Player Matchup

Bacchus
Bacchus
ChrimbusSpecial
Bacchus
Level 28
God Stats
1W - 1L
1,737 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Zeus
Zeus
D0WNP0UR
Zeus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 101L
1,529 Elo+
Solo
Awilix
Awilix
HamBlaster420
Awilix
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Ravana
Ravana
InwardGym
Ravana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,495 Elo+
Party 3
Charybdis
Charybdis
R1ftstalker
Charybdis
Level 68
God Stats
4W - 9L
1,322 SR
Queue Stats
113W - 91L
1,486 Elo+
Party 3
Team Averages
Level 39
1,512 SR
1,502 Elo+

VS

Team Averages
Level 55
1,512 SR
1,553 Elo+
Bakasura
Bakasura
Brandon2103
Bakasura
Level 104
God Stats
3W - 0L
1,637 SR
Queue Stats
8W - 5L
1,538 Elo+
Party 2
Charon
Charon
Littletyke1
Charon
Level 36
God Stats
4W - 2L
1,479 SR
Queue Stats
92W - 79L
1,576 Elo+
Solo
Jing Wei
Jing Wei
Venofy_
Jing Wei
Level 38
God Stats
4W - 4L
1,233 SR
Queue Stats
40W - 52L
1,386 Elo+
Solo
Ra
Ra
luxe swurv
Ra
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,518 Elo+
Party 2
Thor
Thor
swurvyt
Thor
Level 21
God Stats
2W - 1L
1,711 SR
Queue Stats
3W - 1L
1,749 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,248
446
3,438
8,425
7,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
14
0 / 5 / 0
7,658
547
6,736
8,630
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 1
5,548
396
3,520
9,312
4,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
InwardGym
Ravana
13
9 / 3 / 0
8,081
577
12,604
10,058
4,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
R1ftstalker
Charybdis
12
0 / 1 / 2
7,293
521
5,809
8,397
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Brandon2103
Bakasura
14
3 / 5 / 3
7,952
568
5,772
16,196
6,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
12
1 / 1 / 5
7,584
542
7,321
8,454
6,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Venofy_
Jing Wei
14
3 / 0 / 3
8,393
600
7,763
5,338
2,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 3 / 2
8,158
583
4,524
10,020
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
swurvyt
Thor
14
2 / 1 / 0
8,390
599
5,986
10,776
8,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
10
Kills
12
12
Deaths
10
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Brandon2103
Bakasura
3
5
3
0.9
L
1
1
1
1.5
L
Zeus
0
5
0
0
L
0
2
1
0.25
L
Ravana
InwardGym
Ravana
9
3
0
3
W
Charon
1
1
5
3.5
L
Charybdis
R1ftstalker
Charybdis
0
1
2
1
W
Jing Wei
Venofy_
Jing Wei
3
0
3
4.5
W
3
3
2
1.33
W
Thor
swurvyt
Thor
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,107
Damage
31,366
44,822
Taken
50,784
22,929
Mitigated
27,972
7,597
Healing
14,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Brandon2103
Bakasura
5,772
4,469
0
4,896
16,196
6,740
136
1,374
14,696
0
54,844
L
3,438
138
0
1,507
8,425
7,973
0
2,937
5,338
16,419
0
L
Zeus
6,736
1,909
0
1,368
8,630
3,418
0
3,561
5,059
72,556
0
L
3,520
1,163
0
1,734
9,312
4,258
0
3,787
5,360
0
31,495
L
Ravana
InwardGym
Ravana
12,604
4,151
0
1,249
10,058
4,507
0
1,641
7,805
0
51,972
W
Charon
7,321
968
0
3,318
8,454
6,156
17
2,106
6,056
29,643
0
L
Charybdis
R1ftstalker
Charybdis
5,809
3,479
0
1,739
8,397
2,773
0
186
8,161
0
47,892
W
Jing Wei
Venofy_
Jing Wei
7,763
5,821
0
2,433
5,338
2,230
583
1,902
3,365
0
60,806
W
4,524
568
552
3,143
10,020
3,993
407
4,827
5,193
56,764
0
W
Thor
swurvyt
Thor
5,986
770
0
250
10,776
8,853
0
202
10,574
162
51,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,828
Gold Earned
40,477
380
Minions Killed
421
0
Camps Cleared
0
1,360,248
Distance Traveled
1,377,417
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,952
568
98
7
0
300,081
0
L
Bacchus
6,248
446
30
2
0
272,013
0
L
Zeus
7,658
547
133
10
0
239,399
0
L
Awilix
5,548
396
51
4
0
302,438
0
L
Ravana
8,081
577
80
6
0
273,307
0
W
Charon
7,584
542
28
2
0
276,578
2
L
Charybdis
7,293
521
86
6
0
273,091
0
W
Jing Wei
8,393
600
108
8
0
247,879
4
W
Ra
8,158
583
113
8
0
278,048
0
W
Thor
8,390
599
74
5
0
274,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role