Player Matchup

Surtr
Surtr
Bronze III
LowBehindTintz_
Surtr
Bronze III
Level 48
God Stats
0W - 1L
1,264 SR
Queue Stats
27W - 41L
1,206 MMR
Party 1
Scylla
Scylla
Bronze II
MBK_Ghost64
Scylla
Bronze II
Level 41
God Stats
1W - 3L
1,448 SR
Queue Stats
61W - 65L
850 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver IV
XoLLowS9500
Ah Muzen Cab
Silver IV
Level 66
God Stats
2W - 1L
1,686 SR
Queue Stats
184W - 209L
833 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 52
1,466 SR
963 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,385 SR
638 MMR
Olorun
Olorun
Bronze I
Madden613
Olorun
Bronze I
Level 67
God Stats
8W - 5L
1,417 SR
Queue Stats
12W - 18L
879 MMR
Solo
Mercury
Mercury
Bronze II
Sauloco-666
Mercury
Bronze II
Level 85
God Stats
5W - 15L
1,439 SR
Queue Stats
87W - 141L
526 MMR
Solo
Bacchus
Bacchus
Bronze I
maxtahj98
Bacchus
Bronze I
Level 130
God Stats
13W - 16L
1,299 SR
Queue Stats
405W - 504L
509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
10,591
757
7,065
11,508
11,993
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
12
1 / 6 / 4
9,475
677
7,176
10,011
4,035
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
XoLLowS9500
Ah Muzen Cab
12
1 / 5 / 6
9,697
693
8,642
11,688
4,965
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SkadiCthulhuSobekAtlasAnubis

VS

Bans
HadesGaneshaMartichorasHachimanUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Madden613
Olorun
15
5 / 2 / 5
11,491
821
14,611
10,982
4,984
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
Sauloco-666
Mercury
14
3 / 2 / 7
10,692
764
4,515
9,004
3,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
maxtahj98
Bacchus
15
5 / 3 / 8
11,397
814
10,280
14,782
13,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
5
Kills
13
13
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
Scylla
1
6
4
0.5
W
Olorun
Madden613
Olorun
5
2
5
3.75
W
Mercury
Sauloco-666
Mercury
3
2
7
3.25
L
Ah Muzen Cab
XoLLowS9500
Ah Muzen Cab
1
5
6
0.8
W
Bacchus
maxtahj98
Bacchus
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,883
Damage
29,406
33,207
Taken
34,768
20,993
Mitigated
22,033
682
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,065
1,774
0
462
11,508
11,993
0
8,699
2,809
1,335
25,572
L
Scylla
7,176
398
0
0
10,011
4,035
49
8,874
1,015
36,793
0
W
Olorun
Madden613
Olorun
14,611
5,858
1,080
3,876
10,982
4,984
1,390
3,362
7,588
65,480
0
W
Mercury
Sauloco-666
Mercury
4,515
1,997
126
1,512
9,004
3,224
0
1,975
7,029
0
24,049
L
Ah Muzen Cab
XoLLowS9500
Ah Muzen Cab
8,642
3,390
0
220
11,688
4,965
0
7,680
3,932
0
31,981
W
Bacchus
maxtahj98
Bacchus
10,280
1,310
294
2,542
14,782
13,825
228
3,493
11,242
32,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,763
Gold Earned
33,580
120
Minions Killed
198
0
Camps Cleared
0
716,923
Distance Traveled
843,903
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
10,591
757
40
3
0
260,859
0
L
Scylla
9,475
677
45
3
0
231,691
0
W
Olorun
11,491
821
116
8
0
244,804
0
W
Mercury
10,692
764
36
3
0
309,309
0
L
Ah Muzen Cab
9,697
693
35
3
0
224,373
0
W
Bacchus
11,397
814
46
3
0
289,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role