Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
GiuseppeQc
Ratatoskr
Level 144
God Stats
8W - 8L
1,528 SR
Queue Stats
255W - 274L
1,414 Elo+
Party 1
Chang'e
Chang'e
Kqrnage
Chang'e
Level 89
God Stats
1W - 2L
1,277 SR
Queue Stats
83W - 99L
1,460 Elo+
Party 1
Skadi
Skadi
MaitrePiment
Skadi
Level 118
God Stats
21W - 6L
1,662 SR
Queue Stats
167W - 172L
1,408 Elo+
Party 1
Jormungandr
Jormungandr
flacko1224
Jormungandr
Level 141
God Stats
36W - 23L
1,877 SR
Queue Stats
237W - 200L
1,519 Elo+
Solo
Team Averages
Level 128
1,569 SR
1,460 Elo+

VS

Team Averages
Level 99
1,442 SR
1,465 Elo+
Ah Muzen Cab
Ah Muzen Cab
Karii sznn
Ah Muzen Cab
Level 77
God Stats
1W - 2L
1,552 SR
Queue Stats
101W - 101L
1,503 Elo+
Party 3
Ix Chel
Ix Chel
LEMONSxWORTH
Ix Chel
Level 145
God Stats
3W - 3L
1,458 SR
Queue Stats
132W - 88L
1,516 Elo+
Party 2
Cerberus
Cerberus
Mayhem Squad
Cerberus
Level 106
God Stats
11W - 10L
1,531 SR
Queue Stats
68W - 52L
1,509 Elo+
Party 3
Jormungandr
Jormungandr
Wint3rzsz
Jormungandr
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 52L
1,278 Elo+
Party 2
Lancelot
Lancelot
og_TayK
Lancelot
Level 125
God Stats
0W - 3L
1,169 SR
Queue Stats
238W - 247L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 2 / 1
6,574
506
5,428
8,936
7,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
GiuseppeQc
Ratatoskr
14
4 / 1 / 3
7,845
603
6,961
11,333
4,327
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Kqrnage
Chang'e
12
0 / 1 / 3
6,801
523
6,010
10,612
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 2 / 1
7,843
603
6,566
6,990
2,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
flacko1224
Jormungandr
14
4 / 1 / 2
8,873
683
10,254
11,773
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Karii sznn
Ah Muzen Cab
7
1 / 3 / 0
5,159
397
2,963
7,469
2,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
LEMONSxWORTH
Ix Chel
14
3 / 0 / 1
7,427
571
10,326
6,576
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Mayhem Squad
Cerberus
10
0 / 1 / 3
6,284
483
3,562
11,699
6,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
Wint3rzsz
Jormungandr
10
1 / 4 / 2
6,197
477
5,212
13,077
6,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
og_TayK
Lancelot
11
1 / 5 / 0
6,594
507
4,337
13,714
6,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
6
7
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
2
1
0.75
W
Ratatoskr
GiuseppeQc
Ratatoskr
4
1
3
5.5
L
Ah Muzen Cab
Karii sznn
Ah Muzen Cab
1
3
0
0.33
W
Chang'e
Kqrnage
Chang'e
0
1
3
1.5
L
Ix Chel
LEMONSxWORTH
Ix Chel
3
0
1
3.5
W
4
2
1
2.25
L
Cerberus
Mayhem Squad
Cerberus
0
1
3
1.5
L
Jormungandr
Wint3rzsz
Jormungandr
1
4
2
0.5
W
Jormungandr
flacko1224
Jormungandr
4
1
2
5
L
Lancelot
og_TayK
Lancelot
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,219
Damage
26,400
49,644
Taken
52,535
27,390
Mitigated
25,050
19,813
Healing
12,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,428
0
0
2,379
8,936
7,788
774
6,262
2,614
38,658
0
W
Ratatoskr
GiuseppeQc
Ratatoskr
6,961
1,739
0
5,132
11,333
4,327
52
5,058
6,223
0
64,079
L
Ah Muzen Cab
Karii sznn
Ah Muzen Cab
2,963
480
0
0
7,469
2,383
64
896
6,573
0
22,356
W
Chang'e
Kqrnage
Chang'e
6,010
868
2,606
5,352
10,612
3,739
175
4,500
6,112
45,150
0
L
Ix Chel
LEMONSxWORTH
Ix Chel
10,326
1,656
426
1,508
6,576
3,153
60
2,055
4,441
65,064
0
W
6,566
2,056
0
571
6,990
2,645
1,092
2,582
4,408
0
59,734
L
Cerberus
Mayhem Squad
Cerberus
3,562
206
1,702
3,613
11,699
6,960
0
4,910
6,519
25,512
0
L
Jormungandr
Wint3rzsz
Jormungandr
5,212
1,220
0
750
13,077
6,019
0
3,587
9,233
48,088
0
W
Jormungandr
flacko1224
Jormungandr
10,254
2,753
0
3,773
11,773
8,891
126
649
11,124
67,660
298
L
Lancelot
og_TayK
Lancelot
4,337
754
0
4,225
13,714
6,535
0
8,495
4,265
0
40,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,936
Gold Earned
31,661
468
Minions Killed
300
0
Camps Cleared
0
1,273,744
Distance Traveled
1,174,869
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,574
506
78
6
0
240,933
2
W
Ratatoskr
7,845
603
105
8
0
311,170
0
L
Ah Muzen Cab
5,159
397
26
2
0
163,192
0
W
Chang'e
6,801
523
75
6
0
271,016
0
L
Ix Chel
7,427
571
98
8
0
247,279
0
W
Skadi
7,843
603
103
8
0
216,908
0
L
Cerberus
6,284
483
33
3
0
259,138
0
L
Jormungandr
6,197
477
70
5
0
253,010
0
W
Jormungandr
8,873
683
107
8
0
233,717
0
L
Lancelot
6,594
507
73
6
0
252,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role