Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Plagss
Sol
Level 17
God Stats
12W - 14L
1,613 SR
Queue Stats
84W - 114L
1,220 Elo+
Party 2
Charon
Charon
bigexc
Charon
Level 43
God Stats
6W - 5L
1,664 SR
Queue Stats
72W - 111L
1,394 Elo+
Party 2
Danzaburou
Danzaburou
martin maniacs
Danzaburou
Level 37
God Stats
3W - 7L
1,336 SR
Queue Stats
18W - 36L
1,307 Elo+
Party 2
Achilles
Achilles
necaRaptor
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 104L
1,513 Elo+
Solo
Team Averages
Level 33
1,523 SR
1,387 Elo+

VS

Team Averages
Level 57
1,466 SR
1,530 Elo+
Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Muddyapollo424
Xing Tian
Level 48
God Stats
4W - 2L
1,500 SR
Queue Stats
34W - 29L
1,512 Elo+
Party 1
Janus
Janus
ReformedCheaby
Janus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,712 Elo+
Solo
King Arthur
King Arthur
ThatWackCracker
King Arthur
Level 87
God Stats
3W - 7L
1,357 SR
Queue Stats
133W - 130L
1,487 Elo+
Party 1
Jing Wei
Jing Wei
UnluckyLion3679
Jing Wei
Level 44
God Stats
12W - 12L
1,472 SR
Queue Stats
43W - 49L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
0 / 5 / 1
5,327
666
5,317
8,639
3,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
Plagss
Sol
11
0 / 3 / 1
5,308
664
4,659
7,685
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
bigexc
Charon
9
1 / 0 / 0
5,223
653
996
975
536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
martin maniacs
Danzaburou
11
0 / 4 / 2
5,227
653
2,866
7,316
2,727
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
necaRaptor
Achilles
13
3 / 0 / 0
6,465
808
7,980
8,693
7,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 1 / 5
6,685
836
5,229
6,849
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Xing Tian
Muddyapollo424
Xing Tian
12
3 / 2 / 6
6,249
781
5,232
9,066
8,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 0 / 6
7,550
944
10,444
2,609
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
ThatWackCracker
King Arthur
11
1 / 2 / 3
5,780
723
2,889
6,466
4,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
12
1 / 0 / 4
6,186
773
3,654
3,975
1,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
12
12
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
5
1
0.1
W
Ymir
 
Ymir
3
1
5
5.5
W
Xing Tian
Muddyapollo424
Xing Tian
3
2
6
3
L
Sol
Plagss
Sol
0
3
1
0.17
W
4
0
6
7
W
King Arthur
ThatWackCracker
King Arthur
1
2
3
1.25
W
Jing Wei
1
0
4
3
L
Charon
bigexc
Charon
1
0
0
1
L
Danzaburou
martin maniacs
Danzaburou
0
4
2
0.25
L
Achilles
necaRaptor
Achilles
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,818
Damage
27,448
33,308
Taken
28,965
17,175
Mitigated
20,688
4,578
Healing
1,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,317
1,245
0
495
8,639
3,319
0
5,539
2,656
0
12,755
W
Ymir
 
Ymir
5,229
846
0
212
6,849
4,901
231
505
6,344
14,445
140
W
Xing Tian
Muddyapollo424
Xing Tian
5,232
437
0
269
9,066
8,366
60
2,745
6,321
9,249
0
L
Sol
Plagss
Sol
4,659
1,508
0
1,136
7,685
2,811
0
4,878
2,639
11,730
0
W
10,444
247
0
795
2,609
1,071
384
154
2,455
40,390
0
W
King Arthur
ThatWackCracker
King Arthur
2,889
348
0
0
6,466
4,803
0
833
5,633
78
12,914
W
Jing Wei
3,654
2,481
0
665
3,975
1,547
1,345
1,675
2,300
0
14,947
L
Charon
bigexc
Charon
996
272
0
120
975
536
0
440
457
1,630
0
L
Danzaburou
martin maniacs
Danzaburou
2,866
1,083
0
301
7,316
2,727
0
4,738
2,362
0
6,867
L
Achilles
necaRaptor
Achilles
7,980
1,621
0
2,526
8,693
7,782
0
3,966
4,351
159
24,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,550
Gold Earned
32,450
84
Minions Killed
173
0
Camps Cleared
0
641,687
Distance Traveled
873,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,327
666
13
2
0
145,294
0
W
Ymir
6,685
836
25
3
0
156,553
0
W
Xing Tian
6,249
781
9
1
0
179,847
0
L
Sol
5,308
664
16
2
0
149,919
0
W
Janus
7,550
944
83
10
0
192,462
0
W
King Arthur
5,780
723
19
2
0
164,805
0
W
Jing Wei
6,186
773
37
5
0
180,180
0
L
Charon
5,223
653
3
0
0
44,481
0
L
Danzaburou
5,227
653
8
1
0
123,307
0
L
Achilles
6,465
808
44
6
0
178,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role