Player Matchup

Achilles
Achilles
BasciDaBomb
Achilles
Level 127
God Stats
3W - 3L
1,794 SR
Queue Stats
41W - 42L
1,492 Elo+
Solo
Tiamat
Tiamat
Daof
Tiamat
Level 121
God Stats
95W - 67L
1,689 SR
Queue Stats
181W - 171L
1,571 Elo+
Party 1
Charon
Charon
Deadmoon2104
Charon
Level 109
God Stats
0W - 1L
1,133 SR
Queue Stats
1W - 5L
1,737 Elo+
Party 3
Nemesis
Nemesis
Khaanchu_
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ra
Ra
lephoenix02
Ra
Level 105
God Stats
31W - 37L
1,522 SR
Queue Stats
108W - 116L
1,499 Elo+
Party 1
Team Averages
Level 93
1,528 SR
1,560 Elo+

VS

Team Averages
Level 95
1,516 SR
1,486 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
FlyawayMink9761
Freya
Level 96
God Stats
1W - 0L
1,826 SR
Queue Stats
35W - 33L
1,494 Elo+
Party 2
Achilles
Achilles
Odiniec
Achilles
Level 47
God Stats
2W - 2L
1,434 SR
Queue Stats
20W - 37L
1,445 Elo+
Solo
Scylla
Scylla
Philli9894
Scylla
Level 118
God Stats
1W - 0L
1,322 SR
Queue Stats
48W - 49L
1,478 Elo+
Party 2
Jormungandr
Jormungandr
TrickoTect
Jormungandr
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 75L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BasciDaBomb
Achilles
15
2 / 2 / 0
8,000
727
4,793
13,719
13,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Daof
Tiamat
14
0 / 5 / 2
7,664
697
8,319
10,323
9,085
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
14
0 / 2 / 1
7,705
700
3,983
10,949
8,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
Khaanchu_
Nemesis
11
0 / 4 / 0
6,513
592
516
6,793
2,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 3 / 0
7,449
677
8,087
6,579
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
1 / 0 / 5
7,881
716
5,604
7,832
3,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 0 / 10
8,386
762
6,352
7,100
3,458
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Odiniec
Achilles
15
4 / 1 / 7
8,226
748
6,673
8,408
10,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Philli9894
Scylla
16
4 / 0 / 4
9,098
827
10,129
3,163
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
TrickoTect
Jormungandr
16
5 / 1 / 8
8,922
811
11,180
10,655
8,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
2
Kills
16
16
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
5
3.5
L
Achilles
BasciDaBomb
Achilles
2
2
0
1
L
Tiamat
Daof
Tiamat
0
5
2
0.2
L
Charon
0
2
1
0.25
W
2
0
10
7
L
Nemesis
Khaanchu_
Nemesis
0
4
0
0
W
Achilles
Odiniec
Achilles
4
1
7
7.5
W
Scylla
Philli9894
Scylla
4
0
4
6
W
Jormungandr
TrickoTect
Jormungandr
5
1
8
9
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,698
Damage
39,938
48,363
Taken
37,158
36,490
Mitigated
26,601
7,804
Healing
6,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,604
1,487
0
250
7,832
3,451
660
4,738
2,818
0
22,580
L
Achilles
BasciDaBomb
Achilles
4,793
1,231
0
3,767
13,719
13,677
0
6,268
6,993
0
22,842
L
Tiamat
Daof
Tiamat
8,319
225
0
530
10,323
9,085
0
5,214
4,541
27,221
0
L
Charon
3,983
279
984
1,170
10,949
8,353
141
6,645
4,010
15,635
320
W
6,352
1,763
0
1,873
7,100
3,458
736
3,441
3,555
24,173
0
L
Nemesis
Khaanchu_
Nemesis
516
0
0
0
6,793
2,676
0
4,619
2,084
0
2,318
W
Achilles
Odiniec
Achilles
6,673
880
0
1,233
8,408
10,033
139
4,437
3,724
0
12,094
W
Scylla
Philli9894
Scylla
10,129
1,351
0
588
3,163
1,260
305
925
2,224
46,711
0
W
Jormungandr
TrickoTect
Jormungandr
11,180
1,958
0
2,430
10,655
8,399
112
5,477
4,730
34,120
799
L
8,087
646
732
621
6,579
2,699
0
3,290
2,879
30,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,331
Gold Earned
42,513
181
Minions Killed
254
0
Camps Cleared
0
962,957
Distance Traveled
1,173,909
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,881
716
46
4
0
259,810
0
L
Achilles
8,000
727
42
4
0
234,345
0
L
Tiamat
7,664
697
57
5
0
175,561
0
L
Charon
7,705
700
21
2
0
202,781
0
W
Freya
8,386
762
48
4
0
216,917
0
L
Nemesis
6,513
592
2
0
0
104,747
0
W
Achilles
8,226
748
15
1
0
238,919
0
W
Scylla
9,098
827
76
7
0
226,724
0
W
Jormungandr
8,922
811
69
6
0
231,539
0
L
Ra
7,449
677
59
5
0
245,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role