Player Matchup

Bacchus
Bacchus
Cleiton0007
Bacchus
Level 108
God Stats
7W - 4L
1,309 SR
Queue Stats
285W - 297L
1,490 Elo+
Solo
Neith
Neith
LalooAvila
Neith
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,548 Elo+
Solo
Maui
Maui
SonofSurtur
Maui
Level 103
God Stats
1W - 2L
1,428 SR
Queue Stats
103W - 120L
1,454 Elo+
Party 1
Yemoja
Yemoja
Vindos
Yemoja
Level 60
God Stats
1W - 1L
1,683 SR
Queue Stats
96W - 85L
1,506 Elo+
Party 1
Mercury
Mercury
xMr614DagreeZx
Mercury
Level 181
God Stats
4W - 3L
1,847 SR
Queue Stats
719W - 745L
1,422 Elo+
Solo
Team Averages
Level 99
1,553 SR
1,484 Elo+

VS

Team Averages
Level 109
1,429 SR
1,461 Elo+
Hades
Hades
Aguila3009499
Hades
Level 140
God Stats
4W - 7L
1,171 SR
Queue Stats
429W - 413L
1,524 Elo+
Party 2
Ymir
Ymir
L0rdKingfisher
Ymir
Level 63
God Stats
3W - 0L
1,704 SR
Queue Stats
110W - 95L
1,333 Elo+
Solo
Mercury
Mercury
Riduuk
Mercury
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 200L
1,470 Elo+
Party 2
Rama
Rama
Yorman1898
Rama
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,580 Elo+
Solo
Hel
Hel
Yung D Nice
Hel
Level 147
God Stats
1W - 1L
1,271 SR
Queue Stats
95W - 120L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cleiton0007
Bacchus
11
0 / 7 / 8
7,165
717
8,735
17,259
24,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
17
5 / 0 / 6
8,281
828
15,831
8,768
4,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 4
7,814
781
6,945
15,048
15,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Vindos
Yemoja
16
1 / 1 / 8
8,050
805
7,992
11,972
8,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 4
7,604
760
4,495
6,630
3,391
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 9
8,108
811
14,659
13,396
8,441
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 12
8,394
839
8,440
13,224
14,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Riduuk
Mercury
12
3 / 5 / 3
7,323
732
5,539
10,711
5,422
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 3 / 10
7,855
786
13,497
8,547
4,400
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 0 / 11
8,058
806
6,510
9,060
5,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
60
11
Kills
15
15
Deaths
11
30
Assists
45
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
L
Bacchus
Cleiton0007
Bacchus
0
7
8
0.57
W
1
1
12
7
L
Neith
5
0
6
8
W
Mercury
Riduuk
Mercury
3
5
3
0.9
L
2
4
4
1
L
Yemoja
Vindos
Yemoja
1
1
8
5
W
3
3
10
2.67
W
4
0
11
9.5
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,998
Damage
48,645
59,677
Taken
54,938
56,448
Mitigated
37,956
24,581
Healing
30,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,659
1,236
2,405
5,000
13,396
8,441
0
4,999
7,834
28,649
0
L
Bacchus
Cleiton0007
Bacchus
8,735
600
1,027
2,627
17,259
24,265
11
8,374
8,595
10,435
961
W
8,440
1,837
763
1,655
13,224
14,250
0
5,490
7,454
18,740
0
L
Neith
15,831
3,142
379
3,443
8,768
4,855
0
3,876
4,464
0
38,578
W
Mercury
Riduuk
Mercury
5,539
2,575
742
1,047
10,711
5,422
0
4,356
6,275
0
8,527
L
6,945
1,681
1,148
3,029
15,048
15,397
12
6,549
8,395
9,172
0
L
Yemoja
Vindos
Yemoja
7,992
2,412
7,272
4,689
11,972
8,540
0
6,626
5,120
15,589
0
W
13,497
6,058
716
824
8,547
4,400
0
3,569
4,938
0
24,327
W
6,510
804
10,761
6,319
9,060
5,443
0
4,032
4,876
12,629
0
L
4,495
1,302
589
378
6,630
3,391
0
3,546
2,924
0
9,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,914
Gold Earned
39,738
77
Minions Killed
106
0
Camps Cleared
0
851,166
Distance Traveled
940,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,108
811
38
4
0
188,029
0
L
Bacchus
7,165
717
4
0
0
179,840
0
W
Ymir
8,394
839
21
2
0
176,645
0
L
Neith
8,281
828
47
5
0
177,772
0
W
Mercury
7,323
732
7
1
0
182,278
0
L
Maui
7,814
781
1
0
0
199,351
0
L
Yemoja
8,050
805
13
1
0
194,901
0
W
Rama
7,855
786
24
2
0
176,308
0
W
Hel
8,058
806
16
2
0
217,151
0
L
Mercury
7,604
760
12
1
0
99,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role