Player Matchup

Charon
Charon
IC3YY
Charon
Level 66
God Stats
5W - 3L
1,541 SR
Queue Stats
19W - 22L
1,463 Elo+
Party 1
Artemis
Artemis
JewkLightning
Artemis
Level 79
God Stats
1W - 2L
1,515 SR
Queue Stats
20W - 24L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
Redxline1
Sun Wukong
Level 44
God Stats
2W - 1L
1,637 SR
Queue Stats
20W - 21L
1,467 Elo+
Party 1
Tiamat
Tiamat
eddymonster
Tiamat
Level 104
God Stats
21W - 12L
1,711 SR
Queue Stats
171W - 177L
1,534 Elo+
Solo
Vulcan
Vulcan
pandamedic2I
Vulcan
Level 42
God Stats
2W - 1L
1,856 SR
Queue Stats
19W - 10L
1,733 Elo+
Party 1
Team Averages
Level 67
1,652 SR
1,533 Elo+

VS

Team Averages
Level 110
1,507 SR
1,471 Elo+
Bastet
Bastet
JahsiahShawty
Bastet
Level 103
God Stats
9W - 8L
1,569 SR
Queue Stats
727W - 678L
1,497 Elo+
Party 2
Skadi
Skadi
LordOfDonkey
Skadi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,526 Elo+
Solo
Ymir
Ymir
OldManPlaysGame
Ymir
Level 41
God Stats
3W - 3L
1,313 SR
Queue Stats
32W - 49L
1,307 Elo+
Solo
Charon
Charon
TTG-Maurizio
Charon
Level 148
God Stats
21W - 19L
1,639 SR
Queue Stats
644W - 622L
1,507 Elo+
Party 2
Hades
Hades
TTG-vanity
Hades
Level 129
God Stats
9W - 7L
1,515 SR
Queue Stats
434W - 433L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
IC3YY
Charon
10
2 / 2 / 0
6,763
483
5,257
10,087
7,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
11
1 / 4 / 2
6,489
464
9,446
10,832
4,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Redxline1
Sun Wukong
10
0 / 1 / 0
6,371
455
7,508
10,570
6,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
12
1 / 4 / 0
6,703
479
5,471
9,941
6,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
10
0 / 6 / 0
6,034
431
8,308
10,694
3,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 1
8,296
593
9,356
12,805
5,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 3 / 3
7,522
537
8,661
10,051
3,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 1 / 4
7,568
541
4,049
13,099
9,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
14
0 / 0 / 3
7,851
561
4,900
9,771
6,904
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hades
14
5 / 0 / 4
8,567
612
8,614
11,867
5,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
17
17
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charon
IC3YY
Charon
2
2
0
1
W
8
1
1
8.5
L
Artemis
1
4
2
0.5
W
3
3
3
1.5
W
1
1
4
3
L
Sun Wukong
Redxline1
Sun Wukong
0
1
0
0
W
Charon
0
0
3
1.5
W
Hades
5
0
4
7
L
Tiamat
1
4
0
0.25
L
Vulcan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,990
Damage
35,580
52,124
Taken
57,593
28,891
Mitigated
30,790
10,648
Healing
23,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
IC3YY
Charon
5,257
996
1,728
2,184
10,087
7,234
57
3,306
6,712
22,152
0
W
9,356
3,016
0
4,145
12,805
5,101
0
4,326
8,343
0
55,896
L
Artemis
9,446
3,417
0
875
10,832
4,382
0
2,684
8,038
0
43,660
W
8,661
3,406
0
1,976
10,051
3,360
693
2,910
7,125
0
49,265
W
4,049
513
306
4,790
13,099
9,981
198
2,724
10,375
31,023
0
L
Sun Wukong
Redxline1
Sun Wukong
7,508
1,295
0
1,973
10,570
6,692
69
4,276
6,255
0
42,082
W
Charon
4,900
524
0
4,586
9,771
6,904
0
1,005
8,766
53,026
0
W
Hades
8,614
1,032
510
7,516
11,867
5,444
851
8,097
3,770
59,885
0
L
Tiamat
5,471
342
0
1,824
9,941
6,724
0
1,573
8,345
50,734
0
L
Vulcan
8,308
1,787
0
2,064
10,694
3,859
63
5,165
5,119
50,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,360
Gold Earned
39,804
305
Minions Killed
406
0
Camps Cleared
0
1,354,193
Distance Traveled
1,375,367
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,763
483
27
2
0
270,994
0
W
Bastet
8,296
593
74
5
0
322,980
0
L
Artemis
6,489
464
70
5
0
243,287
0
W
Skadi
7,522
537
76
5
0
250,248
0
W
Ymir
7,568
541
38
3
0
254,887
0
L
Sun Wukong
6,371
455
60
4
0
288,942
0
W
Charon
7,851
561
86
6
0
266,125
2
W
Hades
8,567
612
132
9
0
281,127
0
L
Tiamat
6,703
479
92
7
0
281,021
0
L
Vulcan
6,034
431
56
4
0
269,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role