Player Matchup

Horus
Horus
BoudhaKu
Horus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 1L
1,961 Elo+
Party 1
Chaac
Chaac
Rambosmeg
Chaac
Level 59
God Stats
50W - 5L
1,936 SR
Queue Stats
71W - 6L
1,991 Elo+
Party 1
Terra
Terra
namechanged9066
Terra
Level 15
God Stats
4W - 0L
1,884 SR
Queue Stats
46W - 6L
1,937 Elo+
Party 1
Team Averages
Level 29
1,773 SR
1,963 Elo+

VS

Team Averages
Level 35
1,262 SR
1,166 Elo+
Fenrir
Fenrir
ClappnYaMoms
Fenrir
Level 59
God Stats
1W - 3L
1,657 SR
Queue Stats
359W - 408L
1,279 Elo+
Party 2
Ymir
Ymir
VizoWasHere
Ymir
Level 4
God Stats
0W - 4L
1,067 SR
Queue Stats
0W - 8L
950 Elo+
Party 2
Neith
Neith
xTiGoLbItTyx594
Neith
Level 43
God Stats
4W - 14L
1,063 SR
Queue Stats
450W - 493L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BoudhaKu
Horus
11
1 / 2 / 13
8,328
833
6,659
11,335
8,023
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chaac
Rambosmeg
Chaac
13
11 / 3 / 5
10,082
1,008
9,872
11,663
9,729
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 1 / 9
9,211
921
12,596
7,725
3,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
3 / 5 / 1
7,237
724
3,745
10,641
7,312
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 2
6,585
659
6,300
9,978
6,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 6 / 1
7,450
745
4,554
12,186
4,410
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
6
6
Deaths
16
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
BoudhaKu
Horus
1
2
13
3.75
L
Fenrir
3
5
1
0.7
W
Chaac
Rambosmeg
Chaac
11
3
5
4.5
L
0
5
2
0.2
W
4
1
9
8.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,127
Damage
14,599
30,723
Taken
32,805
21,547
Mitigated
18,670
12,338
Healing
3,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BoudhaKu
Horus
6,659
3,823
2,168
3,417
11,335
8,023
535
2,162
9,173
0
22,880
L
Fenrir
3,745
626
180
305
10,641
7,312
0
4,038
6,603
0
7,895
W
Chaac
Rambosmeg
Chaac
9,872
771
483
3,132
11,663
9,729
91
3,505
8,102
391
28,016
L
6,300
1,222
329
208
9,978
6,948
0
3,913
5,999
11,099
0
W
12,596
1,945
334
2,804
7,725
3,795
271
1,520
6,205
44,338
0
L
4,554
927
231
2,548
12,186
4,410
0
5,033
7,059
0
16,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,621
Gold Earned
21,272
82
Minions Killed
34
0
Camps Cleared
0
613,427
Distance Traveled
478,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,328
833
18
2
0
189,520
0
L
Fenrir
7,237
724
5
1
0
148,760
0
W
Chaac
10,082
1,008
22
2
0
200,676
0
L
Ymir
6,585
659
6
1
0
166,068
0
W
Terra
9,211
921
42
4
0
223,231
0
L
Neith
7,450
745
23
2
0
163,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role