Player Matchup

Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver IV
Fedexx-lite
Thanatos
Silver IV
Level 88
God Stats
10W - 14L
1,438 SR
Queue Stats
59W - 73L
838 MMR
Party 2
Izanami
Izanami
Silver III
Just-Viibe
Izanami
Silver III
Level 76
God Stats
13W - 9L
1,517 SR
Queue Stats
28W - 32L
1,053 MMR
Party 3
Ravana
Ravana
Silver II
MintTheRusher
Ravana
Silver II
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 38L
1,024 MMR
Party 3
Agni
Agni
Gold V
VrTxDevil
Agni
Gold V
Level 81
God Stats
16W - 9L
1,604 SR
Queue Stats
74W - 73L
1,318 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,512 SR
1,147 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,555 SR
1,130 MMR
Poseidon
Poseidon
Silver I
 
Poseidon
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Silver II
AttractedCastle
Surtr
Silver II
Level 106
God Stats
65W - 68L
1,521 SR
Queue Stats
348W - 374L
1,000 MMR
Solo
Bacchus
Bacchus
Silver II
LittleGrnGhouls
Bacchus
Silver II
Level 119
God Stats
3W - 4L
1,532 SR
Queue Stats
132W - 154L
1,061 MMR
Solo
Apollo
Apollo
Silver II
MooreToExpect
Apollo
Silver II
Level 123
God Stats
1W - 1L
1,725 SR
Queue Stats
33W - 46L
1,011 MMR
Party 1
Shiva
Shiva
Silver I
Tezhuu
Shiva
Silver I
Level 158
God Stats
14W - 11L
1,498 SR
Queue Stats
69W - 70L
1,078 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 0 / 4
6,950
535
3,715
7,665
7,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Fedexx-lite
Thanatos
13
4 / 2 / 4
7,761
597
4,498
11,604
4,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Just-Viibe
Izanami
13
1 / 3 / 1
7,383
568
6,647
9,805
3,828
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 0 / 1
8,882
683
6,250
1,766
1,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
14
5 / 1 / 1
8,561
659
8,541
5,996
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Ao KuangMartichorasZhong KuiIx Chel

VS

Bans
AchillesHe BoKaliHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
0 / 5 / 2
6,358
489
4,156
8,365
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 0
7,076
544
2,604
10,885
9,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 2
6,612
509
3,136
10,764
10,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 3 / 0
5,993
461
3,681
9,951
3,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
Tezhuu
Shiva
13
4 / 1 / 0
7,196
554
7,913
10,354
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
12
Kills
6
6
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
4
3
L
Poseidon
 
Poseidon
0
5
2
0.2
L
0
3
0
0
W
Thanatos
Fedexx-lite
Thanatos
4
2
4
3
W
Izanami
Just-Viibe
Izanami
1
3
1
0.5
L
0
0
2
1
W
1
0
1
1.5
L
2
3
0
0.67
L
Shiva
Tezhuu
Shiva
4
1
0
4
W
Agni
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,651
Damage
21,490
36,836
Taken
50,319
18,899
Mitigated
30,515
14,761
Healing
12,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,715
602
0
1,599
7,665
7,264
0
1,440
6,225
16,239
0
L
Poseidon
 
Poseidon
4,156
432
0
1,765
8,365
2,846
0
5,297
3,068
41,416
0
L
2,604
1,361
0
3,013
10,885
9,209
0
408
10,477
705
52,539
W
Thanatos
Fedexx-lite
Thanatos
4,498
212
0
8,341
11,604
4,495
228
1,384
10,220
0
52,704
W
Izanami
Just-Viibe
Izanami
6,647
4,897
0
3,093
9,805
3,828
0
1,823
7,982
0
70,954
L
3,136
231
0
4,302
10,764
10,520
0
1,766
8,998
27,661
0
W
6,250
1,656
0
747
1,766
1,166
0
37
1,729
94
75,846
L
3,681
2,229
0
3,135
9,951
3,467
621
2,066
7,885
0
37,316
L
Shiva
Tezhuu
Shiva
7,913
1,824
0
752
10,354
4,473
0
2,841
7,513
0
61,152
W
Agni
8,541
390
0
981
5,996
2,146
235
2,678
3,318
59,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,537
Gold Earned
33,235
438
Minions Killed
355
0
Camps Cleared
0
1,329,464
Distance Traveled
1,257,697
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,950
535
22
2
0
274,931
6
L
Poseidon
6,358
489
76
6
0
218,567
0
L
Surtr
7,076
544
104
8
0
233,764
1
W
Thanatos
7,761
597
87
7
0
319,151
1
W
Izanami
7,383
568
108
8
0
258,358
0
L
Bacchus
6,612
509
42
3
0
252,368
0
W
Ravana
8,882
683
123
9
0
219,088
0
L
Apollo
5,993
461
48
4
0
256,029
1
L
Shiva
7,196
554
85
7
0
296,969
0
W
Agni
8,561
659
98
8
0
257,936
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role