Player Matchup

Merlin
Merlin
ConanTheBig
Merlin
Level 85
God Stats
2W - 1L
1,556 SR
Queue Stats
80W - 72L
1,504 Elo+
Party 1
Cabrakan
Cabrakan
Greenben77
Cabrakan
Level 140
God Stats
6W - 2L
1,486 SR
Queue Stats
137W - 115L
1,509 Elo+
Party 1
Hou Yi
Hou Yi
HugzThePorcupine
Hou Yi
Level 137
God Stats
18W - 19L
1,474 SR
Queue Stats
372W - 381L
1,476 Elo+
Party 3
Aphrodite
Aphrodite
QuatreSandrock
Aphrodite
Level 144
God Stats
4W - 8L
1,265 SR
Queue Stats
378W - 388L
1,469 Elo+
Party 3
Bacchus
Bacchus
Teroxis
Bacchus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 38L
1,549 Elo+
Party 1
Team Averages
Level 123
1,456 SR
1,501 Elo+

VS

Team Averages
Level 128
1,541 SR
1,566 Elo+
Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
BlueVices
Hel
Level 147
God Stats
4W - 3L
1,579 SR
Queue Stats
204W - 211L
1,555 Elo+
Solo
Athena
Athena
HaxG0DRuckus
Athena
Level 140
God Stats
5W - 5L
1,625 SR
Queue Stats
383W - 390L
1,502 Elo+
Party 2
Jormungandr
Jormungandr
Ultimatumlight
Jormungandr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,518 Elo+
Solo
Ravana
Ravana
runthuk
Ravana
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,755 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
5 / 2 / 8
10,218
730
25,815
8,504
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Greenben77
Cabrakan
17
2 / 0 / 13
10,674
762
8,409
20,718
21,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

17
3 / 1 / 10
9,545
682
18,025
10,794
5,640
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
QuatreSandrock
Aphrodite
17
2 / 0 / 13
9,810
701
9,585
11,232
9,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Teroxis
Bacchus
15
3 / 2 / 8
10,030
716
8,570
13,085
19,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
3 / 3 / 2
9,884
706
10,437
9,096
6,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 1 / 5
8,187
585
6,110
14,307
8,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
15
1 / 3 / 2
8,019
573
5,434
18,343
21,431
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
Ultimatumlight
Jormungandr
15
0 / 5 / 5
8,237
588
17,977
19,069
24,242
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
runthuk
Ravana
14
1 / 3 / 2
7,780
556
5,917
13,918
10,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
15
Kills
5
5
Deaths
15
52
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
3
2
1.33
L
0
1
5
2.5
W
Merlin
5
2
8
4.5
W
Cabrakan
Greenben77
Cabrakan
2
0
13
8.5
L
Athena
1
3
2
0.67
W
3
1
10
8
W
Aphrodite
QuatreSandrock
Aphrodite
2
0
13
8.5
W
Bacchus
Teroxis
Bacchus
3
2
8
3.5
L
Jormungandr
Ultimatumlight
Jormungandr
0
5
5
0.5
L
Ravana
runthuk
Ravana
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,404
Damage
45,875
64,333
Taken
74,733
60,962
Mitigated
71,133
40,948
Healing
34,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
10,437
1,571
0
1,171
9,096
6,158
0
7,556
1,432
35,873
0
L
6,110
0
14,341
10,657
14,307
8,802
0
10,638
3,373
14,394
0
W
Merlin
25,815
1,031
1,578
713
8,504
4,617
411
5,397
2,887
51,599
0
W
Cabrakan
Greenben77
Cabrakan
8,409
1,184
6,285
5,483
20,718
21,562
383
10,735
8,923
13,943
0
L
Athena
5,434
1,132
2,207
3,569
18,343
21,431
0
11,693
6,574
11,336
0
W
18,025
8,931
1,811
2,723
10,794
5,640
243
5,913
4,329
0
31,803
W
Aphrodite
QuatreSandrock
Aphrodite
9,585
1,803
11,927
7,640
11,232
9,977
199
8,644
2,218
25,498
0
W
Bacchus
Teroxis
Bacchus
8,570
697
799
1,989
13,085
19,166
341
6,835
5,895
13,269
0
L
Jormungandr
Ultimatumlight
Jormungandr
17,977
749
992
1,499
19,069
24,242
0
11,875
6,958
34,731
0
L
Ravana
runthuk
Ravana
5,917
1,123
0
477
13,918
10,500
0
9,965
3,953
0
8,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,277
Gold Earned
42,107
159
Minions Killed
145
0
Camps Cleared
0
1,373,766
Distance Traveled
1,215,832
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,884
706
62
4
0
192,223
0
L
Hel
8,187
585
39
3
0
269,190
0
W
Merlin
10,218
730
57
4
0
276,179
0
W
Cabrakan
10,674
762
17
1
0
273,555
5
L
Athena
8,019
573
13
1
0
247,612
0
W
Hou Yi
9,545
682
29
2
0
262,222
0
W
Aphrodite
9,810
701
47
3
0
274,066
0
W
Bacchus
10,030
716
9
1
0
287,744
0
L
Jormungandr
8,237
588
24
2
0
247,238
0
L
Ravana
7,780
556
7
1
0
259,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role