Player Matchup

Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Silver I
 
Cliodhna
Silver I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Silver IV
Bazega
Horus
Silver IV
Level 155
God Stats
3W - 3L
1,586 SR
Queue Stats
7W - 10L
1,327 MMR
Party 2
Discordia
Discordia
Gold III
FrankyTopo
Discordia
Gold III
Level 84
God Stats
5W - 0L
1,713 SR
Queue Stats
87W - 88L
1,654 MMR
Solo
Set
Set
Gold IV
NOTManija93
Set
Gold IV
Level 88
God Stats
7W - 6L
1,550 SR
Queue Stats
255W - 297L
1,362 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,570 SR
1,469 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,557 SR
1,434 MMR
Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Gold I
 
Thanatos
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Gold IV
Matii11
Bellona
Gold IV
Level 146
God Stats
7W - 15L
1,580 SR
Queue Stats
242W - 242L
1,434 MMR
Party 3
Artio
Artio
Silver II
NotFacu
Artio
Silver II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,460 MMR
Party 3
Ullr
Ullr
Silver I
guilermearaujo80
Ullr
Silver I
Level 178
God Stats
12W - 12L
1,706 SR
Queue Stats
192W - 206L
1,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
4 / 0 / 4
6,644
664
6,763
4,008
1,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
 
Cliodhna
11
5 / 2 / 2
6,378
638
6,218
10,279
3,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Bazega
Horus
9
3 / 1 / 6
5,987
599
3,487
7,712
5,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
FrankyTopo
Discordia
11
1 / 1 / 2
6,107
611
3,672
5,370
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 2
6,099
610
3,803
8,930
5,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
RavanaMartichorasKuzenboHe Bo

VS

Bans
Ne ZhaTyrThorKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 1 / 1
6,710
671
6,577
4,898
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
 
Thanatos
9
1 / 5 / 1
5,415
542
2,836
8,855
2,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Matii11
Bellona
11
1 / 1 / 0
6,044
604
5,906
7,405
7,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Artio
NotFacu
Artio
7
0 / 4 / 2
4,950
495
2,334
10,257
5,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
1 / 2 / 0
5,070
507
2,440
7,314
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
13
Kills
5
5
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
4
6
W
Cliodhna
 
Cliodhna
5
2
2
3
L
Merlin
 
Merlin
2
1
1
2.5
L
Thanatos
 
Thanatos
1
5
1
0.3
W
Horus
Bazega
Horus
3
1
6
6
W
Discordia
FrankyTopo
Discordia
1
1
2
2
L
Bellona
Matii11
Bellona
1
1
0
1
W
0
1
2
1
L
Artio
NotFacu
Artio
0
4
2
0.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,943
Damage
20,093
36,299
Taken
38,729
16,726
Mitigated
19,731
14,081
Healing
10,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,763
3,871
0
1,833
4,008
1,480
0
344
3,664
0
49,840
W
Cliodhna
 
Cliodhna
6,218
1,144
0
3,098
10,279
3,277
0
3,355
6,843
0
39,262
L
Merlin
 
Merlin
6,577
454
0
970
4,898
1,620
0
1,163
3,679
62,591
0
L
Thanatos
 
Thanatos
2,836
1,326
0
3,293
8,855
2,840
0
1,657
7,198
0
28,547
W
Horus
Bazega
Horus
3,487
1,685
1,020
3,070
7,712
5,100
0
3,010
4,702
0
13,009
W
Discordia
FrankyTopo
Discordia
3,672
420
0
1,500
5,370
1,594
0
2,779
2,591
49,183
0
L
Bellona
Matii11
Bellona
5,906
2,403
0
2,225
7,405
7,967
0
60
7,345
0
44,341
W
3,803
2,090
0
3,560
8,930
5,275
0
0
8,315
0
46,833
L
Artio
NotFacu
Artio
2,334
190
280
2,547
10,257
5,444
0
810
9,447
10,334
0
L
2,440
719
0
1,293
7,314
1,860
0
0
7,314
0
35,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,215
Gold Earned
28,189
340
Minions Killed
310
0
Camps Cleared
0
1,041,962
Distance Traveled
987,121
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,644
664
82
8
0
190,583
4
W
Cliodhna
6,378
638
60
6
0
238,633
0
L
Merlin
6,710
671
112
11
0
191,438
0
L
Thanatos
5,415
542
54
5
0
194,047
0
W
Horus
5,987
599
15
2
0
201,956
2
W
Discordia
6,107
611
101
10
0
201,925
3
L
Bellona
6,044
604
78
8
0
208,177
1
W
Set
6,099
610
82
8
0
208,865
0
L
Artio
4,950
495
8
1
0
214,408
4
L
Ullr
5,070
507
58
6
0
179,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role