Player Matchup

Zeus
Zeus
BobbyBuckets29
Zeus
Level 29
God Stats
24W - 40L
1,367 SR
Queue Stats
24W - 41L
1,347 Elo+
Party 3
Surtr
Surtr
C_da_goat_Brooks
Surtr
Level 136
God Stats
32W - 35L
1,502 SR
Queue Stats
279W - 318L
1,511 Elo+
Party 3
Ix Chel
Ix Chel
Dope-xI
Ix Chel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 103L
1,384 Elo+
Party 1
Cernunnos
Cernunnos
PeachyJupiter42
Cernunnos
Level 67
God Stats
31W - 32L
1,461 SR
Queue Stats
712W - 733L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
TreWeigh
Kuzenbo
Level 14
God Stats
4W - 6L
1,526 SR
Queue Stats
4W - 11L
1,300 Elo+
Party 1
Team Averages
Level 74
1,471 SR
1,408 Elo+

VS

Team Averages
Level 89
1,475 SR
1,487 Elo+
Ganesha
Ganesha
Babygirllulu567
Ganesha
Level 43
God Stats
18W - 14L
1,626 SR
Queue Stats
82W - 72L
1,498 Elo+
Solo
Horus
Horus
Napstafork
Horus
Level 118
God Stats
1W - 1L
1,199 SR
Queue Stats
55W - 58L
1,492 Elo+
Party 2
Amaterasu
Amaterasu
Togera7707
Amaterasu
Level 42
God Stats
17W - 12L
1,502 SR
Queue Stats
49W - 54L
1,484 Elo+
Party 2
Izanami
Izanami
TweetyCat077
Izanami
Level 102
God Stats
239W - 229L
1,564 SR
Queue Stats
609W - 629L
1,458 Elo+
Solo
Kuzenbo
Kuzenbo
WastingTime8999
Kuzenbo
Level 142
God Stats
6W - 1L
1,484 SR
Queue Stats
92W - 102L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
7,662
1,095
8,861
9,918
3,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 3
7,467
1,067
7,850
11,818
9,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
Dope-xI
Ix Chel
13
0 / 1 / 3
7,685
1,098
8,950
4,749
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
PeachyJupiter42
Cernunnos
13
2 / 0 / 0
7,790
1,113
10,892
7,328
2,567
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
TreWeigh
Kuzenbo
13
0 / 0 / 3
7,265
1,038
4,973
4,900
5,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

290

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 6
8,150
1,164
4,198
10,112
11,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
14
2 / 0 / 8
8,464
1,209
7,438
10,199
10,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
Togera7707
Amaterasu
14
5 / 1 / 6
8,755
1,251
8,843
9,447
10,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
TweetyCat077
Izanami
14
2 / 2 / 3
8,399
1,200
5,095
7,902
3,694
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 7
7,930
1,133
9,490
8,054
11,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
3
Kills
11
11
Deaths
3
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
L
1
6
1
0.25
L
0
4
3
0.38
L
Ix Chel
Dope-xI
Ix Chel
0
1
3
1.5
W
Horus
2
0
8
6
L
Cernunnos
PeachyJupiter42
Cernunnos
2
0
0
2
W
Amaterasu
Togera7707
Amaterasu
5
1
6
8
L
Kuzenbo
TreWeigh
Kuzenbo
0
0
3
1.5
W
Izanami
TweetyCat077
Izanami
2
2
3
1.75
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,526
Damage
35,064
38,713
Taken
45,714
22,202
Mitigated
47,048
5,578
Healing
8,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,198
195
0
810
10,112
11,837
0
6,008
4,066
8,669
0
L
8,861
1,128
0
0
9,918
3,103
0
3,132
5,984
22,860
0
L
7,850
2,666
49
894
11,818
9,427
0
2,862
8,170
323
19,003
L
Ix Chel
Dope-xI
Ix Chel
8,950
489
1,710
651
4,749
1,849
0
947
3,537
28,735
0
W
Horus
7,438
2,262
1,149
2,183
10,199
10,395
0
4,973
4,887
123
20,795
L
Cernunnos
PeachyJupiter42
Cernunnos
10,892
5,504
0
1,025
7,328
2,567
0
3,292
3,719
0
21,850
W
Amaterasu
Togera7707
Amaterasu
8,843
2,654
0
1,868
9,447
10,068
0
4,165
5,034
129
18,264
L
Kuzenbo
TreWeigh
Kuzenbo
4,973
1,445
0
1,249
4,900
5,256
0
2,194
2,537
10,195
0
W
Izanami
TweetyCat077
Izanami
5,095
3,162
0
1,786
7,902
3,694
0
3,311
4,543
0
34,023
W
9,490
1,603
0
487
8,054
11,054
0
3,833
3,980
12,839
776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,869
Gold Earned
41,698
147
Minions Killed
130
3
Camps Cleared
6
661,627
Distance Traveled
793,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,150
1,164
1
0
1
154,440
0
L
Zeus
7,662
1,095
34
5
1
120,273
0
L
Surtr
7,467
1,067
28
4
0
132,995
0
L
Ix Chel
7,685
1,098
52
7
0
147,563
0
W
Horus
8,464
1,209
32
5
0
178,558
0
L
Cernunnos
7,790
1,113
21
3
2
143,225
0
W
Amaterasu
8,755
1,251
26
4
0
160,372
0
L
Kuzenbo
7,265
1,038
12
2
0
117,571
0
W
Izanami
8,399
1,200
64
9
3
136,635
0
W
Kuzenbo
7,930
1,133
7
1
2
163,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role