Player Matchup

Izanami
Izanami
Excaleber
Izanami
Level 128
God Stats
19W - 22L
1,548 SR
Queue Stats
27W - 28L
1,507 Elo+
Party 2
Tyr
Tyr
Leviathan9595
Tyr
Level 104
God Stats
3W - 2L
1,748 SR
Queue Stats
105W - 142L
1,493 Elo+
Party 2
Amaterasu
Amaterasu
TallOne112
Amaterasu
Level 66
God Stats
6W - 6L
1,590 SR
Queue Stats
80W - 121L
1,467 Elo+
Party 2
Janus
Janus
bossman265
Janus
Level 122
God Stats
2W - 3L
1,562 SR
Queue Stats
78W - 105L
1,497 Elo+
Party 2
Atlas
Atlas
shablargablargn
Atlas
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,395 Elo+
Party 2
Team Averages
Level 93
1,589 SR
1,472 Elo+

VS

Team Averages
Level 117
1,478 SR
1,531 Elo+
Sylvanus
Sylvanus
ChaBoyGarry
Sylvanus
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 53L
1,613 Elo+
Party 3
Nemesis
Nemesis
ChaBoyJack
Nemesis
Level 89
God Stats
4W - 6L
1,492 SR
Queue Stats
57W - 56L
1,560 Elo+
Party 3
Izanami
Izanami
ForeignGrape
Izanami
Level 59
God Stats
7W - 9L
1,544 SR
Queue Stats
118W - 143L
1,485 Elo+
Party 1
Yu Huang
Yu Huang
MuggyCandyCane
Yu Huang
Level 159
God Stats
6W - 8L
1,356 SR
Queue Stats
214W - 233L
1,495 Elo+
Party 1
Achilles
Achilles
MyTypeOfMusic
Achilles
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 147L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Excaleber
Izanami
13
1 / 3 / 2
7,898
527
8,602
12,751
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 5 / 2
7,454
497
7,400
14,854
6,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
TallOne112
Amaterasu
12
0 / 3 / 0
7,090
473
3,801
12,494
7,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
13
1 / 3 / 0
7,400
493
5,490
8,794
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 3
6,938
463
5,162
9,965
7,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChaBoyGarry
Sylvanus
13
2 / 1 / 7
7,495
500
9,128
12,071
10,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
ChaBoyJack
Nemesis
15
2 / 2 / 5
8,580
572
3,735
11,465
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
ForeignGrape
Izanami
14
2 / 2 / 2
8,190
546
4,607
8,613
3,265
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
15
4 / 0 / 5
9,071
605
13,182
6,414
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
MyTypeOfMusic
Achilles
15
5 / 0 / 2
8,945
596
7,941
13,042
14,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
15
15
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ChaBoyGarry
Sylvanus
2
1
7
5.5
W
Nemesis
ChaBoyJack
Nemesis
2
2
5
2.25
L
Izanami
Excaleber
Izanami
1
3
2
0.67
W
Izanami
ForeignGrape
Izanami
2
2
2
1.5
L
2
5
2
0.6
W
Yu Huang
4
0
5
6.5
W
Achilles
MyTypeOfMusic
Achilles
5
0
2
6
L
Amaterasu
TallOne112
Amaterasu
0
3
0
0
L
Janus
1
3
0
0.33
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,455
Damage
38,593
58,858
Taken
51,605
28,242
Mitigated
35,961
11,551
Healing
13,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ChaBoyGarry
Sylvanus
9,128
2,431
1,443
5,513
12,071
10,692
0
4,112
7,699
18,785
4,415
W
Nemesis
ChaBoyJack
Nemesis
3,735
1,232
0
459
11,465
4,793
0
1,175
10,252
0
79,077
L
Izanami
Excaleber
Izanami
8,602
5,957
0
4,380
12,751
4,350
1,014
4,598
8,153
0
88,461
W
Izanami
ForeignGrape
Izanami
4,607
2,370
0
2,507
8,613
3,265
853
1,427
7,150
0
62,106
L
7,400
1,616
0
2,644
14,854
6,089
0
5,525
9,329
0
52,068
W
Yu Huang
13,182
1,116
0
740
6,414
3,147
396
2,893
3,285
83,930
0
W
Achilles
MyTypeOfMusic
Achilles
7,941
725
0
2,787
13,042
14,064
486
680
12,360
467
58,274
L
Amaterasu
TallOne112
Amaterasu
3,801
909
0
1,944
12,494
7,390
0
976
11,518
0
42,833
L
Janus
5,490
281
0
1,030
8,794
3,051
48
5,674
3,016
55,219
0
L
5,162
1,287
0
1,553
9,965
7,362
0
5,219
4,590
16,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,780
Gold Earned
42,281
441
Minions Killed
452
0
Camps Cleared
0
1,509,586
Distance Traveled
1,551,687
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,495
500
32
2
0
312,080
4
W
Nemesis
8,580
572
113
8
0
340,524
0
L
Izanami
7,898
527
159
11
0
284,880
2
W
Izanami
8,190
546
100
7
0
293,494
0
L
Tyr
7,454
497
88
6
0
338,410
0
W
Yu Huang
9,071
605
135
9
0
326,985
0
W
Achilles
8,945
596
72
5
0
278,604
0
L
Amaterasu
7,090
473
69
5
0
301,948
2
L
Janus
7,400
493
107
7
0
260,803
0
L
Atlas
6,938
463
18
1
0
323,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role