Player Matchup

Neith
Neith
Crushina
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,206 Elo+
Party 1
Gilgamesh
Gilgamesh
Grungytinman
Gilgamesh
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,329 Elo+
Party 1
Ra
Ra
Jangex
Ra
Level 107
God Stats
10W - 3L
1,791 SR
Queue Stats
290W - 77L
1,765 Elo+
Party 3
Achilles
Achilles
Mikoria
Achilles
Level 146
God Stats
34W - 5L
1,898 SR
Queue Stats
250W - 45L
1,816 Elo+
Party 3
Ymir
Ymir
Relgub
Ymir
Level 49
God Stats
12W - 14L
1,423 SR
Queue Stats
13W - 14L
1,361 Elo+
Party 1
Team Averages
Level 79
1,622 SR
1,495 Elo+

VS

Team Averages
Level 108
1,563 SR
1,470 Elo+
Hachiman
Hachiman
HankScorpi007
Hachiman
Level 153
God Stats
6W - 11L
1,450 SR
Queue Stats
113W - 116L
1,452 Elo+
Solo
Hera
Hera
IKR4M3R
Hera
Level 100
God Stats
0W - 1L
1,760 SR
Queue Stats
150W - 160L
1,475 Elo+
Party 2
Janus
Janus
OurMagician1013
Janus
Level 107
God Stats
38W - 34L
1,582 SR
Queue Stats
471W - 477L
1,460 Elo+
Solo
Charon
Charon
Pavonis747
Charon
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 57L
1,517 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
sovereign97
Ah Muzen Cab
Level 116
God Stats
28W - 18L
1,520 SR
Queue Stats
80W - 81L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Crushina
Neith
17
3 / 0 / 4
10,977
998
2,824
2,686
1,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Grungytinman
Gilgamesh
17
2 / 0 / 4
10,463
951
5,555
13,747
15,082
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
17
2 / 0 / 9
11,391
1,036
16,820
9,518
5,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Mikoria
Achilles
17
3 / 0 / 8
11,121
1,011
11,895
14,877
21,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Relgub
Ymir
17
2 / 0 / 7
12,092
1,099
3,522
15,718
18,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

268

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HankScorpi007
Hachiman
15
0 / 3 / 0
9,827
893
10,556
10,867
4,160
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
IKR4M3R
Hera
15
0 / 0 / 0
10,122
920
12,493
3,726
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
0 / 4 / 0
9,716
883
6,227
7,820
3,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Pavonis747
Charon
15
0 / 2 / 0
11,236
1,021
6,500
10,437
10,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
sovereign97
Ah Muzen Cab
15
0 / 3 / 0
9,903
900
16,284
11,162
4,976
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
12
Kills
0
0
Deaths
12
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
Crushina
Neith
3
0
4
5
W
Gilgamesh
Grungytinman
Gilgamesh
2
0
4
4
L
Hachiman
HankScorpi007
Hachiman
0
3
0
0
L
Hera
IKR4M3R
Hera
0
0
0
0
W
Ra
2
0
9
6.5
W
Achilles
Mikoria
Achilles
3
0
8
7
L
0
4
0
0
L
Charon
Pavonis747
Charon
0
2
0
0
W
Ymir
Relgub
Ymir
2
0
7
5.5
L
Ah Muzen Cab
sovereign97
Ah Muzen Cab
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,616
Damage
52,060
56,546
Taken
44,012
61,902
Mitigated
24,171
10,405
Healing
3,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Crushina
Neith
2,824
621
0
586
2,686
1,429
0
1,648
1,038
0
36,934
W
Gilgamesh
Grungytinman
Gilgamesh
5,555
523
0
6
13,747
15,082
0
5,487
8,260
378
15,839
L
Hachiman
HankScorpi007
Hachiman
10,556
6,702
0
486
10,867
4,160
0
5,872
4,783
0
20,075
L
Hera
IKR4M3R
Hera
12,493
2,357
0
0
3,726
1,589
0
947
2,779
45,167
0
W
Ra
16,820
1,467
3,779
2,041
9,518
5,096
0
5,392
4,126
47,927
0
W
Achilles
Mikoria
Achilles
11,895
1,033
0
2,342
14,877
21,342
0
4,781
10,096
851
16,073
L
6,227
171
0
0
7,820
3,064
0
4,028
3,720
14,791
0
L
Charon
Pavonis747
Charon
6,500
468
242
1,411
10,437
10,382
0
5,236
5,133
18,561
0
W
Ymir
Relgub
Ymir
3,522
492
0
1,651
15,718
18,953
0
7,937
7,457
20,494
0
L
Ah Muzen Cab
sovereign97
Ah Muzen Cab
16,284
3,697
341
573
11,162
4,976
0
4,564
6,502
0
41,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,044
Gold Earned
50,804
245
Minions Killed
216
4
Camps Cleared
4
1,168,020
Distance Traveled
975,773
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,977
998
91
8
1
210,923
0
W
Gilgamesh
10,463
951
27
2
0
257,405
2
L
Hachiman
9,827
893
13
1
3
186,401
0
L
Hera
10,122
920
97
9
0
226,157
0
W
Ra
11,391
1,036
78
7
1
235,287
0
W
Achilles
11,121
1,011
18
2
2
236,261
0
L
Janus
9,716
883
27
2
0
139,513
3
L
Charon
11,236
1,021
25
2
0
209,259
0
W
Ymir
12,092
1,099
31
3
0
228,144
0
L
Ah Muzen Cab
9,903
900
54
5
1
214,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role