Player Matchup

Odin
Odin
 
Odin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Meyko
Cernunnos
Level 167
God Stats
7W - 6L
1,278 SR
Queue Stats
296W - 193L
1,586 Elo+
Party 1
Cabrakan
Cabrakan
Neøk
Cabrakan
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 154L
1,587 Elo+
Party 1
Charon
Charon
NilGomes
Charon
Level 147
God Stats
2W - 1L
1,321 SR
Queue Stats
108W - 75L
1,518 Elo+
Solo
Team Averages
Level 157
1,420 SR
1,538 Elo+

VS

Team Averages
Level 94
1,568 SR
1,497 Elo+
Raijin
Raijin
 
Raijin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Boraxus
Heimdallr
Level 44
God Stats
15W - 17L
1,498 SR
Queue Stats
103W - 114L
1,466 Elo+
Party 2
Serqet
Serqet
Hjazz
Serqet
Level 68
God Stats
4W - 2L
1,755 SR
Queue Stats
48W - 41L
1,534 Elo+
Party 2
Ix Chel
Ix Chel
IvidexV
Ix Chel
Level 171
God Stats
42W - 44L
1,519 SR
Queue Stats
987W - 1,015L
1,505 Elo+
Solo
Maui
Maui
JCanabarro
Maui
Level 68
God Stats
26W - 26L
1,566 SR
Queue Stats
90W - 108L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 0 / 5
7,209
1,202
2,455
3,545
2,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Vulcan
 
Vulcan
12
1 / 0 / 4
6,974
1,162
6,974
2,838
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
Meyko
Cernunnos
13
5 / 0 / 2
8,023
1,337
7,086
3,126
1,321
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Neøk
Cabrakan
12
0 / 0 / 4
6,732
1,122
3,085
4,173
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charon
NilGomes
Charon
12
1 / 0 / 5
7,164
1,194
4,316
3,549
1,753
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

358

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
0 / 2 / 0
6,577
1,096
4,580
4,386
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Boraxus
Heimdallr
11
0 / 1 / 0
6,538
1,090
4,517
5,591
2,076
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Hjazz
Serqet
11
0 / 4 / 0
6,451
1,075
1,241
6,583
3,088
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ix Chel
IvidexV
Ix Chel
12
0 / 1 / 0
6,820
1,137
4,107
3,106
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 0 / 0
6,391
1,065
1,331
6,289
4,769
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
8
Kills
0
0
Deaths
8
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
0
5
3.5
W
Vulcan
 
Vulcan
1
0
4
3
L
Raijin
 
Raijin
0
2
0
0
L
Heimdallr
Boraxus
Heimdallr
0
1
0
0
L
Serqet
Hjazz
Serqet
0
4
0
0
L
Ix Chel
IvidexV
Ix Chel
0
1
0
0
L
0
0
0
0
W
Cernunnos
Meyko
Cernunnos
5
0
2
6
W
Cabrakan
Neøk
Cabrakan
0
0
4
2
W
Charon
NilGomes
Charon
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,916
Damage
15,776
17,231
Taken
25,955
10,587
Mitigated
12,955
1,005
Healing
2,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,455
419
0
389
3,545
2,750
0
1,686
1,859
0
5,900
W
Vulcan
 
Vulcan
6,974
1,936
0
0
2,838
1,067
0
2,094
744
27,492
0
L
Raijin
 
Raijin
4,580
149
0
0
4,386
1,719
0
1,929
2,437
20,770
0
L
Heimdallr
Boraxus
Heimdallr
4,517
2,063
0
856
5,591
2,076
0
4,131
1,382
0
17,778
L
Serqet
Hjazz
Serqet
1,241
475
0
90
6,583
3,088
0
3,098
3,389
0
5,363
L
Ix Chel
IvidexV
Ix Chel
4,107
393
588
511
3,106
1,303
0
1,446
1,614
24,400
0
L
1,331
200
0
0
6,289
4,769
0
3,163
3,056
5,613
0
W
Cernunnos
Meyko
Cernunnos
7,086
3,721
0
616
3,126
1,321
0
1,782
1,230
0
24,955
W
Cabrakan
Neøk
Cabrakan
3,085
250
0
0
4,173
3,696
0
2,326
1,731
5,917
303
W
Charon
NilGomes
Charon
4,316
745
0
0
3,549
1,753
0
2,062
1,388
14,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,102
Gold Earned
32,777
139
Minions Killed
152
6
Camps Cleared
6
725,251
Distance Traveled
594,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,209
1,202
13
2
1
134,853
0
W
Vulcan
6,974
1,162
51
9
4
139,060
0
L
Raijin
6,577
1,096
50
8
0
117,503
0
L
Heimdallr
6,538
1,090
34
6
2
117,606
0
L
Serqet
6,451
1,075
7
1
2
123,668
0
L
Ix Chel
6,820
1,137
54
9
2
97,578
0
L
Maui
6,391
1,065
7
1
0
138,069
0
W
Cernunnos
8,023
1,337
38
6
0
159,144
0
W
Cabrakan
6,732
1,122
5
1
1
172,961
0
W
Charon
7,164
1,194
32
5
0
119,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role