Player Matchup

Chang'e
Chang'e
Armaduxl1
Chang'e
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,527 Elo+
Solo
Bastet
Bastet
Dwiggity
Bastet
Level 89
God Stats
1W - 0L
1,777 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 2
Mulan
Mulan
Jasaniel
Mulan
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 2
Cerberus
Cerberus
Karniage
Cerberus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Hachiman
Hachiman
Mr-Bal88
Hachiman
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,398 Elo+
Solo
Team Averages
Level 41
1,555 SR
1,485 Elo+

VS

Team Averages
Level 54
1,500 SR
1,500 Elo+
Hun Batz
Hun Batz
Eman24580
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 68L
1,571 Elo+
Party 1
Gilgamesh
Gilgamesh
Mcburgerwcheese
Gilgamesh
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 43L
1,535 Elo+
Party 1
Hachiman
Hachiman
TheBrenbear
Hachiman
Level 77
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 102L
1,529 Elo+
Party 1
Tyr
Tyr
ToxicHobos
Tyr
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 132L
1,386 Elo+
Solo
Terra
Terra
adamant_bedbug6
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 54L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Armaduxl1
Chang'e
18
3 / 3 / 23
10,781
770
18,132
20,765
11,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Dwiggity
Bastet
20
15 / 2 / 13
12,500
893
17,403
14,043
9,000
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mulan
Jasaniel
Mulan
19
11 / 4 / 12
11,675
834
17,981
25,143
27,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Karniage
Cerberus
19
2 / 2 / 25
11,843
846
12,458
24,346
34,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Mr-Bal88
Hachiman
15
2 / 5 / 14
9,609
686
6,338
13,890
6,279
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Eman24580
Hun Batz
17
5 / 10 / 6
9,948
711
12,503
18,301
9,059
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Mcburgerwcheese
Gilgamesh
18
4 / 8 / 4
10,203
729
19,000
23,248
25,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
TheBrenbear
Hachiman
18
5 / 8 / 9
10,193
728
26,797
18,005
8,494
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

2
0 / 1 / 0
3,656
261
0
855
141
18
2 / 6 / 10
9,890
706
13,028
20,150
17,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
45
33
Kills
16
16
Deaths
33
87
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Armaduxl1
Chang'e
3
3
23
4.83
W
Bastet
Dwiggity
Bastet
15
2
13
10.75
L
Hun Batz
Eman24580
Hun Batz
5
10
6
0.8
W
Mulan
Jasaniel
Mulan
11
4
12
4.25
W
Cerberus
Karniage
Cerberus
2
2
25
7.25
L
Gilgamesh
Mcburgerwcheese
Gilgamesh
4
8
4
0.75
W
Hachiman
Mr-Bal88
Hachiman
2
5
14
1.8
L
Hachiman
TheBrenbear
Hachiman
5
8
9
1.19
L
0
1
0
0
L
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,312
Damage
71,328
98,187
Taken
80,559
87,981
Mitigated
60,331
53,999
Healing
15,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Armaduxl1
Chang'e
18,132
2,077
19,988
12,436
20,765
11,018
2,081
3,051
17,204
41,127
0
W
Bastet
Dwiggity
Bastet
17,403
4,940
1,838
2,588
14,043
9,000
1,336
1,767
11,989
0
31,852
L
Hun Batz
Eman24580
Hun Batz
12,503
3,811
566
880
18,301
9,059
627
7,053
11,162
0
18,317
W
Mulan
Jasaniel
Mulan
17,981
3,485
598
4,171
25,143
27,199
1,402
2,476
21,965
0
32,379
W
Cerberus
Karniage
Cerberus
12,458
852
1,291
7,201
24,346
34,485
752
3,742
19,835
25,744
0
L
Gilgamesh
Mcburgerwcheese
Gilgamesh
19,000
4,273
813
2,801
23,248
25,271
0
8,726
14,228
0
29,471
W
Hachiman
Mr-Bal88
Hachiman
6,338
3,481
676
3,212
13,890
6,279
1,351
1,874
11,661
0
14,905
L
Hachiman
TheBrenbear
Hachiman
26,797
11,359
1,342
2,066
18,005
8,494
896
7,170
10,595
0
48,499
L
0
0
0
0
855
141
0
148
707
0
0
L
13,028
963
2,157
4,670
20,150
17,366
0
6,889
12,975
24,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,408
Gold Earned
43,890
147
Minions Killed
107
0
Camps Cleared
0
1,320,561
Distance Traveled
879,066
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,781
770
41
3
0
279,945
0
W
Bastet
12,500
893
37
3
0
302,963
0
L
Hun Batz
9,948
711
12
1
0
194,066
0
W
Mulan
11,675
834
21
2
0
257,047
0
W
Cerberus
11,843
846
36
3
0
256,008
0
L
Gilgamesh
10,203
729
21
2
0
230,585
0
W
Hachiman
9,609
686
12
1
0
224,598
0
L
Hachiman
10,193
728
49
4
0
215,574
0
L
Tyr
3,656
261
0
0
0
69
0
L
Terra
9,890
706
25
2
0
238,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role