Player Matchup

He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ra
Ra
Platinum I
Auronos
Ra
Platinum I
Level 302
God Stats
53W - 47L
1,690 SR
Queue Stats
459W - 457L
1,903 MMR
Solo
Achilles
Achilles
Gold III
CLAPJAX
Achilles
Gold III
Level 97
God Stats
5W - 2L
1,565 SR
Queue Stats
117W - 115L
1,679 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum I
Mick3yB
Sun Wukong
Platinum I
Level 68
God Stats
38W - 22L
1,725 SR
Queue Stats
71W - 61L
2,069 MMR
Party 2
Ishtar
Ishtar
Platinum II
YuriEnthusiast
Ishtar
Platinum II
Level 155
God Stats
2W - 0L
1,824 SR
Queue Stats
87W - 69L
1,887 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,661 SR
1,808 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,785 SR
1,888 MMR
King Arthur
King Arthur
Platinum I
ASURABLADE122
King Arthur
Platinum I
Level 192
God Stats
125W - 106L
1,801 SR
Queue Stats
826W - 822L
1,903 MMR
Solo
Sylvanus
Sylvanus
Platinum I
SlurpGuy9
Sylvanus
Platinum I
Level 157
God Stats
3W - 4L
1,800 SR
Queue Stats
75W - 64L
1,906 MMR
Party 1
Hades
Hades
Platinum II
Stormproof
Hades
Platinum II
Level 154
God Stats
4W - 2L
1,813 SR
Queue Stats
197W - 200L
1,832 MMR
Solo
Xbalanque
Xbalanque
Platinum III
Taiyō
Xbalanque
Platinum III
Level 158
God Stats
7W - 6L
1,770 SR
Queue Stats
151W - 126L
1,906 MMR
Party 1
Da Ji
Da Ji
Platinum III
dbwillis1
Da Ji
Platinum III
Level 87
God Stats
2W - 2L
1,739 SR
Queue Stats
205W - 188L
1,890 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 0 / 2
3,963
793
1,175
2,790
703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
2 / 0 / 0
4,670
934
1,936
3,751
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
CLAPJAX
Achilles
6
0 / 0 / 0
3,865
773
571
2,099
1,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Mick3yB
Sun Wukong
7
0 / 0 / 0
4,031
806
1,874
5,454
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 0 / 0
3,433
687
1,094
515
158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
JormungandrMartichorasJanus

VS

Bans
KaliRavanaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ASURABLADE122
King Arthur
7
0 / 0 / 0
3,735
747
3,239
4,252
2,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
SlurpGuy9
Sylvanus
5
0 / 0 / 0
3,175
635
200
2,278
1,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
7
0 / 2 / 0
3,698
740
2,674
4,185
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Taiyō
Xbalanque
1
0 / 0 / 0
2,542
508
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
dbwillis1
Da Ji
4
0 / 0 / 0
2,869
574
434
1,063
287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
0
2
1
L
King Arthur
ASURABLADE122
King Arthur
0
0
0
0
W
2
0
0
2
W
Achilles
CLAPJAX
Achilles
0
0
0
0
W
Sun Wukong
Mick3yB
Sun Wukong
0
0
0
0
L
Sylvanus
SlurpGuy9
Sylvanus
0
0
0
0
L
Hades
0
2
0
0
L
Xbalanque
Taiyō
Xbalanque
0
0
0
0
W
0
0
0
0
L
Da Ji
dbwillis1
Da Ji
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,650
Damage
6,547
14,609
Taken
11,778
6,184
Mitigated
6,057
7,343
Healing
4,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
1,175
227
0
2,123
2,790
703
0
330
2,460
28,714
0
L
King Arthur
ASURABLADE122
King Arthur
3,239
638
0
1,000
4,252
2,906
0
0
4,252
200
23,206
W
1,936
582
97
1,748
3,751
1,380
0
2,351
1,400
31,479
0
W
Achilles
CLAPJAX
Achilles
571
134
0
1,031
2,099
1,248
0
46
2,053
0
8,487
W
Sun Wukong
Mick3yB
Sun Wukong
1,874
375
0
1,951
5,454
2,695
0
77
5,377
0
25,221
L
Sylvanus
SlurpGuy9
Sylvanus
200
32
358
1,643
2,278
1,074
0
459
1,734
6,698
0
L
Hades
2,674
375
20
1,218
4,185
1,790
0
2,632
1,498
22,552
0
L
Xbalanque
Taiyō
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
1,094
587
0
393
515
158
0
154
361
0
19,498
L
Da Ji
dbwillis1
Da Ji
434
119
0
117
1,063
287
0
0
1,063
0
3,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,962
Gold Earned
16,019
208
Minions Killed
93
0
Camps Cleared
0
538,653
Distance Traveled
380,990
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
3,963
793
58
12
0
115,010
0
L
King Arthur
3,735
747
34
7
0
117,854
0
W
Ra
4,670
934
52
10
0
102,568
0
W
Achilles
3,865
773
10
2
0
104,912
2
W
Sun Wukong
4,031
806
49
10
0
112,999
0
L
Sylvanus
3,175
635
9
2
0
83,964
0
L
Hades
3,698
740
44
9
0
116,208
1
L
Xbalanque
2,542
508
0
0
0
10,244
0
W
Ishtar
3,433
687
39
8
0
103,164
0
L
Da Ji
2,869
574
6
1
0
52,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role