Player Matchup

Artio
Artio
 
Artio
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BAD BOY P74
Zhong Kui
Level 142
God Stats
3W - 1L
1,507 SR
Queue Stats
84W - 88L
1,526 Elo+
Party 1
Ne Zha
Ne Zha
Jaccballa
Ne Zha
Level 159
God Stats
7W - 3L
1,465 SR
Queue Stats
231W - 247L
1,591 Elo+
Party 1
Hou Yi
Hou Yi
Raca559
Hou Yi
Level 176
God Stats
4W - 3L
1,513 SR
Queue Stats
348W - 341L
1,551 Elo+
Solo
Ymir
Ymir
v Trewwet x3
Ymir
Level 119
God Stats
3W - 1L
1,293 SR
Queue Stats
87W - 54L
1,658 Elo+
Solo
Team Averages
Level 132
1,456 SR
1,565 Elo+

VS

Team Averages
Level 126
1,536 SR
1,469 Elo+
Cerberus
Cerberus
AncientCanine12
Cerberus
Level 126
God Stats
4W - 8L
1,360 SR
Queue Stats
690W - 711L
1,512 Elo+
Solo
Ix Chel
Ix Chel
Famouskiller8767
Ix Chel
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,385 Elo+
Party 2
Amaterasu
Amaterasu
Ronny-Tekilla
Amaterasu
Level 160
God Stats
4W - 2L
1,818 SR
Queue Stats
245W - 274L
1,526 Elo+
Solo
Shiva
Shiva
mr-purple_liver
Shiva
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,503 Elo+
Party 2
Ratatoskr
Ratatoskr
somebodys_back21
Ratatoskr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
2 / 3 / 14
7,659
766
6,707
13,108
13,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
BAD BOY P74
Zhong Kui
14
3 / 2 / 13
7,856
786
10,664
8,847
11,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Jaccballa
Ne Zha
15
5 / 1 / 10
8,332
833
9,895
7,107
4,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Raca559
Hou Yi
16
6 / 1 / 11
8,907
891
12,680
8,166
4,386
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 14
8,967
897
9,140
10,010
11,659
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
1 / 2 / 8
8,246
825
11,630
12,434
11,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 5 / 3
8,138
814
7,254
9,344
3,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Ronny-Tekilla
Amaterasu
13
1 / 3 / 6
7,532
753
4,863
14,216
7,225
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

12
1 / 5 / 6
6,823
682
7,367
12,933
10,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ratatoskr
12
0 / 5 / 6
6,732
673
5,475
9,234
3,299
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
37
20
Kills
8
9
Deaths
20
62
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
3
14
3
L
Cerberus
1
2
8
2.5
W
Zhong Kui
BAD BOY P74
Zhong Kui
3
2
13
4.75
L
5
5
3
1.3
W
Ne Zha
Jaccballa
Ne Zha
5
1
10
10
W
Hou Yi
Raca559
Hou Yi
6
1
11
11.5
L
Amaterasu
Ronny-Tekilla
Amaterasu
1
3
6
1.33
L
1
5
6
0.8
L
Ratatoskr
0
5
6
0.6
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,086
Damage
36,589
47,238
Taken
58,161
44,347
Mitigated
37,140
15,506
Healing
18,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,707
907
2,836
3,068
13,108
13,148
90
5,369
7,275
8,776
0
L
Cerberus
11,630
427
607
3,454
12,434
11,991
0
6,404
6,030
24,960
0
W
Zhong Kui
BAD BOY P74
Zhong Kui
10,664
2,207
805
1,647
8,847
11,044
61
3,960
4,615
16,254
0
L
7,254
759
2,411
1,733
9,344
3,839
0
3,483
5,811
12,974
0
W
Ne Zha
Jaccballa
Ne Zha
9,895
2,490
1,012
1,807
7,107
4,110
1,074
2,049
4,966
0
24,713
W
Hou Yi
Raca559
Hou Yi
12,680
8,078
0
1,178
8,166
4,386
1,783
3,086
4,741
0
24,424
L
Amaterasu
Ronny-Tekilla
Amaterasu
4,863
1,424
1,401
5,458
14,216
7,225
64
6,509
7,408
0
10,011
L
7,367
589
614
918
12,933
10,786
26
5,452
7,234
0
12,357
L
Ratatoskr
5,475
1,999
1,513
751
9,234
3,299
0
4,157
4,997
0
11,784
W
9,140
944
939
2,214
10,010
11,659
0
4,187
5,604
19,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,721
Gold Earned
37,471
103
Minions Killed
97
0
Camps Cleared
0
896,042
Distance Traveled
920,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,659
766
5
1
0
203,125
0
L
Cerberus
8,246
825
39
4
0
189,207
0
W
Zhong Kui
7,856
786
20
2
0
159,234
0
L
Ix Chel
8,138
814
16
2
0
160,960
0
W
Ne Zha
8,332
833
21
2
0
162,115
0
W
Hou Yi
8,907
891
35
4
0
176,950
0
L
Amaterasu
7,532
753
16
2
0
204,757
0
L
Shiva
6,823
682
13
1
0
175,672
0
L
Ratatoskr
6,732
673
13
1
0
190,100
0
W
Ymir
8,967
897
22
2
0
194,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role