Player Matchup

Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
ARC4NISTER
Sobek
Level 192
God Stats
4W - 4L
1,699 SR
Queue Stats
231W - 134L
1,720 Elo+
Party 2
Cliodhna
Cliodhna
Agusx_96
Cliodhna
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 100L
1,447 Elo+
Solo
Gilgamesh
Gilgamesh
Matutë
Gilgamesh
Level 155
God Stats
2W - 2L
1,118 SR
Queue Stats
205W - 153L
1,578 Elo+
Solo
Discordia
Discordia
plasma000244
Discordia
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo
Team Averages
Level 149
1,463 SR
1,549 Elo+

VS

Team Averages
Level 112
1,484 SR
1,454 Elo+
Kuzenbo
Kuzenbo
Demian1A
Kuzenbo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 116L
1,425 Elo+
Party 1
Bellona
Bellona
KEPAQUETE
Bellona
Level 148
God Stats
0W - 1L
1,235 SR
Queue Stats
65W - 87L
1,439 Elo+
Party 1
He Bo
He Bo
MonkeAnnihilator
He Bo
Level 152
God Stats
2W - 3L
1,617 SR
Queue Stats
69W - 86L
1,482 Elo+
Party 1
Ra
Ra
Poliane
Ra
Level 157
God Stats
1W - 2L
1,570 SR
Queue Stats
114W - 157L
1,426 Elo+
Solo
Skadi
Skadi
Sauron7044
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
4 / 1 / 20
9,961
830
10,541
10,876
7,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
17
7 / 1 / 18
11,089
924
11,543
22,070
24,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
Agusx_96
Cliodhna
17
5 / 1 / 16
9,834
820
10,182
12,712
7,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Gilgamesh
Matutë
Gilgamesh
16
4 / 2 / 18
9,725
810
13,957
20,013
18,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
plasma000244
Discordia
16
6 / 2 / 14
9,717
810
17,536
12,685
6,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Demian1A
Kuzenbo
13
1 / 4 / 4
7,967
664
5,719
14,876
18,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
KEPAQUETE
Bellona
14
1 / 5 / 2
8,071
673
9,679
14,409
16,389
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
1 / 3 / 3
7,933
661
16,946
12,062
5,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 2
8,562
714
15,012
9,485
4,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
11
0 / 11 / 2
6,776
565
3,903
16,691
6,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
19
26
Kills
6
7
Deaths
26
86
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
20
14
W
Sobek
7
1
18
16
W
Cliodhna
Agusx_96
Cliodhna
5
1
16
13
L
Kuzenbo
Demian1A
Kuzenbo
1
4
4
0.75
L
Bellona
KEPAQUETE
Bellona
1
5
2
0.4
W
Gilgamesh
Matutë
Gilgamesh
4
2
18
6.5
L
1
3
3
0.83
L
3
3
2
1.33
L
Skadi
0
11
2
0.09
W
Discordia
plasma000244
Discordia
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,759
Damage
51,259
78,356
Taken
67,523
64,050
Mitigated
52,085
40,529
Healing
19,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,541
655
16,632
5,297
10,876
7,160
2,560
5,665
5,100
33,011
0
W
Sobek
11,543
497
4,970
6,278
22,070
24,519
276
10,578
11,017
17,263
0
W
Cliodhna
Agusx_96
Cliodhna
10,182
271
703
2,561
12,712
7,022
2,745
6,831
5,833
0
27,612
L
Kuzenbo
Demian1A
Kuzenbo
5,719
1,380
486
1,101
14,876
18,151
0
8,147
6,352
9,335
0
L
Bellona
KEPAQUETE
Bellona
9,679
1,141
2,072
1,473
14,409
16,389
0
8,812
5,102
0
15,874
W
Gilgamesh
Matutë
Gilgamesh
13,957
3,021
1,297
2,236
20,013
18,549
546
7,374
12,323
229
20,665
L
16,946
501
897
2,543
12,062
5,712
0
8,067
3,785
29,497
0
L
15,012
179
6,924
3,789
9,485
4,880
0
5,011
4,195
36,223
0
L
Skadi
3,903
834
0
2
16,691
6,953
0
9,253
7,160
0
6,303
W
Discordia
plasma000244
Discordia
17,536
1,075
0
555
12,685
6,800
710
6,753
5,693
30,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,326
Gold Earned
39,309
173
Minions Killed
92
0
Camps Cleared
0
1,249,633
Distance Traveled
1,068,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,961
830
69
6
0
270,221
0
W
Sobek
11,089
924
15
1
0
255,384
0
W
Cliodhna
9,834
820
46
4
0
260,235
0
L
Kuzenbo
7,967
664
2
0
0
226,728
0
L
Bellona
8,071
673
13
1
0
193,120
0
W
Gilgamesh
9,725
810
18
2
0
229,519
0
L
He Bo
7,933
661
43
4
0
227,958
0
L
Ra
8,562
714
33
3
0
227,587
0
L
Skadi
6,776
565
1
0
0
193,437
0
W
Discordia
9,717
810
25
2
0
234,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role