Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Conklin31
Poseidon
Level 60
God Stats
25W - 20L
1,580 SR
Queue Stats
141W - 131L
1,492 Elo+
Party 2
Izanami
Izanami
Draín
Izanami
Level 159
God Stats
3W - 4L
1,626 SR
Queue Stats
70W - 84L
1,478 Elo+
Party 2
Bacchus
Bacchus
LongSchmeat4041
Bacchus
Level 23
God Stats
31W - 28L
1,716 SR
Queue Stats
58W - 71L
1,372 Elo+
Party 2
Team Averages
Level 91
1,585 SR
1,468 Elo+

VS

Team Averages
Level 110
1,510 SR
1,456 Elo+
Sun Wukong
Sun Wukong
Binvoyondont
Sun Wukong
Level 128
God Stats
3W - 0L
1,751 SR
Queue Stats
33W - 30L
1,506 Elo+
Solo
Artemis
Artemis
BleachyKun
Artemis
Level 114
God Stats
1W - 1L
1,301 SR
Queue Stats
8W - 11L
1,278 Elo+
Party 1
Khepri
Khepri
EnchantedBird
Khepri
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,376 Elo+
Party 1
Hun Batz
Hun Batz
Matrix970
Hun Batz
Level 115
God Stats
9W - 3L
1,760 SR
Queue Stats
44W - 27L
1,571 Elo+
Solo
Tiamat
Tiamat
Sweatiest
Tiamat
Level 64
God Stats
1W - 0L
1,237 SR
Queue Stats
61W - 68L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
0 / 0 / 0
9,596
564
6,451
8,774
10,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pele
 
Pele
14
2 / 5 / 1
8,366
492
9,977
16,520
7,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Conklin31
Poseidon
13
1 / 7 / 0
8,447
497
6,382
12,319
5,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Draín
Izanami
16
4 / 3 / 4
9,928
584
11,515
11,646
5,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 0 / 6
8,669
510
3,315
11,268
14,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Binvoyondont
Sun Wukong
17
0 / 0 / 1
9,762
574
4,219
12,318
9,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
BleachyKun
Artemis
14
0 / 4 / 3
7,439
438
4,578
10,628
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 2 / 3
8,311
489
3,423
8,590
8,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Matrix970
Hun Batz
16
6 / 1 / 5
8,955
527
12,354
13,838
5,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Sweatiest
Tiamat
17
6 / 1 / 4
9,850
579
12,431
12,751
10,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
8
Kills
15
15
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
0
0
0
L
Pele
 
Pele
2
5
1
0.5
W
Sun Wukong
Binvoyondont
Sun Wukong
0
0
1
0.5
W
Artemis
BleachyKun
Artemis
0
4
3
0.38
L
Poseidon
Conklin31
Poseidon
1
7
0
0.14
L
Izanami
Draín
Izanami
4
3
4
2
W
3
2
3
2.25
L
1
0
6
4
W
Hun Batz
Matrix970
Hun Batz
6
1
5
8.5
W
Tiamat
Sweatiest
Tiamat
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,640
Damage
37,005
60,527
Taken
58,125
43,697
Mitigated
38,205
12,903
Healing
21,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,451
1,626
0
2,223
8,774
10,526
0
12
8,762
83,647
0
L
Pele
 
Pele
9,977
1,713
0
4,346
16,520
7,966
0
3,154
13,153
0
77,103
W
Sun Wukong
Binvoyondont
Sun Wukong
4,219
1,428
0
5,626
12,318
9,277
0
5,303
6,259
0
91,669
W
Artemis
BleachyKun
Artemis
4,578
2,144
0
3,481
10,628
4,297
0
1,731
8,855
0
57,360
L
Poseidon
Conklin31
Poseidon
6,382
601
0
959
12,319
5,159
0
6,992
4,914
55,776
0
L
Izanami
Draín
Izanami
11,515
7,939
0
3,011
11,646
5,106
834
2,359
9,163
0
104,786
W
3,423
220
369
2,242
8,590
8,177
0
842
7,708
20,545
0
L
3,315
465
0
2,364
11,268
14,940
82
2,882
8,247
27,006
0
W
Hun Batz
Matrix970
Hun Batz
12,354
2,289
0
7,190
13,838
5,637
0
2,298
11,400
0
73,571
W
Tiamat
Sweatiest
Tiamat
12,431
1,512
0
2,794
12,751
10,817
28
4,625
7,743
76,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,006
Gold Earned
44,317
590
Minions Killed
564
0
Camps Cleared
0
1,620,390
Distance Traveled
1,711,250
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,596
564
168
10
0
300,630
6
L
Pele
8,366
492
108
6
0
347,918
0
W
Sun Wukong
9,762
574
174
10
0
334,314
0
W
Artemis
7,439
438
106
6
0
309,893
4
L
Poseidon
8,447
497
106
6
0
311,071
0
L
Izanami
9,928
584
180
11
0
317,735
0
W
Khepri
8,311
489
15
1
0
316,268
0
L
Bacchus
8,669
510
28
2
0
343,036
0
W
Hun Batz
8,955
527
106
6
0
396,352
0
W
Tiamat
9,850
579
163
10
0
354,423
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role