Player Matchup

Mulan
Mulan
Gamer_Tsuma
Mulan
Level 68
God Stats
90W - 77L
1,565 SR
Queue Stats
124W - 119L
1,521 Elo+
Party 4
Sobek
Sobek
LoserAim
Sobek
Level 45
God Stats
5W - 2L
1,862 SR
Queue Stats
103W - 73L
1,566 Elo+
Party 4
Bakasura
Bakasura
Sneerys
Bakasura
Level 60
God Stats
6W - 5L
1,501 SR
Queue Stats
281W - 246L
1,567 Elo+
Party 1
Rama
Rama
Xchill526
Rama
Level 49
God Stats
10W - 8L
1,465 SR
Queue Stats
210W - 196L
1,595 Elo+
Party 1
Hera
Hera
namechanged9898
Hera
Level 75
God Stats
50W - 47L
1,547 SR
Queue Stats
155W - 131L
1,544 Elo+
Party 4
Team Averages
Level 59
1,588 SR
1,559 Elo+

VS

Team Averages
Level 53
1,552 SR
1,531 Elo+
Surtr
Surtr
PURDUCHI
Surtr
Level 126
God Stats
14W - 8L
1,746 SR
Queue Stats
384W - 317L
1,570 Elo+
Party 2
Janus
Janus
TheDeathleaper
Janus
Level 54
God Stats
9W - 6L
1,707 SR
Queue Stats
220W - 196L
1,553 Elo+
Party 3
Ymir
Ymir
drowzzyy
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,528 Elo+
Party 2
Thanatos
Thanatos
ganzzz09
Thanatos
Level 39
God Stats
1W - 2L
1,677 SR
Queue Stats
10W - 20L
1,449 Elo+
Solo
Rama
Rama
logan982016
Rama
Level 37
God Stats
3W - 10L
1,129 SR
Queue Stats
99W - 86L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 0
9,067
567
7,679
15,282
13,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
LoserAim
Sobek
13
0 / 0 / 5
7,870
492
7,319
14,377
13,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Sneerys
Bakasura
14
4 / 3 / 4
8,914
557
11,318
14,175
5,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
15
1 / 2 / 2
8,535
533
4,388
8,348
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 2 / 2
9,390
587
9,332
6,335
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
PURDUCHI
Surtr
16
1 / 0 / 0
9,487
593
9,907
13,533
14,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 5 / 2
8,109
507
10,150
13,100
4,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
11
0 / 0 / 1
7,170
448
3,420
10,455
8,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
ganzzz09
Thanatos
12
3 / 6 / 2
7,730
483
8,231
16,857
6,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 2 / 1
8,234
515
4,550
7,895
2,731
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
12
Kills
8
8
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
Sobek
LoserAim
Sobek
0
0
5
2.5
L
Surtr
PURDUCHI
Surtr
1
0
0
1
W
Bakasura
Sneerys
Bakasura
4
3
4
2
L
2
5
2
0.6
W
Rama
1
2
2
1
L
Ymir
0
0
1
0.5
L
Thanatos
ganzzz09
Thanatos
3
6
2
0.67
L
2
2
1
1.25
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,036
Damage
36,258
58,517
Taken
61,840
38,091
Mitigated
36,787
23,136
Healing
24,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,679
1,109
0
8,367
15,282
13,190
0
2,715
12,473
318
81,142
W
Sobek
LoserAim
Sobek
7,319
508
383
6,184
14,377
13,972
0
4,887
9,370
27,985
0
L
Surtr
PURDUCHI
Surtr
9,907
4,621
0
8,123
13,533
14,396
0
1,537
11,411
1,675
82,445
W
Bakasura
Sneerys
Bakasura
11,318
7,671
0
3,316
14,175
5,566
1,405
1,168
12,923
0
69,776
L
10,150
358
169
2,903
13,100
4,957
0
5,956
6,631
66,260
0
W
Rama
4,388
3,905
0
2,416
8,348
3,219
1,525
1,999
6,311
0
72,051
L
Ymir
3,420
313
304
2,650
10,455
8,359
196
3,695
6,697
21,133
0
L
Thanatos
ganzzz09
Thanatos
8,231
2,435
0
8,116
16,857
6,344
0
4,390
11,946
0
50,624
L
4,550
4,234
0
2,679
7,895
2,731
736
1,391
6,280
0
63,231
W
9,332
2,361
0
2,470
6,335
2,144
1,287
2,734
3,431
64,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,776
Gold Earned
40,730
544
Minions Killed
478
0
Camps Cleared
0
1,696,360
Distance Traveled
1,551,226
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,067
567
153
10
0
286,477
1
W
Sobek
7,870
492
33
2
0
353,135
2
L
Surtr
9,487
593
150
9
0
325,291
0
W
Bakasura
8,914
557
112
7
0
393,342
0
L
Janus
8,109
507
104
7
0
335,179
1
W
Rama
8,535
533
127
8
0
315,794
0
L
Ymir
7,170
448
26
2
0
288,059
0
L
Thanatos
7,730
483
73
5
0
300,183
0
L
Rama
8,234
515
125
8
0
302,514
0
W
Hera
9,390
587
119
7
0
347,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role