Player Matchup

Nike
Nike
DeafKage420
Nike
Level 148
God Stats
8W - 8L
1,783 SR
Queue Stats
85W - 80L
1,557 Elo+
Solo
Danzaburou
Danzaburou
baggizpwn
Danzaburou
Level 139
God Stats
0W - 3L
1,252 SR
Queue Stats
2W - 12L
1,175 Elo+
Party 2
Charon
Charon
barronjorn
Charon
Level 107
God Stats
27W - 23L
1,590 SR
Queue Stats
470W - 445L
1,483 Elo+
Solo
Bakasura
Bakasura
gunerqc
Bakasura
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,122 Elo+
Party 2
Nu Wa
Nu Wa
poutiner
Nu Wa
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,260 Elo+
Party 2
Team Averages
Level 123
1,525 SR
1,319 Elo+

VS

Team Averages
Level 109
1,594 SR
1,477 Elo+
King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
ChiefLlama6785
Charon
Level 123
God Stats
27W - 21L
1,623 SR
Queue Stats
420W - 430L
1,495 Elo+
Party 1
Fenrir
Fenrir
GenCola
Fenrir
Level 101
God Stats
19W - 11L
1,623 SR
Queue Stats
257W - 267L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
MoonBlade_Yautja
Kukulkan
Level 121
God Stats
7W - 5L
1,625 SR
Queue Stats
265W - 253L
1,498 Elo+
Solo
Danzaburou
Danzaburou
RagingRedChief
Danzaburou
Level 113
God Stats
41W - 30L
1,599 SR
Queue Stats
374W - 389L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,414
561
8,190
17,014
14,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
baggizpwn
Danzaburou
12
1 / 0 / 0
7,223
482
6,328
5,441
2,203
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
barronjorn
Charon
12
1 / 1 / 0
7,751
517
4,959
11,612
8,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
gunerqc
Bakasura
12
1 / 2 / 4
7,243
483
7,721
12,503
5,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
poutiner
Nu Wa
13
0 / 4 / 5
7,522
501
6,736
8,355
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 1 / 2
9,170
611
11,608
12,618
12,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 2 / 3
7,074
472
4,686
13,693
11,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
GenCola
Fenrir
12
3 / 2 / 1
7,397
493
5,147
10,159
5,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 1 / 1
9,494
633
6,181
7,325
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
RagingRedChief
Danzaburou
12
0 / 0 / 2
7,612
507
4,625
8,435
3,193
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
6
Kills
11
11
Deaths
6
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
2
5
W
0
2
3
0.75
L
3
4
1
0.88
W
Fenrir
GenCola
Fenrir
3
2
1
1.75
W
4
1
1
4.5
W
Danzaburou
RagingRedChief
Danzaburou
0
0
2
1
L
Danzaburou
baggizpwn
Danzaburou
1
0
0
1
L
Charon
barronjorn
Charon
1
1
0
1
L
Bakasura
gunerqc
Bakasura
1
2
4
1.5
L
Nu Wa
poutiner
Nu Wa
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,934
Damage
32,247
54,925
Taken
52,230
35,042
Mitigated
35,313
15,346
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,608
1,196
0
1,750
12,618
12,969
0
2,202
10,143
3,491
72,967
W
4,686
671
0
2,085
13,693
11,473
0
3,104
10,545
22,377
0
L
8,190
789
0
3,082
17,014
14,804
0
3,825
13,104
947
65,021
W
Fenrir
GenCola
Fenrir
5,147
1,322
0
2,133
10,159
5,192
0
1,947
8,212
0
45,228
W
6,181
595
0
777
7,325
2,486
1,325
3,434
3,679
88,786
0
W
Danzaburou
RagingRedChief
Danzaburou
4,625
1,354
0
1,548
8,435
3,193
689
1,809
6,604
0
58,482
L
Danzaburou
baggizpwn
Danzaburou
6,328
2,117
0
2,761
5,441
2,203
633
1,430
4,011
0
53,448
L
Charon
barronjorn
Charon
4,959
1,110
1,892
3,324
11,612
8,942
75
1,422
10,190
27,183
0
L
Bakasura
gunerqc
Bakasura
7,721
4,612
0
3,412
12,503
5,555
0
1,622
10,881
0
47,598
L
Nu Wa
poutiner
Nu Wa
6,736
1,947
0
875
8,355
3,538
0
4,082
4,273
64,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,153
Gold Earned
40,747
418
Minions Killed
468
0
Camps Cleared
0
1,475,603
Distance Traveled
1,473,820
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,170
611
116
8
0
326,194
3
W
Charon
7,074
472
30
2
0
298,762
5
L
Nike
8,414
561
109
7
0
279,578
1
W
Fenrir
7,397
493
74
5
0
266,029
0
W
Kukulkan
9,494
633
149
10
0
283,510
0
W
Danzaburou
7,612
507
99
7
0
299,325
6
L
Danzaburou
7,223
482
104
7
0
303,375
0
L
Charon
7,751
517
24
2
0
285,042
6
L
Bakasura
7,243
483
85
6
0
346,396
1
L
Nu Wa
7,522
501
96
6
0
261,212
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role