Player Matchup

Eset
Eset
 
Eset
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
I FX Bigodon
Cerberus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,729 Elo+
Party 2
Kuzenbo
Kuzenbo
I FX Rooster
Kuzenbo
Level 113
God Stats
1W - 0L
1,744 SR
Queue Stats
22W - 16L
1,592 Elo+
Party 2
Da Ji
Da Ji
Lorsa
Da Ji
Level 135
God Stats
2W - 3L
1,463 SR
Queue Stats
210W - 214L
1,444 Elo+
Solo
Anubis
Anubis
RiuZen
Anubis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,383 Elo+
Solo
Team Averages
Level 111
1,541 SR
1,530 Elo+

VS

Team Averages
Level 152
1,569 SR
1,542 Elo+
Cupid
Cupid
 
Cupid
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Dyoser
Odin
Level 150
God Stats
1W - 1L
1,671 SR
Queue Stats
146W - 124L
1,469 Elo+
Solo
Surtr
Surtr
KiritoUtakaX
Surtr
Level 200
God Stats
16W - 3L
1,674 SR
Queue Stats
1,216W - 526L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
3 / 1 / 8
6,340
1,268
4,829
3,860
3,391
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
I FX Bigodon
Cerberus
12
5 / 0 / 8
7,058
1,412
3,797
4,486
3,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
I FX Rooster
Kuzenbo
10
1 / 1 / 9
5,727
1,145
3,322
3,985
4,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
Lorsa
Da Ji
10
3 / 1 / 9
6,171
1,234
4,086
3,728
1,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
RiuZen
Anubis
12
1 / 2 / 8
6,338
1,268
6,726
5,483
3,505
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 3 / 3
5,040
1,008
2,535
5,148
1,879
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
 
Susano
10
0 / 3 / 2
4,742
948
3,692
5,430
1,691
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ares
 
Ares
1
0 / 0 / 0
1,296
259
0
0
0
Odin
Dyoser
Odin
11
2 / 4 / 3
5,582
1,116
4,785
6,640
5,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 3 / 2
5,792
1,158
4,658
8,400
6,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
13
Kills
5
5
Deaths
13
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
1
8
7
L
Cupid
 
Cupid
0
3
3
0.5
L
Susano
 
Susano
0
3
2
0.33
L
Ares
 
Ares
0
0
0
0
L
Odin
Dyoser
Odin
2
4
3
0.88
W
Cerberus
I FX Bigodon
Cerberus
5
0
8
9
W
Kuzenbo
I FX Rooster
Kuzenbo
1
1
9
5.5
L
3
3
2
1.33
W
Da Ji
Lorsa
Da Ji
3
1
9
7.5
W
Anubis
RiuZen
Anubis
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,760
Damage
15,670
21,542
Taken
25,618
16,958
Mitigated
15,976
9,681
Healing
4,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
4,829
238
671
755
3,860
3,391
358
426
3,368
13,167
0
L
Cupid
 
Cupid
2,535
1,373
129
808
5,148
1,879
0
3,741
1,142
0
8,585
L
Susano
 
Susano
3,692
265
12
1,165
5,430
1,691
0
4,245
817
0
7,230
L
Ares
 
Ares
0
0
0
0
0
0
0
0
0
0
0
L
Odin
Dyoser
Odin
4,785
675
0
305
6,640
5,507
0
4,613
1,782
3,117
6,755
W
Cerberus
I FX Bigodon
Cerberus
3,797
184
487
2,202
4,486
3,674
230
296
3,991
7,517
0
W
Kuzenbo
I FX Rooster
Kuzenbo
3,322
834
1,046
763
3,985
4,429
354
289
3,551
4,350
0
L
4,658
1,759
255
2,180
8,400
6,899
0
4,919
3,169
261
7,495
W
Da Ji
Lorsa
Da Ji
4,086
1,564
835
1,272
3,728
1,959
403
194
3,380
0
4,915
W
Anubis
RiuZen
Anubis
6,726
215
0
1,650
5,483
3,505
516
297
5,162
20,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,634
Gold Earned
22,452
84
Minions Killed
42
0
Camps Cleared
0
539,116
Distance Traveled
415,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,340
1,268
17
3
0
96,543
0
L
Cupid
5,040
1,008
16
3
0
105,531
0
L
Susano
4,742
948
9
2
0
106,087
0
L
Ares
1,296
259
0
0
0
0
0
L
Odin
5,582
1,116
8
2
0
102,520
0
W
Cerberus
7,058
1,412
22
4
0
128,926
0
W
Kuzenbo
5,727
1,145
8
2
0
121,840
0
L
Surtr
5,792
1,158
9
2
0
100,957
0
W
Da Ji
6,171
1,234
4
1
0
91,458
0
W
Anubis
6,338
1,268
33
7
0
100,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role