Player Matchup

Raijin
Raijin
 
Raijin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ApolloBlazer
Apollo
Level 147
God Stats
3W - 1L
1,616 SR
Queue Stats
29W - 31L
1,573 Elo+
Solo
Bacchus
Bacchus
ElidaTdF
Bacchus
Level 109
God Stats
27W - 39L
1,449 SR
Queue Stats
295W - 295L
1,457 Elo+
Solo
Hades
Hades
KIDSOLDIEROTX
Hades
Level 123
God Stats
0W - 1L
1,827 SR
Queue Stats
16W - 34L
1,378 Elo+
Solo
Sun Wukong
Sun Wukong
Priestw20
Sun Wukong
Level 142
God Stats
3W - 2L
1,655 SR
Queue Stats
165W - 161L
1,450 Elo+
Solo
Team Averages
Level 125
1,609 SR
1,472 Elo+

VS

Team Averages
Level 99
1,505 SR
1,409 Elo+
Surtr
Surtr
ActuallySteezing
Surtr
Level 89
God Stats
3W - 3L
1,502 SR
Queue Stats
12W - 10L
1,412 Elo+
Solo
Merlin
Merlin
Fretticus
Merlin
Level 68
God Stats
27W - 32L
1,425 SR
Queue Stats
235W - 257L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
MeatyFlapz
Cthulhu
Level 88
God Stats
19W - 20L
1,424 SR
Queue Stats
465W - 479L
1,394 Elo+
Party 1
Charon
Charon
dajango
Charon
Level 122
God Stats
7W - 6L
1,518 SR
Queue Stats
232W - 239L
1,367 Elo+
Solo
Ishtar
Ishtar
xAlien7
Ishtar
Level 126
God Stats
8W - 4L
1,657 SR
Queue Stats
92W - 120L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
5
0 / 2 / 0
3,832
479
689
2,450
710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
9
1 / 0 / 1
4,875
609
3,427
4,866
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ElidaTdF
Bacchus
6
0 / 0 / 2
3,912
489
2,860
6,222
5,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 0
4,462
558
1,924
5,888
3,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Priestw20
Sun Wukong
8
2 / 1 / 0
4,695
587
3,273
6,603
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,934
617
2,696
5,641
2,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Fretticus
Merlin
8
3 / 1 / 0
5,198
650
4,725
3,576
1,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
MeatyFlapz
Cthulhu
8
0 / 0 / 1
4,874
609
3,622
3,990
1,694
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
dajango
Charon
7
0 / 1 / 1
4,585
573
2,045
5,178
2,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
xAlien7
Ishtar
7
0 / 1 / 0
4,180
523
3,079
5,011
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
3
Kills
4
4
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
2
0
0
W
1
0
1
1.5
L
Apollo
1
0
1
1.5
L
Bacchus
ElidaTdF
Bacchus
0
0
2
1
W
Merlin
Fretticus
Merlin
3
1
0
3
L
0
1
0
0
W
Cthulhu
MeatyFlapz
Cthulhu
0
0
1
0.5
L
Sun Wukong
Priestw20
Sun Wukong
2
1
0
2
W
Charon
dajango
Charon
0
1
1
0.5
W
Ishtar
xAlien7
Ishtar
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,173
Damage
16,167
26,029
Taken
23,396
14,319
Mitigated
9,343
10,211
Healing
9,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
689
118
0
500
2,450
710
0
1,548
902
13,090
0
W
2,696
1,377
0
1,127
5,641
2,349
109
415
5,187
607
32,711
L
Apollo
3,427
2,248
0
2,951
4,866
1,757
0
770
4,096
0
33,830
L
Bacchus
ElidaTdF
Bacchus
2,860
71
0
2,588
6,222
5,217
0
2,022
4,200
9,642
0
W
Merlin
Fretticus
Merlin
4,725
488
0
1,513
3,576
1,114
0
559
3,017
30,242
0
L
1,924
402
0
1,356
5,888
3,670
0
3,500
2,388
19,947
167
W
Cthulhu
MeatyFlapz
Cthulhu
3,622
112
64
2,144
3,990
1,694
0
1,757
2,233
28,135
0
L
Sun Wukong
Priestw20
Sun Wukong
3,273
442
28
2,788
6,603
2,965
0
2,689
3,914
0
24,773
W
Charon
dajango
Charon
2,045
253
861
1,772
5,178
2,521
0
1,201
3,757
10,907
0
W
Ishtar
xAlien7
Ishtar
3,079
2,003
0
2,442
5,011
1,665
0
908
3,896
0
23,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,776
Gold Earned
23,771
166
Minions Killed
217
0
Camps Cleared
0
732,471
Distance Traveled
763,054
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,832
479
24
3
0
86,121
0
W
Surtr
4,934
617
54
7
0
191,311
0
L
Apollo
4,875
609
57
7
0
143,989
0
L
Bacchus
3,912
489
9
1
0
178,866
4
W
Merlin
5,198
650
53
7
0
149,740
0
L
Hades
4,462
558
26
3
0
125,423
0
W
Cthulhu
4,874
609
52
7
0
138,874
0
L
Sun Wukong
4,695
587
50
6
0
198,072
4
W
Charon
4,585
573
12
2
0
147,717
0
W
Ishtar
4,180
523
46
6
0
135,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role