
4 / 1 / 3
7,356
566
7,603
9,055
3,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
vBlas
Raijin
14
7 / 1 / 4
7,989
615
11,292
7,467
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CubanFilete
Kuzenbo
9
0 / 1 / 2
6,166
474
2,467
10,156
8,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 5 / 2
7,301
562
5,291
9,304
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Ghost3061
Hachiman
10
0 / 3 / 1
6,034
464
6,070
10,662
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
13
0 / 2 / 0
7,067
544
6,414
7,268
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 4 / 0
7,144
550
8,163
11,579
4,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
15
Kills
5
6
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
L
Kuzenbo
CubanFilete
Kuzenbo
0
1
2
1
L
1
5
2
0.4
L
Hachiman
Ghost3061
Hachiman
0
3
1
0.17
W
0
0
9
4.5
W
3
1
2
4
W
Loki
Theο
Loki
4
1
3
5.5
L
Baba Yaga
0
2
0
0
W
Raijin
vBlas
Raijin
7
1
4
9
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,987
Damage
28,405
50,874
Taken
48,969
27,925
Mitigated
23,516
14,685
Healing
13,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,867
647
0
722
9,965
4,000
0
991
8,974
0
36,787
L
Kuzenbo
CubanFilete
Kuzenbo
2,467
1,220
494
1,852
10,156
8,672
0
4,971
5,023
16,906
0
L
5,291
1,443
0
1,380
9,304
3,510
260
5,517
3,607
45,027
0
L
Hachiman
Ghost3061
Hachiman
6,070
2,991
0
4,458
10,662
3,447
584
2,137
8,509
0
49,512
W
7,359
1,406
2,372
4,062
11,903
8,590
27
2,841
9,062
21,020
0
W
6,866
356
0
5,622
12,484
8,774
0
6,935
5,549
283
61,845
W
Loki
Theο
Loki
7,603
1,887
0
750
9,055
3,704
0
1,065
7,990
0
56,845
L
Baba Yaga
6,414
289
0
1,708
7,268
2,988
0
144
7,124
58,841
0
W
Raijin
vBlas
Raijin
11,292
737
0
1,157
7,467
2,857
118
2,436
5,031
60,772
0
L
8,163
2,344
0
3,289
11,579
4,899
0
5,565
5,760
0
48,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,832
Gold Earned
33,712
397
Minions Killed
359
0
Camps Cleared
0
1,319,772
Distance Traveled
1,252,052
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,144
473
62
5
0
271,008
0
L
Kuzenbo
6,166
474
34
3
0
263,128
0
L
Vulcan
7,301
562
75
6
0
250,846
0
L
Hachiman
6,034
464
73
6
0
221,640
0
W
Charon
7,187
553
28
2
0
272,815
1
W
Mulan
8,156
627
98
8
0
258,061
4
W
Loki
7,356
566
97
7
0
277,904
1
L
Baba Yaga
7,067
544
96
7
0
234,310
0
W
Raijin
7,989
615
112
9
0
239,984
1
L
Thor
7,144
550
81
6
0
282,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role