Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CountryTheDude
Neith
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
160W - 139L
1,469 Elo+
Solo
Jing Wei
Jing Wei
GenuineManatee5
Jing Wei
Level 78
God Stats
15W - 14L
1,503 SR
Queue Stats
57W - 61L
1,434 Elo+
Party 2
Ra
Ra
TdogTNT
Ra
Level 105
God Stats
16W - 19L
1,438 SR
Queue Stats
54W - 51L
1,424 Elo+
Party 2
Horus
Horus
Zelbzy
Horus
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 61L
1,434 Elo+
Party 2
Team Averages
Level 88
1,488 SR
1,452 Elo+

VS

Team Averages
Level 46
1,409 SR
1,361 Elo+
Cernunnos
Cernunnos
FaDe_sMoKe1
Cernunnos
Level 48
God Stats
0W - 2L
1,307 SR
Queue Stats
0W - 2L
1,041 Elo+
Party 1
Ares
Ares
MyZenOT
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
Tangat_
Janus
Level 89
God Stats
0W - 2L
1,253 SR
Queue Stats
11W - 8L
1,366 Elo+
Party 3
Chaac
Chaac
arrbuster
Chaac
Level 14
God Stats
0W - 1L
1,698 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Arachne
Arachne
crazymini125
Arachne
Level 61
God Stats
9W - 9L
1,285 SR
Queue Stats
70W - 89L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
10 / 2 / 1
8,867
682
9,772
10,965
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

14
3 / 2 / 2
8,541
657
8,150
8,881
3,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
12
1 / 0 / 3
7,133
549
6,108
7,720
2,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 3
7,914
609
4,391
5,875
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Zelbzy
Horus
10
0 / 0 / 2
6,591
507
3,327
7,770
7,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FaDe_sMoKe1
Cernunnos
9
0 / 3 / 0
5,078
391
4,266
7,564
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
MyZenOT
Ares
9
0 / 2 / 0
5,425
417
1,657
7,888
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Tangat_
Janus
12
3 / 5 / 2
7,323
563
6,164
8,182
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
arrbuster
Chaac
11
1 / 5 / 0
6,095
469
4,615
11,426
11,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
crazymini125
Arachne
12
4 / 1 / 2
7,405
570
7,149
12,383
5,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
15
Kills
8
8
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
10
2
1
5.25
W
3
2
2
2
L
Cernunnos
FaDe_sMoKe1
Cernunnos
0
3
0
0
W
Jing Wei
1
0
3
2.5
L
Ares
MyZenOT
Ares
0
2
0
0
L
Janus
Tangat_
Janus
3
5
2
0.8
W
1
4
3
0.63
W
Horus
Zelbzy
Horus
0
0
2
1
L
Chaac
arrbuster
Chaac
1
5
0
0.2
L
Arachne
crazymini125
Arachne
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,748
Damage
23,851
41,211
Taken
47,443
20,370
Mitigated
28,928
18,840
Healing
6,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,772
2,732
0
8,767
10,965
4,392
0
1,933
8,838
0
60,243
W
8,150
3,400
0
2,211
8,881
3,736
1,422
0
8,881
0
60,927
L
Cernunnos
FaDe_sMoKe1
Cernunnos
4,266
1,467
149
1,682
7,564
2,714
48
374
7,190
0
28,661
W
Jing Wei
6,108
3,410
0
3,047
7,720
2,875
1,222
799
6,919
0
54,663
L
Ares
MyZenOT
Ares
1,657
315
182
1,323
7,888
6,746
0
823
7,065
14,749
0
L
Janus
Tangat_
Janus
6,164
518
0
375
8,182
2,812
86
3,267
4,915
54,881
0
W
4,391
882
216
620
5,875
2,093
1,033
3,346
2,313
62,990
0
W
Horus
Zelbzy
Horus
3,327
2,017
965
3,014
7,770
7,274
42
1,442
6,320
0
18,478
L
Chaac
arrbuster
Chaac
4,615
489
0
256
11,426
11,650
97
0
11,426
0
31,295
L
Arachne
crazymini125
Arachne
7,149
5,272
0
2,165
12,383
5,006
0
147
12,236
0
54,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,046
Gold Earned
31,326
423
Minions Killed
280
0
Camps Cleared
0
1,262,119
Distance Traveled
1,213,183
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,867
682
88
7
0
313,301
0
W
Neith
8,541
657
102
8
0
187,306
2
L
Cernunnos
5,078
391
30
2
0
233,622
0
W
Jing Wei
7,133
549
94
7
0
240,655
0
L
Ares
5,425
417
14
1
0
234,757
5
L
Janus
7,323
563
105
8
0
245,717
4
W
Ra
7,914
609
112
9
0
245,555
0
W
Horus
6,591
507
27
2
0
275,302
0
L
Chaac
6,095
469
51
4
0
236,802
0
L
Arachne
7,405
570
80
6
0
262,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role