Player Matchup

Ix Chel
Ix Chel
DanielVite12
Ix Chel
Level 109
God Stats
8W - 9L
1,503 SR
Queue Stats
43W - 52L
1,526 Elo+
Party 2
Fenrir
Fenrir
Gramguy
Fenrir
Level 108
God Stats
5W - 8L
1,784 SR
Queue Stats
235W - 214L
1,508 Elo+
Party 3
Guan Yu
Guan Yu
K4 Patriot
Guan Yu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 153L
1,505 Elo+
Party 3
Ganesha
Ganesha
TES Moon
Ganesha
Level 23
God Stats
20W - 25L
1,485 SR
Queue Stats
25W - 26L
1,419 Elo+
Party 3
Hachiman
Hachiman
bonnyp
Hachiman
Level 116
God Stats
2W - 1L
1,524 SR
Queue Stats
49W - 50L
1,497 Elo+
Party 2
Team Averages
Level 89
1,559 SR
1,491 Elo+

VS

Team Averages
Level 82
1,367 SR
1,481 Elo+
Hachiman
Hachiman
AbomasalLake216
Hachiman
Level 15
God Stats
0W - 2L
1,213 SR
Queue Stats
17W - 20L
1,425 Elo+
Party 1
Nemesis
Nemesis
AguitaRize
Nemesis
Level 114
God Stats
0W - 3L
1,266 SR
Queue Stats
23W - 20L
1,505 Elo+
Solo
Bacchus
Bacchus
FAMOUS THE KIDx
Bacchus
Level 27
God Stats
16W - 23L
1,417 SR
Queue Stats
16W - 23L
1,400 Elo+
Party 1
Horus
Horus
LeftHero
Horus
Level 117
God Stats
21W - 14L
1,310 SR
Queue Stats
304W - 279L
1,551 Elo+
Solo
Scylla
Scylla
XSoBxsic
Scylla
Level 137
God Stats
2W - 3L
1,627 SR
Queue Stats
165W - 148L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DanielVite12
Ix Chel
16
1 / 3 / 3
9,656
508
7,500
12,494
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Gramguy
Fenrir
19
13 / 0 / 3
11,703
616
21,440
17,640
9,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
K4 Patriot
Guan Yu
16
2 / 0 / 2
9,496
500
7,854
11,874
15,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
TES Moon
Ganesha
14
0 / 1 / 7
9,116
480
3,188
15,654
12,230
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
bonnyp
Hachiman
14
1 / 3 / 4
8,056
424
4,893
15,538
6,289
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
0 / 5 / 2
7,701
405
12,205
9,411
2,947
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
AguitaRize
Nemesis
16
3 / 5 / 1
9,293
489
11,794
17,903
8,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+75
Health

14
2 / 1 / 2
8,813
464
10,137
12,308
16,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Horus
LeftHero
Horus
15
0 / 3 / 0
9,311
490
7,342
17,823
20,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
XSoBxsic
Scylla
16
2 / 3 / 1
9,672
509
8,439
10,658
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
17
Kills
7
7
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
5
2
0.2
L
Nemesis
AguitaRize
Nemesis
3
5
1
0.7
W
Ix Chel
DanielVite12
Ix Chel
1
3
3
0.83
L
2
1
2
3
W
Fenrir
Gramguy
Fenrir
13
0
3
14.5
W
Guan Yu
K4 Patriot
Guan Yu
2
0
2
3
L
Horus
LeftHero
Horus
0
3
0
0
W
Ganesha
TES Moon
Ganesha
0
1
7
3.5
L
Scylla
XSoBxsic
Scylla
2
3
1
0.83
W
Hachiman
bonnyp
Hachiman
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,875
Damage
49,917
73,200
Taken
68,103
49,173
Mitigated
52,023
25,082
Healing
14,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
12,205
6,795
0
1,928
9,411
2,947
686
685
8,726
0
58,161
L
Nemesis
AguitaRize
Nemesis
11,794
5,111
0
2,393
17,903
8,750
0
1,772
16,131
0
92,241
W
Ix Chel
DanielVite12
Ix Chel
7,500
770
200
4,528
12,494
4,960
1,515
7,417
5,077
79,204
0
L
10,137
594
0
2,630
12,308
16,155
315
2,444
9,864
32,040
733
W
Fenrir
Gramguy
Fenrir
21,440
7,649
0
2,510
17,640
9,951
0
2,402
15,208
0
115,422
W
Guan Yu
K4 Patriot
Guan Yu
7,854
1,143
102
3,528
11,874
15,743
0
11
11,725
0
57,641
L
Horus
LeftHero
Horus
7,342
3,287
133
5,896
17,823
20,413
31
0
17,751
0
61,541
W
Ganesha
TES Moon
Ganesha
3,188
198
3,380
5,648
15,654
12,230
153
3,903
11,751
23,984
0
L
Scylla
XSoBxsic
Scylla
8,439
528
0
1,209
10,658
3,758
483
5,857
4,801
81,601
0
W
Hachiman
bonnyp
Hachiman
4,893
3,403
0
5,186
15,538
6,289
770
4,303
11,235
0
61,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,027
Gold Earned
44,790
514
Minions Killed
478
0
Camps Cleared
0
1,813,146
Distance Traveled
1,790,927
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,701
405
80
4
0
307,527
0
L
Nemesis
9,293
489
115
6
0
429,009
0
W
Ix Chel
9,656
508
138
7
0
361,533
1
L
Bacchus
8,813
464
40
2
0
388,025
0
W
Fenrir
11,703
616
137
7
0
473,597
0
W
Guan Yu
9,496
500
82
4
0
345,414
0
L
Horus
9,311
490
109
6
0
335,476
2
W
Ganesha
9,116
480
6
0
0
348,819
0
L
Scylla
9,672
509
134
7
0
330,890
4
W
Hachiman
8,056
424
151
8
0
283,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role