Player Matchup

Cerberus
Cerberus
Shmooden53231
Cerberus
Level 28
God Stats
1W - 1L
1,752 SR
Queue Stats
20W - 18L
1,596 Elo+
Party 1
Hel
Hel
SleepieRN
Hel
Level 124
God Stats
1W - 2L
1,287 SR
Queue Stats
154W - 155L
1,507 Elo+
Party 1
Da Ji
Da Ji
UrMomsSideh03
Da Ji
Level 56
God Stats
1W - 1L
1,752 SR
Queue Stats
34W - 36L
1,507 Elo+
Party 1
Team Averages
Level 69
1,597 SR
1,537 Elo+

VS

Team Averages
Level 79
1,528 SR
1,518 Elo+
Medusa
Medusa
BrwnboiHippy333
Medusa
Level 28
God Stats
1W - 1L
1,536 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Bellona
Bellona
LethalCVD
Bellona
Level 106
God Stats
1W - 0L
1,401 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
jud06e
Ix Chel
Level 104
God Stats
7W - 2L
1,647 SR
Queue Stats
275W - 249L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Shmooden53231
Cerberus
14
2 / 2 / 9
11,033
690
8,091
19,749
27,325
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 4 / 6
11,640
728
11,362
15,719
8,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 7 / 3
11,351
709
11,890
15,206
6,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 3
13,252
828
16,548
14,560
5,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
LethalCVD
Bellona
15
4 / 3 / 6
12,329
771
12,137
17,435
17,739
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
jud06e
Ix Chel
14
2 / 7 / 4
11,279
705
14,278
13,836
4,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
11
Kills
13
13
Deaths
12
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
2
3
4.25
W
Bellona
LethalCVD
Bellona
4
3
6
2.33
L
Cerberus
Shmooden53231
Cerberus
2
2
9
3.25
L
4
4
6
1.75
L
5
7
3
0.93
W
Ix Chel
jud06e
Ix Chel
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,343
Damage
42,963
50,674
Taken
45,831
42,382
Mitigated
27,986
13,973
Healing
5,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,548
7,661
0
1,842
14,560
5,687
613
5,963
8,477
0
59,789
W
Bellona
LethalCVD
Bellona
12,137
2,235
0
1,483
17,435
17,739
590
5,296
11,821
0
36,503
L
Cerberus
Shmooden53231
Cerberus
8,091
280
0
1,866
19,749
27,325
0
4,298
15,383
22,196
0
L
11,362
276
3,645
6,101
15,719
8,082
0
5,311
10,068
65,026
0
L
11,890
2,411
0
2,361
15,206
6,975
0
5,150
10,053
0
29,644
W
Ix Chel
jud06e
Ix Chel
14,278
998
636
1,134
13,836
4,560
0
8,820
4,994
46,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,024
Gold Earned
36,860
170
Minions Killed
161
0
Camps Cleared
0
812,555
Distance Traveled
857,946
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,252
828
73
5
0
291,694
0
W
Bellona
12,329
771
36
2
0
304,915
0
L
Cerberus
11,033
690
42
3
0
277,211
3
L
Hel
11,640
728
97
6
0
286,611
3
L
Da Ji
11,351
709
31
2
0
248,733
2
W
Ix Chel
11,279
705
52
3
0
261,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role